This update is primarily to improve the experience for both beginners and returning players. Additionally, I've added some accessibility and graphical changes, which should really improve how players feel about the game.
Here is the changes:
-Cut some UI for Level 1, to simplify the experience for new players
-AI control is now Fleet Control
-Added and fixed explosion sounds not playing in some circumstances
-There is now a sound effect when your ship gets hit.
-There is now screenshake when a ship blows up near you.
-There is now a sound effect when you slow down.
-Tuned the glitch effects to be more subtle, as they could make the game near unplayable at low health.
-When a ship is being controlled by the player, it now slowly regenerates health. I didn't time it precisely, but you heal about 0.1 health every 15 seconds.
-For accesibility, the campaign will now ask for confirmation before leaving a level.
-You can now time yourself on who beat a level the fastest.
-You can now also disable number rounding for the level timer, allowing for precise speedrun timing.
-Did a full style and narrative pass on all cutscenes, making minor changes.
-Cutscenes now have music.
Metori is a strategy sandbox game reminiscent of older arcade games. Control many ships, and use tactics to outmaneuver and outnumber everyone else. Build a fleet. Capture territory. Defeat your enemies.
Features
Fully fledged AI Commanders!
Sandbox Gameplay
Content
Randomly generated Asteroid fields
4 ship types with variants
3 different commander types
Campaign
Replayable Instant Action Missions
MINIMAL SETUP
OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
Storage: 100 MB available spaceAdditional Notes: Game size is dependant on platform