





Huge Enemy - huge update
New interface mechanics -Use Dpad or Arrows on keyboard to select and modifiy anything faster. -With gamepad you do not need to pinpoint the option anymore. No more Crosshair, No more Twinsticks -You can now firing your weapons in front and behind you when you want. Easy and Hard mode -The difficulties have been rethought to match casual and pro gamer. -Hard mode unlock more enemies and bosses to match the firepower you get in easy mode. -The number of enemies per screen have been balanced. Gamepad controls -The gamepad commands have been rethought from scratch to give you a better gaming experience. Life points -Life points in easy mode have been multiplied by 2. Damage Layover -When you are hit, a bloody frame appear on screen only when your life have 3 life points left. Payback Attack -A better control have been updated for gamepad and keyboard. Depth Bosses -The firing system use now autotarget this way you can focus on your gameplay. Reshield -On a boss fight reshield will target atomaticaly the first boss in front of you.
[ 2019-01-15 14:55:18 CET ] [ Original post ]
Dear players, You had a sneek peek last week of all the changes done in Huge Enemy. But there is more! As a reminder, after two months of analysis and development we were happy to deliver an enhanced version of Huge Enemy - Worldbreakers. Following are the main new features:
- The concept has been rebuild from the ground, only one stick to move your ship and a button to shoot backward/forward.
- No more crosshair, the targets in the background are now locked automatically.
- Of course we kept the Dodge, Payback and Megaweapon actions. Still worth a try!
- Full control gamepad either ingame and in the user interface.
- More balanced challenge in both easy and hard mode. Casual and hardcore gamers will definitely fill their need!
More information about the changes:
New interface mechanics -Use Dpad or Arrows on keyboard to select and modifiy anything faster. -With gamepad you do not need to pinpoint the option anymore. No more Crosshair, No more Twinsticks -You can now firing your weapons in front and behind you when you want. Easy and Hard mode -The difficulties have been rethought to match casual and pro gamer. -Hard mode unlock more enemies and bosses to match the firepower you get in easy mode. -The number of enemies per screen have been balanced. Gamepad controls -The gamepad commands have been rethought from scratch to give you a better gaming experience. Life points -Life points in easy mode have been multiplied by 2. Damage Layover -When you are hit, a bloody frame appear on screen only when your life have 3 life points left. Payback Attack -A better control have been updated for gamepad and keyboard. Depth Bosses -The firing system use now autotarget this way you can focus on your gameplay. Reshield -On a boss fight reshield will target atomaticaly the first boss in front of you.
[ 2019-01-15 14:55:18 CET ] [ Original post ]
Huge Enemy - Worldbreakers
Huge Enemy Production
Developer
Huge Enemy Production
Publisher
2018-09-07
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(31 reviews)
The Game includes VR Support
Public Linux Depots:
- Huge Enemy Linux [12.63 G]
Available DLCs:
- Huge Enemy - Worldbreakers - OST
Huge Enemy is a side-scrolling Shootem'Em Up that takes place in a rich environment designed in Full HD. Immerse yourself in a Dark Sci-Fi universe with Japanese influences.
Fight huge bosses in a dual-plane screen. Dodge bullets by escaping into the background. Perform dazzling counter-strikes and regenerate your life-bar by absorbing your opponent's energy.
Use your joypad's twinstick or play with your mouse and keyboard to move freely and shoot anywhere on the screen.
Fight huge bosses in a dual-plane screen. Dodge bullets by escaping into the background. Perform dazzling counter-strikes and regenerate your life-bar by absorbing your opponent's energy.
Use your joypad's twinstick or play with your mouse and keyboard to move freely and shoot anywhere on the screen.
CONTENT
- Eleven playable levels including two survival challenges and a speedrun
- 135 minutes of gameplay
- Fourteen animated end-level bosses
- Up to 25 000 ennemies displayed by level
- Quantities of pyrotechnic effects for shots and explosions
- High définition "Pixel Art" for a modern and very detailed design
GAMEPLAY
- Dodge into the background to avoid bullets and ennemies
- Shoot into the foreground and also into the background
- Payback function, perform dazzling counter-strikes when hit
- Use the Reshield function to regenerate your life while fighting bosses
TRAINING
- Master your flight skills in the training room
TACTIC
- Define your style by chosing an offensive or defensive payback
- Chose your tactic in the Dashboard before any level and before any boss encounter
GEAR
- Chose between two different kind of spaceships
- Four weapons available and upgradable to five levels
- Use three Mega Weapons anytime
- Enhance your weapons by collecting money and spending it at any checkpoint
MUSIC
- Twenty two original and intense tracks for more than sixty minutes of listening
- Each level has his own musical signature with styles melting electro-rock, jazz and symphonic music
- Spatial sound effects for a better control of fightings
INCENTIVES
- Unlock twenty Steam successes to win avatars and more game money
- Replay the levels to strengthen your arsenal
- Play the game in hard mode to discover hidden elements
- Compete with other players by marking your name on the Online Leaderboard
MINIMAL SETUP
- OS: SteamOSMemory: 8 GB RAMStorage: 12 GB available space
- Memory: 8 GB RAMStorage: 12 GB available space
- Storage: 12 GB available space
- OS: SteamOSMemory: 12 GB RAMStorage: 12 GB available space
- Memory: 12 GB RAMStorage: 12 GB available space
- Storage: 12 GB available space
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1742 ]
MacGamestore
[ 1755 ]
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