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Fantasy Strike Update: August 2020

(While we know these are the Steam forums, we include notes on changes to all platforms, for the sake of completeness. Especially because fixes to online disconnects and crashes on PS4 and Switch improve crossplatform play on Steam.)

MAIN FIXES


--[Switch] Having the core pack now lets you challenge any player on any platform to a friend match, even a free player. Free players on Switch can now be challenged by anyone on any platform who has the core pack. This brings Switch in line with how the other platforms already worked. --[Switch] Fixed a crash that happened right at the end of games, after you had played X number of games previously. This crash could be temporarily warded off by deleting your save file, but is now fully fixed. --[PS4] Fixed both a frequent source of disconnects AND crashes right as a game ends, which was especially disruptive to ranked matches (because you have to get through best 3 out of 5 games to complete a ranked match). --Fixed a desync that could happen in online games with Quince at the start of matches. Affects all platforms, and on Steam this problem would show a "GGPO Assertion Error" when the desync happened. --When you start watching a game as a spectator and you specifically join when your friend is on the character select screen, this disrupted the connection and could disconnect the players. This problem only started after our free-to-play patch, but is now fixed.

OTHER ONLINE FIXES


--The friends list is now sorted alphabetically. --The on/off switches for joining the casual and ranked queues are no longer backwards looking. The button now to the left while off and slides to the right when on. --[Steam and PS4; will be fixed in a later patch on Switch] Fixed another rare source of disconnects that could happen between games of a team battle. --Increased the amount of time the server will wait before declaring an inactive connection in order to prevent some spurious disconnects. --[Steam and PS4; will be fixed in a later patch on Switch] Fixed a rare bug where you could start a ranked game, as player2 as the wrong character (then immediately desync). This could even make you play as "Dummy". --[Steam and PS4; will be fixed in a later patch on Switch] When a game ends, the save operation for creating the replay file happens faster now. (Note that this save happens whether you have a Fantasy+ membership or not, and that even if you dont, you can still view the replay of the game you just played.) This optimization removes a slight pause you might experience at the end of a game. --[PS4] Accessing the My Replays and Favorites screen (both available to Fantasy+ members) is ridiculously more responsive now. Before, trying to access these would give you a black screen with no loading indicator and you would be stuck there for a length of time proportional to how many games youd played. This could be as long as 158 seconds(!), but now can only be as long as 1.5 seconds. Also, if you go to these screens, then later go to them again before restarting the app, they have close to 0 seconds loading time. --[Steam and PS4; will be fixed in a later patch on Switch] You can now report offensive usernames through the search results screen.

CHARACTERS


QUINCE


--Somewhat improved the framerate when Quince is on the screen. This especially applies to if any of his illusions are on the screen. In addition, it fixes a drop in framerate that could happen because of illusions, even after those illusions went away. --Fixed a bug that caused the diagonally downward kick of Quinces B, B to do 2 damage during his supers two truths mode, rather than the 1 damage it should do. --When Onimaru or Setsuki parry your Patriot Mirror super, it no longer counts as a hit that triggers your two truths mode.

ONIMARU


--Neutral A, proximity block distance reduced. (Used to trigger the opponents blocking animation more than half screen away, accidentally.) --[Steam and PS4; will be fixed in a later patch on Switch] During the cutscene when the robots are summoned with the air super, the robots now appear at the correct brightness, rather than looking too dark.

VALERIE


--Fixed a visual bug that could cause her to sometimes have her paintbrush in the wrong hand during gameplay.

ROOK


--[Steam and PS4; will be fixed in a later patch on Switch] During Rooks victory pose where birds land on him, the birds now land at the correct height, rather than floating above him. This fix especially improves the alignment if youre using his Tree Rook alternate costume.

MISC


--[PS4; will be added in a later patch on Switch] Added a new feature to button config to unset a button by holding either left or right for a couple seconds. For example, if the Jump function is assigned to the X button, highlight that then hold right. The X button icon will slide off the screen, resulting in no button at all assigned to Jump. --Slightly improved memory garbage collection overall. While this doesnt increase framerate, it does prevent framerate from dropping in the form of occasional brief spikes of bad framerate. While this is a global improvement, the optimization applies to Quince at least an order of magnitude more than to other characters. --In Survival modes, you heal 2 hit points, rather than 1 hit point after beating an opponent. (Except for in Cruel 10, where you already healed 2, and still do.) --In Survival and Daily Challenge modes, our last patch introduced a problem that caused gameplay to pause for up to 1 second (depending on platform) right when the body of your last opponent disappeared, and another long pause a few seconds later. All these long pauses are now fixed. --Fixed a crash in Survival mode that happened when destroying remaining mini-Lums after a full-sized Lum was defeated. --The default volume level is now set to 50 out of 100 on all platforms. Previously, PS4 correctly was this way, but Steam and Switch wrongly defaulted to 100 out of 100 volume. --[Steam and PS4; will be fixed in a later patch on Switch] Fixed a bug in button config that started with the f2p patch where going down twice after arriving on this screen would put the cursor in an invisible spot. --[Steam and PS4; will be fixed in a later patch on Switch] When you purchase items with gems, then lose your internet connection, you still had access to them, which is good. But if closed the app then relaunched it while still having no internet connection, you would need to connect once to the server to have access to those items again. Now, you no longer need to do that. If you ever had access to items bought with gems on a given device, the items will be always be there, even across restarts, and even without ever connecting to the internet again. --[PS4 and Steam] If you own the founder's pack, core pack, or collector's pack, you no longer need to connect to the server once to use the features associated with that pack; it's checked offline. (Switch already checked pack ownership offline.) --[Steam and PS4; will be fixed in a later patch on Switch] Reduced the jump height of all Boss Rush enemy power ups that uses a jump height increase. This prevents things like Setsuki becoming too high and staying in the air and being completely unhittable.


[ 2020-08-10 18:23:10 CET ] [ Original post ]



Fantasy Strike
Sirlin Games
  • Developer

  • Sirlin Games
  • Publisher

  • 2017-09-14
  • Release

  • Indie Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 58  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (2044 reviews)


  • Review Score

  • http://www.fantasystrike.com/
  • Website

  • https://store.steampowered.com/app/390560 
  • Steam Store



  • Fantasy Strike Linux [4.98 G]Fantasy Strike Windows 64 [4.97 G]

  • Public Linux depots

  • Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.

    If You’re New To Fighting Games

    Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.

    If You’re a Veteran

    This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.

    Bullet Points


    - Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
    - One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
    - Online quick match. Just pick a character, click ready, and you're playing online.
    - Arcade mode. With illustrated, voiced story intros and endings.



    - Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
    - Daily Challenge. An endless survival mode that you can only play ONCE per day.
    See how you do compared everyone else that day.
    - Practice mode. Includes dynamic frame data and frame-step features.
    - Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
    - Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
    - Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.



    - Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
    - Simple controls. All moves are done with a single button press so you can play with any controller.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 and newer
    • Processor: Intel Core i5-4302Y @ 1.6GHz. Celeron G1840 @ 2.8 GHz / AMD Athlon II X3Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 555M. 9800 GTX / Radeon R7. HD 8500
    • Storage: 6 GB available space
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