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It's been quite awhile since any sort of announcement has been made, but we do have good news! There is a rather large patch in development that will bring about tons of changes, ranging from bug fixes to quality of life improvements. In addition, some audio and graphical enhancements are planned for the patch as well. There is currently no solid ETA on this patch, but we hope to have it out within the coming weeks. Please follow us on social media or check-in on the website for status updates regarding the patch as they become available! We appreciate your support! http://cornbreadjuicegames.com
[ 2017-07-03 14:11:04 CET ] [ Original post ]
We're pleased to announce that we have decided to start supporting two nonprofit organizations that our close to our heart. A sizeable percentage of the proceeds of ALL MOCBJ Software titles (both current and future) will be distributed to Simone's Kids and Friends to the Forlorn Pitbull Rescue. In the coming weeks, a new section of our main site MOCBJ Software will be set up to display this information. While this really has nothing to do with gaming, we hope to raise awareness of both of these organizations.
[ 2016-03-18 00:55:42 CET ] [ Original post ]
Macabre Trading Cards have been submitted for review to Steam. As long as there aren't any flags thrown, they should be available sometime next week.
[ 2016-02-06 23:03:21 CET ] [ Original post ]
I'm in the process of creating trading cards for Macabre. While it still may be a few weeks before they launch, they will definitely be coming in the near future. As for Steam Achievements, I'd still like to implement them if possible. There is no date yet as to when/if they will be available. I will keep you posted as best as I can!
[ 2015-10-25 18:09:42 CET ] [ Original post ]
By default, the game will run in a window. You can drag the edges to make the window larger, or use ALT+ENTER to get into full screen. I imagine most people can figure this out on their own, but in case you have trouble, do this and win. Sorry if this confused anyone.
[ 2015-07-16 13:45:00 CET ] [ Original post ]
Ruin is now known as Macabre. Your saves will remain intact, but you will need to rename your save folder and the actual save file(s) to macabre instead of ruin. To do this, right click the game in your library and go to properties. Click on the browse local content button and it will open up the file directory. From there, navigate to the ruin.saves folder on Windows, or the saves folder on Mac/Linux. Replace "ruin" with "macabre" on both the save folder itself AND the save files inside (.rsav extension). After doing that, your saves should work properly in-game. I apologize for the inconvenience that this has caused. If you run into any issues, please let me know.
[ 2015-07-13 13:01:10 CET ] [ Original post ]
A lengthy demo version for Windows, Mac and Linux will be released shortly. It is actually ready to deploy, but I'm waiting for the OK from Steam to make it live. Stay tuned.
[ 2015-07-10 22:20:01 CET ] [ Original post ]
The Mac version of Ruin has been released! If you run into any problems, please let me know and I'll work to resolve them as quickly as possible.
[ 2015-07-08 11:30:56 CET ] [ Original post ]
A test build for Linux and Mac machines is now available. To test, simply right click Ruin in your library and go to Properties. On the beta tab, select the mac-linux-test build from the drop-down menu. I would appreciate any feedback as to whether that runs on those OSes properly! Thank you!
[ 2015-07-07 23:43:49 CET ] [ Original post ]
Ruin should support most gamepads with the help of JoyToKey. http://joytokey.net/en/ Thank you for the support!
[ 2015-07-07 20:14:41 CET ] [ Original post ]
- Ruin Depot Linux [52.11 M]
What is Macabre?
"An earthquake of cataclysmic proportions annihilates the world and ushers in what many address as “the end of times”. But is it really the end?
Join one man as he travels the world in order to unravel the truth behind these tragic events."
Features:
- Classic JRPG gameplay.
- A refreshing take on the random battle system that rewards grinding, or allows you to skip fighting altogether.
- Over a dozen side quests, many of which utilize a “fast travel” turn-in system.
- Over 40 in-game achievements. (STEAM achievements not possible at this time)
- A simple, but tiered crafting system with over 100 craftable items.
- Some customizable stat growth via the augment system.
- Semi-randomized loot that encourages exploration.
- 5-15 hours of gameplay depending on your playstyle.
- Controller support with JoyToKey (Windows) (other software might work too, but not tested).
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