New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Lily's Night Off | |
Developer | Kyuppin | |
Publisher | Kyuppin | | |
Tags | Simulation Singleplayer | | |
Release | 2018-08-19 | |
Steam | € £ $ / % |
News | 5 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/890750  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Lily's Night Off Depot Linux [942.84 M]
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LINUX STREAMERS (0)
Lily's Night Off v1.5 Released! |
FINALLY!! This little endeavor took way longer than I expected and caused a ton of stress. I was committed to getting this released to the point that I stopped working on anything else for a long time, got burnt out, stopped working on anything, and lost all motivation for a long time!
BUT!! It's finally released! For steam, at least; mobile may follow in the future.
This v1.5 update includes a Spanish translation and a French translation. I hope more people are able to enjoy the game now :D
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[ 2020-03-21 20:14:29 CET ] [ Original post ] |
v1.04 Released |
This version fixes some issues people in the Community Hub posted about.
-Floats are now parsed correctly in the code, meaning wait times for certain events will no longer be minutes long instead of seconds in languages like German, etc.
-Fixed a weird glitch where clicking too fast would cause some objects to not move correctly, causing weird errors.
-Spelling errors and more small miscellaneous things fixed in the dialogue.
Thank you for your patience this past week, everyone!
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[ 2018-09-02 04:48:43 CET ] [ Original post ] |
Known Glitch |
Hey everyone! There is a known glitch where the game will sometimes not let you proceed or will not properly move some objects. I believe this is related to a CSV reading error. I plan to fix it by referencing all objects directly in the game instead of relying on searching for them by name with csv info.
The problem seems to mostly happen on computers that are not set to the English language, so that could be a quick fix if you're looking for one. I'll try to have this problem fixed by the end of today if possible. Thank you!
EDIT: The glitch is pretty much confirmed to be a text parsing issue with encoding between different languages. If a pc is in English, it will work fine. I'm going to be releasing an update by this weekend that should fix the issue for everybody.
Thank you for your patience!
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[ 2018-08-26 21:16:40 CET ] [ Original post ] |