0.6.17 - Persistent Levels Happy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave paths are currently linear but that will change in the near future.
Included in this is update is the addition of persistent levels and the removal of the level timer. Stages now take slightly longer to generate, but I will fix that in future updates. Also, I felt that the level timer didn't align with my vision for the game so I'm removing it. Last but not least I'm disabling in level events until there are better integrated with the new procedural generation system.
Changes:
Persistent levels
Removed level timer
Temporarily disabled events
Fixed bug with player start position
[ 2019-01-02 00:08:04 CET ] [ Original post ] Serenade of the Sirens
Chukobyte
Developer
Chukobyte
Publisher
2018-10-24
Release
🎹🖱️Keyboard + Mouse 🎮 Full Controller Support
2 user reviews
(2 reviews)
The Game includes VR Support
Public Linux Depots: Serenade of the Sirens Linux [86.97 M] Play as Seika, a mermaid that awakens in an underwater cave unable to remember what has happened before. The one thing she does remember is that the evil sirens have created dissonance in the underwater world. Help her defeat the sirens and restore peace to the once harmonious underwater world.
Key Features Rogue-lite gameplay - Challenging difficulty, multiple ways to power-up Seika, featuring procedurally generated underwater caves. 15+ items 15+ enemies/bosses 4 unique levels 3 abilities 4 permanent powerup paths In the complete version of the game, would like to have 30+ items, 20+ enemies/bosses, 6+ abilities, and at least 5 unique levels
MINIMAL SETUP OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above) Processor: Single CoreMemory: 512 MB RAM Memory: 512 MB RAM Graphics: OpenGL 3.0 Storage: 512 MB available space RECOMMENDED SETUP OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above) Processor: Dual CoreMemory: 512 MB RAM Memory: 512 MB RAM Graphics: OpenGL 3.0 Storage: 512 MB available space
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