Fantasy Strike Update: November 2020
The game now works on PlayStation 5! It is as cross-platform and as cross-buy as we could possibly make it by Sony's rules. (See the FAQ here: http://www.fantasystrike.com/crossplay)
--Quince's Dodge the Question (ground C) is no longer invulnerable during its first 2 frames. This allows you to pressure him when you get a knockdown and he cant get away so easily. --Quince air B no longer can cancel to air C mirror on hit/block. Reverting this buff from an earlier patch, he doesnt need it. (He can still do air C mirror after air B ends, just not cancel into it.) --Quinces back+A no longer ground bounces when used as anti-air so that back+A into forward+C no longer combos. The 2 damage anti-air was a bit much compared to what other characters can do anti-air, especially considering how great and huge the hitbox is for back+A. --Fixed a bug that allowed air S to cancel to air B on block. It can no longer cancel to air B. When it did, it prevented Quinces illusion helpers from appearing.
--In the store screen, you can now see the amount of gems you have on other platforms. --When you search for a player in the friends screen or for a Friend TV filter, the search results are now sorted alphabetically, same as your friends list. ---Fixed the practice mode dummy recording failing to correctly playback some moves, notably Setsuki's hold-C Starlight Tumbler. --Fixed Lum turning blue when Onimaru strikes Lums dice with Spirit Fire (B then B). This move is supposed to turn the opponent blue briefly (for fun, with magical energy), but not when you just hit dice that are far away from Lum. --Fixed Quince-reflected items from Lum's Slots of Items being reflected too many times. --Fixed mini-Lum and mini-Rook being visually duplicated when they get destroyed by an opponent's projectile or strike. (Graphical bug only.) --In Survival mode, Quince and Onimaru now have their own "jump-in" voice, rather than Grave's. --DeGrey's wig in his master costume is no longer way too bright. --Fixed some missing rim lighting on Quince's default costume. --Fixed an abrupt camera movement at the start of Grave's forward throw. --Fixed a few incorrect UI texts in non-English languages such as Choose a friend! on the Friend TV screen of Fantasy+s replay theater feature..
Nintendos patch approval process is significantly slower than other platforms, so it will always lag behind other platforms in fixes. We feel that Nintendo should allow instant patching like other platforms in order to increase the software quality of games on their platform. The following are now fixed on Switch, but were already hotfixed weeks ago on PS4 and Steam. --Fixed a bug in the in-game store when you attempted to add more time to your Fantasy+ membership. This bug caused some membership options (such as buying 1 more month of Fantasy+) to show up as owned so you couldnt buy them, and could also crash the game. ---Fixed having the wrong input settings (like up-to-jump) during practice mode dummy playback. This would break the dummys ability to playback jumps if player1 and player2 had different up-to-jump settings. --Fixed a blackscreen (hang) that could occur in Ranked Mode online. --Fixed a bug where the friend list screen could never go to pages of your friends beyond the first page. --The player search results screen and Friend TV friend search now sort players alphabetically, like your friends list already did.
[ 2020-11-26 02:23:38 CET ] [ Original post ]
This month there are lots of bug fixes, some balance changes for Quince, and the new ability to see how many gems (virtual currency) your account has on OTHER platforms than your current one. (By the way, gems dont travel across platforms, as per Sonys requirements, but the items you buy with gems DO travel across platforms with your account.)
PlayStation 5
The game now works on PlayStation 5! It is as cross-platform and as cross-buy as we could possibly make it by Sony's rules. (See the FAQ here: http://www.fantasystrike.com/crossplay)
QUINCE
--Quince's Dodge the Question (ground C) is no longer invulnerable during its first 2 frames. This allows you to pressure him when you get a knockdown and he cant get away so easily. --Quince air B no longer can cancel to air C mirror on hit/block. Reverting this buff from an earlier patch, he doesnt need it. (He can still do air C mirror after air B ends, just not cancel into it.) --Quinces back+A no longer ground bounces when used as anti-air so that back+A into forward+C no longer combos. The 2 damage anti-air was a bit much compared to what other characters can do anti-air, especially considering how great and huge the hitbox is for back+A. --Fixed a bug that allowed air S to cancel to air B on block. It can no longer cancel to air B. When it did, it prevented Quinces illusion helpers from appearing.
MISC
--In the store screen, you can now see the amount of gems you have on other platforms. --When you search for a player in the friends screen or for a Friend TV filter, the search results are now sorted alphabetically, same as your friends list. ---Fixed the practice mode dummy recording failing to correctly playback some moves, notably Setsuki's hold-C Starlight Tumbler. --Fixed Lum turning blue when Onimaru strikes Lums dice with Spirit Fire (B then B). This move is supposed to turn the opponent blue briefly (for fun, with magical energy), but not when you just hit dice that are far away from Lum. --Fixed Quince-reflected items from Lum's Slots of Items being reflected too many times. --Fixed mini-Lum and mini-Rook being visually duplicated when they get destroyed by an opponent's projectile or strike. (Graphical bug only.) --In Survival mode, Quince and Onimaru now have their own "jump-in" voice, rather than Grave's. --DeGrey's wig in his master costume is no longer way too bright. --Fixed some missing rim lighting on Quince's default costume. --Fixed an abrupt camera movement at the start of Grave's forward throw. --Fixed a few incorrect UI texts in non-English languages such as Choose a friend! on the Friend TV screen of Fantasy+s replay theater feature..
NINTENDO SWITCH
Nintendos patch approval process is significantly slower than other platforms, so it will always lag behind other platforms in fixes. We feel that Nintendo should allow instant patching like other platforms in order to increase the software quality of games on their platform. The following are now fixed on Switch, but were already hotfixed weeks ago on PS4 and Steam. --Fixed a bug in the in-game store when you attempted to add more time to your Fantasy+ membership. This bug caused some membership options (such as buying 1 more month of Fantasy+) to show up as owned so you couldnt buy them, and could also crash the game. ---Fixed having the wrong input settings (like up-to-jump) during practice mode dummy playback. This would break the dummys ability to playback jumps if player1 and player2 had different up-to-jump settings. --Fixed a blackscreen (hang) that could occur in Ranked Mode online. --Fixed a bug where the friend list screen could never go to pages of your friends beyond the first page. --The player search results screen and Friend TV friend search now sort players alphabetically, like your friends list already did.
Fantasy Strike
Sirlin Games
Sirlin Games
2017-09-14
Indie Singleplayer Multiplayer EA
Game News Posts 58
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(2044 reviews)
http://www.fantasystrike.com/
https://store.steampowered.com/app/390560 
Fantasy Strike Linux [4.98 G]Fantasy Strike Windows 64 [4.97 G]
Be an archer with fiery arrows, a colorful painter, a martial arts master who can transform into a dragon, and more! Fantasy meets martial arts in this vibrant world.
- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.
- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.
- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.
If You’re New To Fighting Games
Designed to work great on keyboard, no need for a special controller. We’ve streamlined the genre to get you to the fun decision-making part as soon as possible. All moves are just a single button press, combos are easy, move lists are concise. We’ve cut the chaff to focus on the heart of the genre so we can show you why fighting games are awesome.If You’re a Veteran
This game is designed by an ex-Street Fighter dev and hardcore player for play in tournaments. Mixups, rushdown, zoning, and the grapplers seeming too powerful on day 1. It’s got all that. And you can play it with pretty much anyone in the fighting game community, no matter what other fighting game they play, because you can all reach basic competency in Fantasy Strike in minutes and start playing for real. Plus you can play with a joystick, gamepad, Guitar Hero controller, or whatever else you want.Bullet Points
- Excellent online play. We are not aware of better networking tech in any other fighting game, and we're sorry about how that sounds. Custom implementation of GGPO networking technology.
- One-click challenges, one-click spectating. To play a friend, go to your in-game friends list and click on the crossed swords by any name to challenge them. Or click on the eyeball to watch them play. That’s it!
- Online quick match. Just pick a character, click ready, and you're playing online.
- Arcade mode. With illustrated, voiced story intros and endings.
- Survival modes. How long can you last in these four sub-modes? Each is a rapid-fire series of opponents with no loading times between them. Opponents get stronger as you go and include Shadow Bosses.
- Daily Challenge. An endless survival mode that you can only play ONCE per day.
See how you do compared everyone else that day.
- Practice mode. Includes dynamic frame data and frame-step features.
- Local versus. Play standard 1v1 and also 3v3 team battle (each player picks 3 characters and plays a special best 3 out of 5 series).
- Tutorial. A quick, 5-minute tutorial teaches you the basics of how the game works.
- Spotlight Videos. Every character has their own spotlight video, a narrated tour by game director David Sirlin. Each video goes though that character's moves and what their general gameplan and strategy is about.
- Unique throw escape. To escape (normal) throws, simply let go of all your controls! You'll automatically "yomi" counter any throw attempt.
- Simple controls. All moves are done with a single button press so you can play with any controller.
MINIMAL SETUP
- OS: Ubuntu 12.04 and newer
- Processor: Intel Core i5-4302Y @ 1.6GHz. Celeron G1840 @ 2.8 GHz / AMD Athlon II X3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GT 555M. 9800 GTX / Radeon R7. HD 8500
- Storage: 6 GB available space
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