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Din's Legacy
Soldak Entertainment Developer
Soldak Entertainment Publisher
2019-08-28 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
Mostly Positive (168 reviews)
The Game includes VR Support
Public Linux Depots:
  • Din's Legacy Linux Specific [12.26 M]
Din's Legacy patch 0.903

This patch optimizes a bunch of things (test scene ~32% faster), adds a model for the tower entrance, and fixes a bunch of smaller issues. 0.903 change list:

  • now cull minimap blips better (test went from 57.7 to 65.4 fps, 13.3%)
  • removed an extra height calculation in GraphicsSystem::shouldCullModel (test went from 64.3 to 67.9 fps, 5.6%)
  • removed lightIndexes being a local array in renderSurface (test went from 54.3 to 56.7 fps, 4.4%)
  • culled some more minimap blips better (test went from 69.2 to 71.5 fps, 3.3%)
  • made getTileObject caching work better (test went from 57.8 to 58.9 fps, 1.9%)
  • cache model matrix instead of just angle (test went from 78.4 to 79.8 fps, 1.8%)
  • changed a couple dynamic_cast to static_cast (test went from 79.0 to 80.3 fps, 1.6%)
  • no longer cull each surface separately (now per entity) (test went from 48.3 to 49.0 fps, 1.5%)
  • sped up surface culling in calculateShadowMappingLightFov (test went from 70.9 to 71.8 fps, 1.3%)
  • now some ResourceHandles marked as temporary and they don't go through add/remove user (test went from 78.4 to 79.4 fps, 1.3%)
  • cull shadows a little better (test went from 77.2 to 78.1 fps, 1.2%)
  • no longer calculate getNumberOfAchievementsForBonus except when it changes (test went from 77.0 to 77.8 fps, 1.0%)
  • optimized bindTexture slightly (test went from 79.4 to 80.0 fps, 0.8%)
  • cull tiles a little better now (test went from 71.4 to 71.9 fps, 0.7% - also simplifies code a bit)
  • sped up getting instigatorQuestDatabaseEntry (test went from 55.4 to 55.8 fps, 0.7%)
  • no longer add lights from models (old feature) (test went from 78.9 to 79.4 fps, 0.6%)
  • sped up a bunch of getDatabaseEntry calls in CovenantBase (didn't test speed, too erratic)
  • added tower model
  • changed setUseTextureAlpha to correctly be per texture unit
  • fixed a problem getting unique skills without their mutations during full mutations (hella/Procura)
  • fixed Diplomacy scenario sometimes picking invalid clans (Dragonface)
  • changed lvl on selected entity ui to eff lvl to show it is the effect level, not the real level of the monster (Dragonface)
  • added real level and effective level numbers on effect level highlight text (Dragonface)
  • fixed a contention issue in AreaResource::getTileObject
  • added tag_chest to healthstone so effects target a reasonable place
  • fixed missing QuestNewNpcAnnouncement translation (Dragonface)
  • fixed bad wording in replacement unique quest text (Dragonface)
  • changed setProgramEnvParameter4fv vector parm to const
  • cleaned up LightingSystem::getLightData
  • cleaned up generate2dGeometry a little (one text goes through)


[ 2019-08-02 21:18:32 CET ] [ Original post ]

Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?

Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.

The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.

Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?

Features:
  • Experience your character mutating over time for good and bad
  • Guide your character's evolution (choosing/improving skills, suppressing unwanted mutations, etc)
  • Use mutation points to mutate your character towards another character or sub-class
  • Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Your choices truly impact the game
  • Co-op multiplayer to adventure with friends

MINIMAL SETUP
  • Processor: 2.0 GHz Core Duo (or other equivalent)Memory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: GeForce 2 or better
  • Storage: 500 MB available space

GAMEBILLET

[ 6079 ]

8.39$ (16%)
13.04$ (78%)
4.95$ (17%)
21.22$ (15%)
4.44$ (78%)
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5.19$ (91%)
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41.49$ (17%)
12.44$ (17%)
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16.79$ (16%)
4.58$ (85%)
1.56$ (92%)
8.39$ (16%)
4.95$ (17%)
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22.98$ (23%)
GAMERSGATE

[ 2063 ]

9.34$ (53%)
3.75$ (92%)
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0.43$ (91%)
2.55$ (83%)
1.49$ (79%)
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5.95$ (70%)
3.06$ (83%)
0.85$ (83%)
10.13$ (77%)
13.59$ (32%)
2.64$ (82%)
0.85$ (91%)
8.49$ (58%)
5.28$ (82%)
MacGamestore

[ 4245 ]

7.48$ (75%)
1.19$ (88%)
0.98$ (95%)
0.99$ (75%)
17.49$ (13%)
3.99$ (90%)
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3.74$ (75%)
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1.10$ (93%)
2.49$ (88%)
3.99$ (87%)
1.19$ (76%)
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2.99$ (93%)
2.49$ (50%)
1.69$ (92%)
1.99$ (80%)
1.29$ (90%)
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1.10$ (84%)
5.09$ (66%)
14.29$ (76%)
1.19$ (76%)
1.19$ (88%)
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1.99$ (80%)
8.99$ (10%)
1.49$ (85%)

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