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Game Update: May 2019

This update to Fantasy Strike is live right now. This month has lots of bug fixes as we polish things up during this beta period. The biggest fix is to a problem we had with spectating online matches. Sometimes, spectating a match would cause a disconnect for the players actually playing the match. That should be fixed now. Also, theres a spiffy new energy background on the two-player character select screen now.

ONLINE


We have great UI for watching a match online. Just click the eyeball icon next to any friend in your in-game friends list to watch them play. (You even automatically follow them as they play online games across casual, ranked, and friend-match modes.) This is great for streamers because you can easily do commentary on other peoples matches. Unfortunately this feature has been somewhat crippled by a technical problem that sometimes blew up the match you were trying to spectate. We believe this is fixed. Please give us feedback if you still encounter this problem. --Fixed an occasional crash when clicking "Leave Queue" on the ranked score screen. --When you get an online match while in the local versus mode character select screen, we now show the correct characters for your match in the VS screen, not the two characters you happened to have selected on the character select screen. --Fixed incorrect handling of facial animation during rollbacks in online play. This would notably leave DeGrey's win pose with a bad facial state after doing a Yomi Counter, then winning.

UI


--Theres a new purplish energy background behind the two-player character select screen. It has neato colors and a bit of oomph once you pick the characters. This replaces the old orange lights background. --On the Daily Challenge score screen, "Retry" and "Change Character" buttons were invisible, but they were still accessible by navigating with a keyboards arrow keys. The buttons are now correctly deleted from that screen. --You can no longer call the gamepad setup overlay (hold 2 buttons) on the versus screen (which is for loading the match) or the "roulette" team battle screen. In each case, were just moments from starting a match and it causes too many problems to setup a controller right at that moment. Even worse, players often accidentally summoned this screen just before their matches started. --After playing Survival Mode, then returning to the mode select screen, back would wrongly take you back to the score screen from your previous survival run. Now it correctly takes you back to the main menu. --Fixed an issue where the character on the main menu would sometimes have accidentally too-dark lighting after playing an online match.

CHARACTERS


JAINA --Fixed alignment on her ground supers hit reaction. Some characters appeared much too high or too low during the cinematic, but now are at the correct heights. (This probably looks simple but it was a lot of work to fix these alignments.) VALERIE --Fixed a slight checkerboard pattern on her skin that was happening on some computer hardware. --Valeries practice routine animation (where she does pushups) no longer wrongly shows the shadow of her paintbrush going through the floor. MIDORI --In Dragon Form, you can no longer "reversal jump" out of the human form revert when getting up from a knockdown while your dragon meter is empty. Youre now forced to revert before you can jump. --The Dragons Yomi Counter no longer has the graphics for the acid spit going the wrong direction. ARGAGARG --Argagarg's C -> back+C goldfish now correctly deals block damage. --Argagargs practice routine animation (where he does pushups) no longer wrongly shows the shadow of his staff. He doesnt even have a staff during that, so it was pretty weird to show the shadow.

MISC


--Fixed a bug that incorrectly showed blue armor highlights starting on the first frame of any move with armor, even if the armor only actually started on some later frame. (For example, Rooks C throw.) --Fixed a bug where 0-damage hits of multi-hitting moves could "break your armor" when you're at 1 hp. For instance, this could cause your Dragon C's armor to fail against multi-hitting Lum Slots, Midori flurry punches, or Lum cartwheel, when you start your Dragon C at 2 hp. The first hit would bring you to 1 hp, then the second hit for 0 dmg would cause your armor to fail.


[ 2019-05-17 01:22:32 CET ] [ Original post ]



Fantasy Strike
Sirlin Games
  • Developer

  • Sirlin Games
  • Publisher

  • 2017-09-14
  • Release

  • Indie Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (2044 reviews)


  • Review Score

  • http://www.fantasystrike.com/
  • Website

  • https://store.steampowered.com/app/390560 
  • Steam Store



  • Fantasy Strike Linux [4.98 G]Fantasy Strike Windows 64 [4.97 G]

  • Public Linux depots

  • Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

    If You’re New To Fighting Games

    Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

    If You’re a Veteran

    This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.

    Bullet Points


    - Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
    - One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
    - Online quick match. Just pick a character, click ready, and you're playing online.
    - Arcade mode. With illustrated, voiced story intros and endings.



    - Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
    - Daily Challenge. An endless survival mode that you can only play ONCE per day.
    See how you do compared everyone else that day.
    - Practice mode. Includes dynamic frame data and frame-step features.
    - Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
    - Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
    - Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.



    - Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
    - Simple controls. All moves are done with a single button press so you can play with any controller.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 and newer
    • Processor: Intel Core i5-4302Y @ 1.6GHz. Celeron G1840 @ 2.8 GHz / AMD Athlon II X3Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 555M. 9800 GTX / Radeon R7. HD 8500
    • Storage: 6 GB available space
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