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Din's Legacy
Soldak Entertainment Developer
Soldak Entertainment Publisher
2019-08-28 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
Mostly Positive (168 reviews)
The Game includes VR Support
Public Linux Depots:
  • Din's Legacy Linux Specific [12.26 M]
Din's Legacy patch 0.817 - Better Performance!

Better Performance! This patch speeds up the game's frames per second, reduces hitches by precaching assets way better, and speeds up loading times. 0.817 change list:

  • fixed long loading times on some maps (Doesn't Learn From Mistakes/Destro)
  • moved ogg decoding to own thread (music and 2d sounds) - should be a bit faster and allows music to play during loading
  • now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
  • now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
  • fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
  • fixed effects being generated in light and shadow mapping passes (speeds up test from 48 to 60 fps)
  • no longer sort draw surfaces in normal draw and shadow mapping pass (already sorted in light pass)
  • fixed explosion precaching not working correctly
  • improved projectile precaching
  • now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
  • now precache hazards
  • now precache objects
  • precached a bunch of small things better
  • now precache swipes better
  • hooked up 4 new mail/plate male player skins
  • now precache money sound and soulstone model
  • now precache footstep sounds
  • now precache basic elemental effects
  • precached status effect assets better
  • now precache level ambient objects
  • fixed a bug in PlayerClient::getTitle that might have been causing a rare Character menu crash (eddieray7)
  • fixed music not playing in menus
  • sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
  • now more particles combine into the same surface - speeds up particles a little (4% in stress test)
  • now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
  • fixed PlateSteel_d.tga being wrong tga type (prevented it from being compresses and included in public build)
  • no longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
  • now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
  • fixed infinite loop if change SERVER_FRAME_TIME
  • can now change the server frame time with serverFrameTime user var (default is 50)
  • fixed on old whirlwind effect being referenced


[ 2018-12-14 21:52:42 CET ] [ Original post ]

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

Features:
  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

MINIMAL SETUP
  • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: GeForce 2 or better
  • Storage: 500 MB available space

GAMEBILLET

[ 6079 ]

16.79$ (16%)
8.39$ (16%)
3.33$ (78%)
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28.69$ (18%)
16.59$ (17%)
4.95$ (17%)
3.52$ (77%)
0.87$ (91%)
16.97$ (15%)
9.78$ (61%)
GAMERSGATE

[ 2063 ]

7.5$ (75%)
4.25$ (91%)
2.4$ (76%)
0.89$ (87%)
3.83$ (74%)
1.28$ (91%)
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0.42$ (79%)
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2.0$ (80%)
3.05$ (69%)
5.1$ (66%)
0.6$ (91%)
MacGamestore

[ 4245 ]

49.99$ (17%)
0.99$ (86%)
1.99$ (87%)
4.98$ (75%)
23.96$ (20%)
3.99$ (87%)
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15.89$ (21%)
2.89$ (86%)
1.99$ (80%)
17.49$ (12%)
0.99$ (90%)
13.49$ (10%)
39.99$ (20%)
2.49$ (75%)
17.49$ (13%)
1.09$ (84%)
2.39$ (85%)
23.49$ (22%)
19.09$ (5%)
12.59$ (50%)
1.99$ (80%)
1.19$ (92%)
5.49$ (84%)
2.99$ (80%)
1.29$ (84%)
4.99$ (80%)
1.49$ (94%)
1.99$ (85%)
1.19$ (88%)

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