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TeleBlast v0.15 Release Notes
[ 2019-05-17 17:15:59 CET ] [ Original post ]
You can view this post with images/videos on my development blog at https://www.timveletta.com/teleblast-v0.15-changes/ This update marks the first major update during Early Access and has been designed to make the game look and feel better to play. Ive included a lot of feedback from the playtest events that we have been a part of and rewritten a lot of the logic behind the game.
General
- Added new Music and sound FX by (Aaran) Insole Games (check out @InsoleGames on Twitter)
- Modified player colours. Here are the new colours with purple being added due to popular demand.
Bugfixes
- Fixed issue that occurred whenever you died mid-explosion; it would make your explosion full size before imploding rather than just imploding from the size it was at the time of death.
- Fixed many issues around the scoreboard and scorekeeping. This should be more accurate and consistent now.
Graphics
- Added teleporter trails - dressed this up a bit.
- Modified Map Select images to better reflect the maps themselves
- Modified map design and effects
Gameplay
- Added the outer circle - previously a round could take a while to end when players were stuck on opposite sides of a map or just werent doing anything attacking. Ive added a circle that slowly reduces the amount of available space for players which is enabled from 20 seconds into a round or when there are only 2 players remaining.
- Added 3 more maps - this takes the total number of maps up to 5 and adds dynamic elements to some of the maps.
- Removed player shields persisting from round to round - this is to ensure that a player further ahead on the scoreboard wont keep their shield from one round to the next and makes it easier for other players to catch up.
- Added maximum speed for teleporters - previously teleporters could move as fast as they wanted so when a teleporter hit an explosion, they would usually get an unfair speed boost.
UI
- Removed Quick Play button from main menu - this button served as a way to quickly get into game but it was seldom used and wasnt really clear with what it did.
- Added Nintendo Switch Joycon button icons - Ive been testing the game using Switch Joycons so it made sense to add those button icons to the UI screens.
- Modified layout of Game Select screen - makes it clearer for the user what options they have.
- Moved Modifiers to its own screen rather than being embedded in the game select screen.
What is next?
- Adding match intensity level which will be something that is detemined in the background and will affect the music, sound FX and graphical effects to increase the tension felt by players.
- Adding the King of the Hill game mode.
- Adding the option to play out a practice round to introduce new players to the game and allow them to get a feel for moving around before being competitive.
[ 2019-05-17 17:15:59 CET ] [ Original post ]
TeleBlast
Tim Veletta
Developer
Tim Veletta
Publisher
2018-10-25
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [219.11 M]
- Linux32 Depot [6 K]
TELEBLAST is a fast-paced, local multiplayer, combat game set in a time of explosive teleportation. Up to 4 players can take to the arena to try to outplay and outblast their opponents in a round-by-round battle for supremacy.
Each player will be in control of a teleporter which they can shoot out and then activate to teleport to with the distance that the teleporter traveled influencing the size of the resulting explosion.
So do you remain mobile by teleporting short distances but only causing small explosions or do you remain immobile and cause a massive explosion trapping your opponents with nowhere to go?
The game features a wide array of maps, game modes, and modifiers that allow you to customize your game and keep each match fresh and exciting. The simple concept will keep you and your friends engaged for hours!
Each player will be in control of a teleporter which they can shoot out and then activate to teleport to with the distance that the teleporter traveled influencing the size of the resulting explosion.
So do you remain mobile by teleporting short distances but only causing small explosions or do you remain immobile and cause a massive explosion trapping your opponents with nowhere to go?
The game features a wide array of maps, game modes, and modifiers that allow you to customize your game and keep each match fresh and exciting. The simple concept will keep you and your friends engaged for hours!
Features
- Easy to grasp hectic multiplayer action. New players can pick up and play quickly and easily through intuitive controls and simple mechanics.
- A wide range of maps to play. Challenge each other on a number of maps with more on the way; each of which can be customised with different colours and backgrounds.
- Multiple game modes and modifiers under development. The simple gameplay can be modified and customised to your liking with more options always being added.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.8GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 200 MB available space
- OS: 4
- Processor: Intel Dual CoreMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: /
- Storage: 102 MB available space
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