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Name

 Arcade Spirits 

 

Developer

 Fiction Factory Games 

 

Publisher

 PQube Limited 

 

Tags

 Indie 

 

Singleplayer 

Release

 2019-02-12 

 

GameBillet

 16.57 /

 

 

Steam

 € £ $ / % 

 

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/910630 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

DLC

 Arcade Spirits - Artbook 




LINUX STREAMERS (0)




20XX vs. 2018

As production winds down on Arcade Spirits — we’re aiming to be content complete by December, to allow some time for testing and implementation before our Q1 2019 release window — I’m finding I have less stuff to talk about in the dev blog. Fortunately, we’ve got a strong community, and they had a good idea for this week’s entry: What are some of the key differences between our alternate timeline and the real world?

Now, keep in mind Arcade Spirits is a lighthearted game and not a history textbook. I know the Internet worships at the altar of CinemaSins and loves to pick apart every single logic gap as a “plot hole” but we’re going for a loose and fun interpretation of history. It definitely wouldn’t totally work out this way… but it’s fun to make believe, right? Right. So, what if…

The Atari 2600 Never Failed

Atari took their time to make a proper port of Pac-Man, and a really good E.T. game, and didn’t overproduce either of them. As a result there is no mass grave in New Mexico of unsold 2600 carts and the system continued to thrive. Without the power vacuum left by Atari’s death, Nintendo didn’t muscle in in 1985 to utterly dominate the home arcade scene — and Atari’s strength kept their arcade division going strong, maintaining the arcade scene in tandem with rising home consoles.

The three major players in the console scene in 20XX are now Atari, Sega, and Nintendo. In this timeline, the proposed Nintendo-Sony co-developed PlayStation never fell through, because the Philips CD-I didn’t get in the way of the project. Nintendo were the first to optical media, but Atari’s long-standing emphasis on backwards compatibility (you could play 2600 games on an Atari XL, for instance) means that they remain a force to be reckoned with.

The Mainstream Accepts Video Games

Since the crash never happened and Nintendo wasn’t forced to push the NES as a children’s toy complete with a toy robot, the momentum of adults and young adults playing games back in the 70s and 80s kept going. eSports rise sooner than expected, with organized tournaments like EVO launching early and staying strong.

While arcades never surpass more long-standing pursuits like going out to the movies or grabbing a pizza, they aren’t quite as looked down on as being only for nerds or children. It’s still a trivial pursuit, since they are games and games are silly, but generally they stabilize in the cultural consciousness.

The Inevitable Rise of Kiddie Casinos Still Happens, But Slower

Have you been in a Dave & Busters or Chuck E. Cheese lately? Basically they’re just gambling palaces with no traditional video games whatsoever. But this was a survival tactic, a way to keep their businesses afloat while traditional joystick gaming was migrating to home consoles for enthusiasts only. If arcades never died, these chain franchises wouldn’t have to rely quite as hard on prize games… but prize games would still be a major factor.

Everybody likes the rush of winning, and early ticket games like Skeeball(tm) (or ‘Alley Rollers’ to use the non-trademarked name) would prove the model can work. So while there wouldn’t be a mid-90s rampaging push towards abandoning ship on the arcade model, those who cared more about raw profit than tradition would definitely still migrate in that directions.

Oh, Also We Have Holograms And Sentient A.I. For Reasons

And here’s where I take a left turn into fantasyland, because Iris — your adorable virtual assistant — not only is amazingly sophisticated beyond any 2018 level smartphone tech, but I have a few cute pics in game of her literally sitting on the edge of your phone and extending away from the screen. It’s similar to the scanlines you see on the spotlights over Teo’s dance stage, or how Gavin’s tablet was originally going to have some hovering holograms.

This was something I debated removing to keep things realistic, but… instead, I just don’t comment on it. I let Iris stay adorable even if she’s implausible, because it’s cute and makes a nice visual and again, we are not a history textbook.

…although there IS a bit more going on behind why she’s so very, very intelligent. And I’d say more, but… spoilers.

I think that’ll do for missives from the year 20XX. I don’t want to spoil all the surprises. Hope you enjoy our alternate timeline when the game releases early next year!


[ 2018-09-25 01:08:32 CET ] [ Original post ]