Fantasy Strike Update: March 2018, 2nd Patch
--Fixed an issue that caused quickmatches to immediately disconnect at the start of round 1 if either player was in practice mode or arcade mode when they got their match. --Fixed an issue that caused the rematch menu to stay on the screen after a quickmatch ended. --Fixed a crash when Lum was knocked down from Rook’s air C. --Fixed an issue that caused quickmatch opponents each seeing different stages for the match. --The versus screen before each arcade match and also before an online quicmatch now plays the voiceover line for the opponent only, rather than playing voice for both simultaneously, on top of each other.
The new version of the Unity game engine that we started using in the last patch has many differences in how visual effects are handled, which introduced a lot of bugs in our project, unfortunately. --Fixed Lum’s “on fire” state, such as when he’s hit by Jaina’s C. It didn’t really work right in the last update. --Grave’s projectile now has its trail restored. (No gameplay change, the visual was wrongly turned off in the last patch.) --Four or five fixes all of the form “in online games, don’t have visual effects flicker around crazily too much.”
--Winning a game of team battle as Midori in Dragon Form no longer incorrectly gives you Midori for your next game, too.
DEGREY --Changed shading on DeGrey’s skin and lightened the dark circles around his eyes. ARGAGARG --Changed graphics for the small bubbles on his Bubble Shield super, but we didn't finish (we're still in the middle of making this effect). Sorry, these will change again next time.
[ 2018-03-03 11:58:48 CET ] [ Original post ]
Hello all, we posted a big update to Fantasy Strike yesterday, and while all the new content is great, the online play got pretty rocky. The two reasons are that we "cleaned house" in our project but cleaned it a little too thoroughly and deleted a few things we shouldn't have. You know, like if you threw out all your garbage and there was a support beam for your house in there. Second, we updated to a new version of the Unity game engine and it turns out it has a bunch of issues with visual effects. So, we scrambled to fix things and here's a list of what's different:
ONLINE FIXES
--Fixed an issue that caused quickmatches to immediately disconnect at the start of round 1 if either player was in practice mode or arcade mode when they got their match. --Fixed an issue that caused the rematch menu to stay on the screen after a quickmatch ended. --Fixed a crash when Lum was knocked down from Rook’s air C. --Fixed an issue that caused quickmatch opponents each seeing different stages for the match. --The versus screen before each arcade match and also before an online quicmatch now plays the voiceover line for the opponent only, rather than playing voice for both simultaneously, on top of each other.
VISUAL EFFECTS
The new version of the Unity game engine that we started using in the last patch has many differences in how visual effects are handled, which introduced a lot of bugs in our project, unfortunately. --Fixed Lum’s “on fire” state, such as when he’s hit by Jaina’s C. It didn’t really work right in the last update. --Grave’s projectile now has its trail restored. (No gameplay change, the visual was wrongly turned off in the last patch.) --Four or five fixes all of the form “in online games, don’t have visual effects flicker around crazily too much.”
TEAM BATTLE
--Winning a game of team battle as Midori in Dragon Form no longer incorrectly gives you Midori for your next game, too.
CHARACTERS
DEGREY --Changed shading on DeGrey’s skin and lightened the dark circles around his eyes. ARGAGARG --Changed graphics for the small bubbles on his Bubble Shield super, but we didn't finish (we're still in the middle of making this effect). Sorry, these will change again next time.
Fantasy Strike
Sirlin Games
Sirlin Games
2017-09-14
Indie Singleplayer Multiplayer EA
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(2044 reviews)
http://www.fantasystrike.com/
https://store.steampowered.com/app/390560 
Fantasy Strike Linux [4.98 G]Fantasy Strike Windows 64 [4.97 G]
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.
- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.
- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.
- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.
If You’re New To Fighting Games
Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.If You’re a Veteran
This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.Bullet Points
- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.
- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.
- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.
MINIMAL SETUP
- OS: Ubuntu 12.04 and newer
- Processor: Intel Core i5-4302Y @ 1.6GHz. Celeron G1840 @ 2.8 GHz / AMD Athlon II X3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GT 555M. 9800 GTX / Radeon R7. HD 8500
- Storage: 6 GB available space
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