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Hey all,
Following our silent announcement of Death Drive, the time has finally come to reveal more about the game. It's our biggest project (like seriously huge) yet and we're very excited to let you know more about the details.
Check out the latest blog post here: https://store.steampowered.com/news/app/1682330/view/4774365228858607805
https://store.steampowered.com/app/1682330/Death_Drive_A_DeckBuilding_Open_World_Survival_RPG/
Wishlist & follow us to stay updated!
Stay safe!
It's October 5th, and that means - Dungeons of Clay demo is now available! We are just 2 weeks away from the early access launch, meanwhile you can check out the demo and see what the game is all about. Be sure to share your impressions, feedback or anything else you might have to say. Hope you have fun!
Hey guys,
We at ShotX studio are happy to announce that Danger Gazers will be out on the 8th of May. The game that we have been working on so hard during last months.
Early access will be available before full release. Great opportunity to try the game in advance. As well as a PC version, there will be one for Linux users.
Don't forget to add it to your wishlist!
We can't wait till you play and give us your feedback :)
Thank you for your support.
- Fixed a bug that caused some of the settings to revert back to default (audio settings) - Fixed some of the NPC dialogues not working properly - Added a controller axis dead zone setting - Added cheat codes - Minor changes and fixes
- Fixed a major bug in the last level - Minor tweaks and fixes
- Slightly increased AI reaction time - AI accuracy increases/decreases depending on the distance of the player - Fixed a bug related to AI line of sight - Fixed a bug while opening a door and swinging an axe at the same time - Improved performance - Ubuntu 18 support
- Fixed achievement bug - Fixed NPC related crash/bug - Tweaked Borderman AI and speed
- Added aim assist option for controllers - Fixed a bug where if the player died at the same time as the last remaining enemy it would result in an error/crash - Minor changes and fixes
- Fixed a bug resulting in error while using slide assist (often occurring in the parking level)
The wait is finally over! You can now grab the game, sign the contract and slide into the madness that's surrounding Leo.
Got any questions? Feedback? Be sure to share them. Nothing is more exciting than hearing about the first impressions!
One man... One path... One new trailer, available now. Check it out.
Coming October 22th on Steam!
https://youtu.be/TxgUr0I_cBM
Kontrakt was inspired and is focused around schizophrenia. Fun fact – I myself am a victim of schizophrenia. It hit me out of nowhere by the end of my teen years, I spent hours and years researching the disease and absolutely surprisingly managed to cure it and use the experience as an inspiration for everything I create, games obviously, my paintings, etc.
While I prefer not to talk much about the story, all I can say is that it's quite tragic and twisted in ways that I could best portray the disorder. It's all about the surrounding symptoms of schizophrenia, such as delusions, hallucinations and flattened emotions, leaving the player wondering what's right and what's wrong. Each contract has its own story and serves as an example of what hearing voices and orders are about.
Since schizophrenia is mostly a never-ending dialogue within your mind, I wanted to recreate the same feeling while developing Kontrakt, so dialogues are an important part of the game. That's all I can share for now without spoiling too much. If it might be your cup of tea then be sure to add Kontrakt to your wishlist on Steam.
Read the full article at Indiewatch
Whether you're patiently or not so patiently waiting for Kontrakt, come join us! Ask your questions, vote for the features you want, discuss what's already available or... you know, talk about the weather.
Hop on to our Discord server
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