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DevLog 1.2.4
NEW FEATURES/IMPROVEMENTS:
New enemy added: Yellow Slime , which is a lightning elemental that can do an AOE damage and fires a lightning projectile
Combat AI has been overhauled all across the board, and is prepped for new boss fights, and enemy types
Party Units while engaged in battle & there's an obstacle in between them and an enemy will now pathfind to the enemy
Ninja Warrior Party Units attack animation's have been improved
Attack wind effect (trail renderer) for melee attacks has been improved
Party units will now move randomly out of the way of player when in combat
The timing for enemies/party units that fire projectiles has been greatly adjusted so the animation and projectiles are better synced
BUG FIXES:
Fixed an issue where the combat system had some "break-points" for the enemy and the party (This is a complex thing to explain but the gist is they behave much better in multiple combat situations now)
The formation/regroup will now work for all party units
DevLog 1.2.3:
DevLog 1.2.2: BUG FIXES: Fixes to the tutorial system so it no longer conflicts with NPC dialogue, disables any nearby enemies, and closes off other maps until finished. Fixes to the way the Party Units move away from you on touch, they now properly animate when moving away from you and no longer look like a floating mannequin. Party Unit NPC's combat mode adjusted a bit so they should go after enemies a bit more and not stop as much IMPROVEMENTS: Player mass is raised to 20 to make sure NPC's don't move the player around too aggressively
DevLog Update 1.2.1 IMPROVEMENTS: Ninja Power Bow and Arrow Animations finalized (for the most part) Loot notification container is now located in the bottom left corner of screen. Inventory now closes all tabs when you press escape or B on controller BUG FIXES: Map transitions now force the player to stop moving and disables pause at all transitions points now Fixed an issue where when leaving some areas of the Overworld map you wouldn't be able to pause Fixed a major issue where after attacking in any given direction then opening inventory would make the player attack in the last direction moved in inventory Fixed an issue with the Ninja prologue quest when you go to talk with wise master the items he gives you would magnet to you before dialogue was closed
DevLog 1.2.0
Improvements:
Ninja Power: Gas Bomb, Smoke Bomb, animations enhanced (Spawn point adjusted)
Ninja Bow and Arrow Power animations enhanced (Now hit wall and stay longer, also wind effect added)
Ninja Colored Rice Power animations enhanced (they also properly place in front of you now)
Tool Bomb is now tossed and has a point light attached to it for more realism
Lowered recast time for Smoke and Gas bomb to 5 seconds
Ninja Powers: Shuriken SFX enhanced
Shuriken impacts the wall properly now
Ninja Powers: Arrow and Shuriken are now a bit larger
Ninja Power: Caltrops now place in front of player and the placement effect scale is lowered
Airship Pirate Power: Gun bullet spawn point adjusted
Airship Pirate Power: Shotgun shell spawn point adjusted
Airship Pirate Power: Crossbow bolt spawn point adjusted
The main menu has more stars in background and emerald particles shut off when you press new game or continue
BUG FIXES:
Fixed an issue where a Ninja Arrow moved up instead of down when you shot from bow (left or right)
Fixed an issue so that Ninja Power Colored Rice now shows as infinite
Slowed down the loot notification system even further after re-working code
Changelog 1.1.9: IMPROVEMENTS/BALANCE: Party Units will regen a little stamina after 5 seconds once they go below 10 stamina Soul essences display timing in UI adjusted so it doesn't spam as much Soul essence icons from notifications adjusted to center of the bar now BUG FIX: Fixed an issue where the player could no longer attack after binding to a bind crystal (spawn point)
1.1.8 is here with more important UI fixes and balances to the game. We added 3 new and special items that have a 50% chance of dropping: Soul Essence, which gives the player +10 Health, Mana or Stamina when you kill an enemy. This should ease up the difficulty in the lower levels. A new theme has been added: purple and gold. The UI has been improved in several areas, most importantly the menus with lists will scroll when you highlight any button now.
Here is the change log for update 1.1.7 We decided to focus on the some bug fixes that were reported by a player https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
Here is the change log for upcoming update 1.1.7. We decided to focus on some of bug fixes that were reported by a player HERE: https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/ The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
Update 1.1.5 Released check the patch notes here: http://crescenthollowgame.com/2021/04/02/update-1-1-5-released-bug-fix-patch/
Update 1.1.4 Released please go to Crescent Hollow Website to see the list of changes: http://crescenthollowgame.com/
Watch the devs test out CO-OP with the new Remote Play feature! We added a new remote play feature to the game to help players play the remote play system much easier.
Be sure to check out our new wallpapers recently added: http://crescenthollowgame.com/wallpapers/
GET IT ON STEAM
New foods will have to be pushed back to a future update, but you can expect some good changes so far:
NEW FEATURES:
Alchemy crafting and Alchemy shop now have new potions available and new effects
Improved walk, attack and harvest animations for all 4 playable characters
Inventory and powers now hooked into a new database so going forward we will be able to balance things very fast
BUG FIXES/IMPROVEMENTS:
Main menu now auto adjusts your resolution properly
Hunger system regen amount given when you eat food now works proper
NEW FEATURES
Druid Magic upgraded (New sounds, and effects for all elements)
Naval Combat added (You can fight water serpents)
Ship Deck/Cabin added (You can go to your ship deck and cabin from overworld map by going to Travel menu)
Color pallet system added so enemies can switch colors on the fly
Cooking sound effect added to campfire/stove cooking
Major prep for Chapter 2 saga
GET IT ON STEAM: https://store.steampowered.com/app/873050/Crescent_Hollow/
FIXES
Player speed adjusts properly when going to Overworld map and or naval ship, then back again
Dark Knight Attack speed increased
Many fixes to the UI, and controls
Sprint effects adjusted
Overworld Ground map music changed
Crescent Hollow Update 1.1.2
http://crescenthollowgame.com/2019/10/21/1-1-1b-patch-released/
The Halloween event: HallowFest is live and we needed to get a patch out to fix a few major bugs. Some new content is added as well.
NEW FEATURES:
Armor system added
When you harvest any harvestable item GUI feedback now lets you know how much was harvested
You can now remove the campfire from the cooking menu
Tropical Islands added (halfway finished next update seals it up)
Hallowfest event is LIVE, (Unlock monster masks by defeating nighttime enemies)
Equipment such as tools, weapons and armor now have an indicator showing its equipped
Almost every major map has a title upon entering the map now
BUG FIXES:
Pumpkinhead enemy projectiles fixed
All enemies that fire projectiles now stop when player has left the vicinity of the enemy
Dark Knight Dark Blast attack fixed
Airship Pirate class, shotgun fixes
Bread timer fixed
Airship Pirate class, gun no longer fires multiple bullets when firing
http://crescenthollowgame.com/2019/10/21/1-1-1b-patch-released/
The Halloween event: HallowFest is live and we needed to get a patch out to fix a few major bugs. Some new content is added as well.
NEW FEATURES:
Armor system added
When you harvest any harvestable item GUI feedback now lets you know how much was harvested
You can now remove the campfire from the cooking menu
Tropical Islands added (halfway finished next update seals it up)
Hallowfest event is LIVE, (Unlock monster masks by defeating nighttime enemies)
Equipment such as tools, weapons and armor now have an indicator showing its equipped
Almost every major map has a title upon entering the map now
BUG FIXES:
Pumpkinhead enemy projectiles fixed
All enemies that fire projectiles now stop when player has left the vicinity of the enemy
Dark Knight Dark Blast attack fixed
Airship Pirate class, shotgun fixes
Bread timer fixed
Airship Pirate class, gun no longer fires multiple bullets when firing
Crescent Hollow - Update 1.1.1
Early Access update 1.1.1 contains more much needed improvements and bug fixes. We wouldve liked to have more content in this update but polish takes precedent. Version 1.1.2 should be the mega update with tons of new content, and pushes the main story forward.
NEW FEATURES:
Druid Shape-Shifting added, wolf is the first power for now (Wolf gives a +3 Agility (Movement Speed), and +3 Strength (Damage). You can do a melee attack with the wolf
BIG FIXES/IMPROVEMENTS:
Party Units can now be dismissed from the party menu
Party Units have a new option in the party menu that allows them to follow very close to the player (this is now the default setting)
Wolf, Bat, and Spider animations have been improved
Harvesting animations fixes for all classes
You can now left-click to attack, and right click to toggle the mouse cursor
Enemies, party units, and the player now highlight properly when attacked
Dialogue system revamped (new dialogue system back in-game)
Ninja starter zone improved with new animations
Fixes to the toggle utilities menu button (Tab)
Ninja combat effects improved
Major prep work for the next big content update which should be in the next update 1.1.2
Crescent Hollow EAB Update 1.1b + 1.1c Patch We added some important fixes that needed to be addressed immediately: Dark Knight Quest stage 4-5 fix CO-OP Fixes that ensure all 4 controllers work with each character Some Icons improved Fixes to Elderium town collisions, NPC pathing and the barracks Dark Knight 2 Guard attack animation fixes
BUG FIXES/IMPROVEMENTS:
Many new sound effects that were missing have been added to props, enemies and the player.
Party Units now show a level up effect and make a level up sound
You can now press tab to open and close the utilities menu GUI (previously you had to press escape to close the utilities menu GUI)
Journal notifications are now given when you take on a new stage in a quest.
Elderium Empire Town improved with many new buildings , homes, and props.
Rolled back to old dialogue system
Green slime design & animation improvements
Blue slime animation fixes
Fixes/Improvements: 2 Airship Pirate powers fixed: trap, shotgun Party Units that you chose now spawn in after reload/respawn Goblin animations have been improved Bird flock #1 in the CloudVille City animations have been improved Dialogue text no longer shows color codes on highlighted text Dialogue system revamped, we can now add complex npc conversations much faster going forward Party Units can be pushed out of the way much easier now Game Title/Menu Music fixes NEW CONTENT: More ambient birds and bugs added to several maps Bind Point/Respawn point now has sound effects and light effects http://crescenthollowgame.com/2019/05/30/crescent-hollow-beta-1-0-9/
BETA 1.0.7 Released, Spring Event: Eggfest
We added a new seasonal event to the events system: The Spring Eggfest. Go out and find eggs filled with treasure within the forests of Anthropia.
New Features:
Spring Event: Eggfest
New spring event adds a new spring only enemy Mystic Hare
New spring event adds a new party unit that can be acquired(Next update finalizes it)
You can now return to character select on the game over screen
Fixes:
Blue Slime projectiles fixed
Elderium Forest fixes, Forest 2 fixes
BETA 1.0.6 FIXES/IMPROVEMENTS Combat hot fixes for enemies that have projectiles Combat fixes for how the enemy faces you and party units in battle Player death animations/transitions are complete Sabertooth lyger party unit now has a sound effect when attacking Night time and morning time now have a sound effect associated with them Jungle map fixes 1 new theme added black 2 http://crescenthollowgame.com/2019/03/30/update-beta-1-0-6-released/
Update BETA 1.0.5: Extra Sound effects added to Green Slime and Engineering Table Green Slime combat fixes Goblin Combat fixes All Party Units can now level up to 50 All Party Units exp gap increased for levels past 10 Ambiant sound effects added to forest, & grassland Some Mesa Map fixes
The Age of Exploration Begins!
This update adds much needed content and fixes. Going forward (1.0.5+), we will be rapid releasing updates now that 1.0.4 is out of the way.
NEW FEATURES/CONTENT:
Engineer crafting table now available (Create naval ship, airship, upgrade ship, etc.)
You can create a naval ship from the engineer crafting table (Go to any dock in the "ground overworld map" to activate the naval ship).
You can create an airship from the engineer crafting table.(Transforms into airship from the ocean after your in naval ship mode)
You can fly up to the Sky Overworld map once you transform into an airship now
You can customize your ships sail from the engineer crafting table. (Changes for both naval and airship)
New maps/continents (Desert, Jungle, Mesa, Volcanic)
New enemy AI types and new enemies (Part 2)
NEW ENEMY TYPES:
The Desert enemies are now complete.
The Jungle enemies are 50% complete.
The Volcanic enemies are now 25% complete.
The mesa, volcanic, and jungle will have plenty more enemies placed in the next update or two.
Along with the new enemies, comes new enemy types. The new enemy types can fire off 2-3 attacks if need be, and can fire elemental projectiles, and/or arrows . Additionally the enemy attacks will now random roll if the enemy attack pool max is set above 1. Lastly the damage random rolls as well (Min to maximum attack range for every damage type)!
Saber-tooth Lyger has been chosen for the Druid's official starter Party Unit, (will be replacing the default wolf)
Tents and Camps system reworked (Tent allows you to sleep anywhere there is not an enemy), (Camps regen combined with tent regen allows the player to fully regenerate quite fast now)
Fixes/Improvements:
Combat system update #3 for enemies and party units
Many map collision fixes
Custom cursor added in game
Combat system rework #3
Tents now cost 500 Gold
Command Scrolls now cost 200 gold for 5
Experience gain is a bit more spaced out after level 10
Crystal added to mining holes so the player can craft engineering items
Dark Knight intro difficulty has been lowered by adding treasure chests that should help ease things a bit
Dark Knight Lore props added in the (Dark Knight Castle 2)
Added death animations for enemies that didn't have one
Adjustments to player movement speed at very high levels
After fighting an overworld encounter, when transitioning back to the overworld map, your speed is now properly set
Some previously existing maps are now larger (Part 2)
Fix for Ninja smoke bombs not stopping enemies
Fix for Ninja gas bomb damage system
Fix for Ninja Throwing knives not doing any damage and missing some animations
7 new enemies added + magical enemy types
We have more news about BETA 1.0.4 which is coming very soon. Please refer to the game website for detailed info: http://crescenthollowgame.com/2019/03/04/beta-1-0-4-news-part-2/
We wanted everyone to know development is coming along for BETA 1.0.4, we have a huge list of content and improvements:
NEW FEATURES:
Engineer crafting table now available (Create navel ship, airship, upgrade ship, etc.)
You can create a naval ship from the engineer crafting table (Go to any dock in the ground overworld map to activate the naval ship).
You can create an airship from the engineer crafting table.(Transforms into airship from the ocean after your in naval ship mode)
You can customize your ships sail from the engineer crafting table. (Changes for both naval and airship)
New maps/continents (Desert, Jungle, Mesa, Volcanic)
New enemy AI types and new enemies (Part 2)
Bug Fixes/Improvements:
Some previously existing maps are now larger (Part 2)
Update BETA 1.0.3c Player Speed in overworld maps is now proper Player sprint effect now added to all player classes Idle effects added for all player classes Border fix for forest 1 Tons of prep work for BETA 1.0.4 which will feature world exploration with navel and airship
Update BETA 1.0.3b New features: • Harvestable grass added (Drops things such as wheat grass and fiber grass for now, sickle is required to harvest grass) • Overall AI now improved (Some enemies will dodge around while in combat, and roam throughout a map while not in combat) Bug Fixes/Improvements: • Night time would not change over to morning while in the over world map, now it does as intended • Some previously existing maps are now larger • New resolution in options menu: 1366 x 768 (Good for older laptops)
We wanted the BETA 1.0.4 to be out by now, but unfortunately we have to move to a new location, the update will be out by the end of the month, or the beginning of October. Thanks for your understanding.
• Brand new main map system (Main map looks nicer & now shows your current location)
• Mac and Linux versions are now available
• All harvesting tool animations will be running properly for all 4 characters now
• More random combat encounters in many biomes across the Overworld map (The world just got more dangerous!)
• Audio mastering on volume levels for all songs/sfx (no more loud sfx or music)
• 3 new achievements
• Added the ability to sleep at Druids home and Dark Knights throne room
• Fix: Alchemy crafting table GUI fixes
• Fix: Ninja boss fight mechanics have been upgraded/fixed
• Fix: Druid questline stage 4 fix
• Command scroll system now has visual and audio effects when commanding an enemy
• Mini-maps can now be purchased from the engineer(any purchased minimap will now show in the top right corner)
• The goggles of revealing are now purchasable from the engineer
• Mineable ores can now be found throughout various holes and caves in the world
• Fix: Overworld Sky Map transparency issues fixed
Update BETA 1.0.1: • 4 new achievements added • Painted Valley Mountains added • Port town music added • Fix: Port town 2 map transitions fixed • Fix: Black slimes now have a 75% chance to drop 1x black slime • Fix: Crab Trees now have a 75% chance to drop 1x wood • Fix: Druid melee attack should now function properly • Change: Cloud City is now known as Cloudville
As most of you are wondering, when will this game be released? Well as you should know making big RPGs is a lot of work and it can be hard to get it out. With early access beta there are rules to be followed to get it released by Valve. This process could take a couple days, even up to 2 weeks. We appreciate everyones understanding and your interest in playing this game. We will have the game ready ASAP! Thank You, ShadowInk Designs Studio
After June 20th the Mac and Linux version will be available. Thank you for your patience and understanding.
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