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Game Update: April 2018

This update to Fantasy Strike is live right now. This is a small update, and the reason we're pushing it now is now is a fix to a REALLY bad bug with online play. Sometimes when you're waiting for an online match, a bug caused you to secretly not be in the queue at all. When you finally cancelled your search, the game would crash. The implication there is that a player would try to play online and even though there were many people online, they'd think no one was online so they'd give up. Then another player would be affected by the bug and give up to. This sometimes spiraled our online population downward for no good reason. Now that this is fixed, please play online again if you gave up before. :) We are sorry about this.

ONLINE FIXES


--Fixed a bug that caused you to secretly not be in the matchmaking queue when it looked like you were, then if you cancelled search, the game would crash. --Fixed the score screen after online matches getting into a bad state if you got a new match while still on that screen. --Fixed a crash that happened if you left the online queue at the exact moment that you got a new match.

CHARACTERS


JAINA --Dragonheart (C attack) hitbox slightly adjusted as a temporary fix. Last patch introduced a new problem that caused her pushboxes to sometimes push the opponent away during this move instead of actually hitting them. This is now solved, but will be slightly adjusted again when we do a more complete pass on her hitboxes. DEGREY --Fixed an animation problem with the ghost that has caused her hips to be always be locked in place, ignoring animation data. (It’s been this way ever since the ghost was first put in the game!) --Fixed the ghost’s movement during DeGrey’s intro where she would suddenly pop to a new position toward the end. MIDORI --Neutral A chop now uses our new "smear frames" visual effects technology. LUM --Fixed lots of small visual bugs where his vest would clip through his body during various animations. --The last frame of his win pose no longer has a camera wobble. ARGAGARG --The last frame of his win pose no longer has a camera wobble.

MISC


--The round win icon appears slightly later now. After the KO pause, rather than at the start of it.


[ 2018-04-05 00:50:45 CET ] [ Original post ]

Fantasy Strike
Sirlin Games Developer
Sirlin Games Publisher
2017-09-14 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (2047 reviews)
Public Linux Depots:
  • Fantasy Strike Linux [4.98 G]
  • Fantasy Strike Windows 64 [4.97 G]
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

If You’re New To Fighting Games

Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

If You’re a Veteran

This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.

Bullet Points


- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.



- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.



- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.


MINIMAL SETUP
  • OS: Ubuntu 12.04 and newer
  • Processor: Intel Core i5-4302Y @ 1.6GHz. Celeron G1840 @ 2.8 GHz / AMD Athlon II X3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 555M. 9800 GTX / Radeon R7. HD 8500
  • Storage: 6 GB available space
GAMEBILLET

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