





Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?
Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.
The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.
Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?
Features:
During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?
Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.
The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.
Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?
Features:
- Experience your character mutating over time for good and bad
- Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
- Use mutation points to mutate your character towards another character or sub-class
- Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
- Explore a dynamic, evolving, living world
- Your choices truly impact the game
- Co-op multiplayer to adventure with friends
Din's Legacy patch 0.822
This patch fixes a couple more crashes, increases mapping radius, adds a bunch of new trap types, and fixes a bunch of other smaller issues.
0.822 change list:
- fixed a way that level generation could get into an infinite loop (DrJoeFitz)
- increased map exploration radius by 50%
- fixed another crash when mutating and a linked skill was replaced
- added earthquake trap
- added turn lights on trap
- added a Transformation trap
- added sparks trap
- added bats, rats, and spiders traps
- added boulder trap
- added ghost trap
- now gods can retaliate for killing any of their monsters (rare chance)
- holy war now has more god retaliation when killing normal monsters
- increased NemesisAddAllyChance and NemesisNumInitialAllies
- turned off evidence quests (ricmadeira)
- removed fast pace modifier from Renegades scenario (Fulano)
- now items set parent on skills correctly, fixes some things like items with frost hands not blocking slots correctly (DrJoeFitz)
- fixed not being able to get magic lore when mutating with Sage (Mavor)
- fixed leprechauns dropping too much gold
- now get xp if pull a lever and it disarms a trap (should cover other similar ways)
- item on kill no longer triggers if killer was from a minion
- now auto pickup bonus XP objects
- now auto pickup bonus Mutated XP objects
- fixed mighty achievement icon not being greyscale before unlocking it
- now show locked classes (the slots, not what they are)
- fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
- fixed turn off lights trap
- should no longer get zombies from zombie world/level modifiers if zombies allowed option is off (Fulano)
- player NPCs and summons are now less likely to break dangerous objects (hella)
- no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
- fixed identation of blocks item type line
- improved splitter between 2 skill mutations
- aligned can't use item type/item slot graphic better(Varkon)
[ 2019-01-25 20:52:58 CET ] [Original Post]
Minimum Setup
- Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GeForce 2 or better
- Storage: 500 MB available space
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