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[ 2020-01-13 18:14:00 CET ] [ Original post ]
Glowing Pains: Deep Cuts - the second volume of the official soundtrack to The Gardens Between, made by the games musician Tim Shiel, is out now!
Stream or purchase on Apple Music, Spotify, iTunes, Deezer, Bandcamp.
The artist Tim Shiel shared some thoughts about the origins of this album:
Deep Cuts create the scars that you later cherish from things that might have hurt when you were a kid. Like when you had to say goodbye to that friend, it hurt but now that scar doesn't really hurt any more. Its just a reminder of something that meant a lot to you.
Its also a subtle reference to a famous song - "the first cut is the deepest" - which is in reference to someone's first love, first heartbreak. But could also refer to those pains / memories you have from childhood - your first 'loss' of a friend hurts the most (but its something that shapes you/that maybe you cherish).
The album was made by taking the sounds from inside the game and then asking 20+ of my friends from around the world to improvise new parts, build on what was there.
I then took all of their parts and reshaped it into a seamless narrative of music that (I hope) reflects on the themes of the game - childhood, memory, loss, hope, friendship.
The Gardens Between soundtrack - Volume One
Tim has recently released a very limited run of the first volume on vinyl - only 500 copies. In true retro style you can now spin the vinyl at your next house party! You can purchase one of the 500 pressings on Vinyl Me Please! We got our hands on a copy of the vinyl, and its as beautiful as the game that inspired it <3 Check out that transparent vinyl print. Gorgeous!
If youre feeling a little more modern you can also stream the music directly on your favourite streaming service. To indulge yourself update The Gardens Between to the latest version and hit the Listen button on the main menu, or follow one of these links below: Glowing Pains: Music from The Gardens Between
Keep on Gardening everyone! Love from Simon & The Voxel Agents <3
[ 2019-06-01 04:55:46 CET ] [ Original post ]
Hey Gardeners :)
We're super excited today. We've just been nominated as a finalist for two Webby awards - Best Art Direction & Best Puzzle Game.
There's some phenomenal games on the list and we're incredibly humbled to make it to the top 5.
YOU DECIDE WHO WINS!
The fun news is: You decide who wins the people's choice award in each category. Vote for your favourite games here:
Vote for Best Art Direction Vote for Best Puzzle Game
[ 2019-04-02 23:46:16 CET ] [ Original post ]
Who likes art!? We sure do! I was recently having a look through the archives, and boy do we have some treasures to share. I don't want to bore you with words here, a picture tells a thousand of them. In The Gardens Between we let the art tell the story, and that's what I'm going to do below. Enjoy this visual story of several long years of game development. Enjoy! <3
2014 - November
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2014 - December
Map / Overworld concept
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2015 - January
2015 - First playable prototype
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2015 - November
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2016 - Islands in the Fog
Game Mood Progression : Fascination -> Frustration -> Nightmare
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Engine Test : Fascination -> Frustration -> Nightmare
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Puzzle Designs
Communicating The Story Through Memories
2017 - Applying Art to the Drain Concept
... and so much more! (But that's for another day)
[ 2019-02-15 06:08:18 CET ] [ Original post ]
The last few weeks have been incredibly exciting for the team behind The Gardens Between. We have been awarded MAC GAME OF THE YEAR and AUSTRALIAN GAME OF THE YEAR!
It is so incredible to be recognised for all of the effort we put in over the last four years of development. We are so touched by all of the support. Be it a tweet from a fan of the game or a big nod from Apple, our heart skips a beat. Its as though theres this momentary spark of personal connection with whoever we are hearing from. Like we are felt, understood, and we belong. As though you all know and own a piece of us, like a friendship, understated and subtle... just like our game :)
Its such an unbelievable honour to have so many people loving the game, someone pinch me, am I dreaming? Especially since when we started The Voxel Agents TEN YEARS AGO (woah!) we were operating from a tiny corner of an office building, an old fire escape at the end of the hallway. We were right near the bathroom, practically in it. Everyone would have to walk past us to relieve themselves (the horror!).
From those awkward beginnings, so much has happened, so much has been achieved, but we are still as awkward as ever. Im just hoping adorably so :P
<3 The Voxel Agents
[ 2018-12-11 05:31:53 CET ] [ Original post ]
Tomorrow, Saturday, November 3rd
Join us tomorrow, Saturday, November 3rd, at 1pm Pacific/4pm Eastern/8pm GMT when we join up with Jessa from The Jessa Channel to play The Gardens Between with developer commentary by Simon Joslin of The Voxel Agents!
Jessa produces livestreams served up with a soupon of silly and a whole lot of story, so come watch us right here on Steam. See you then!
[ 2018-11-02 20:14:54 CET ] [ Original post ]
The Gardens Between is Now Available on Steam and is 10% off!*
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.
*Offer ends September 26 at 10AM Pacific Time
[ 2018-09-20 04:00:35 CET ] [ Original post ]
We're super excited to announce that The Gardens Between is coming to PlayStation®4 in 2018.
To celebrate, we have a brand new Gameplay Trailer on YouTube. Unless you've been lucky enough to play the game at PAX - this is the first time we've shown off the unique gameplay that defines The Gardens Between. In this game, you don’t control the characters; in this game, you control TIME.
I’m Matt, and at The Voxel Agents we’ve been working on this wild game idea for some time. Back in 2011, we had a concept for a game based on that scene in Minority Report where Tom Cruise is scrubbing backwards and forwards within a memory trying to uncover clues. We built several prototypes around the idea, and one of those prototypes blossomed into The Gardens Between.
The game follows two best friends, Arina and Frendt, who find themselves in this strange and surreal world of garden islands. As a player, you follow the pair and manipulate time to solve puzzles and uncover the gardens’ secrets. As you control time, moving it backwards and forwards, the characters can manipulate the world around them, changing the flow of cause and effect.
One of our driving principles during development was to build a game that anyone can play. We wanted The Gardens Between to have simple controls, to encourage stress-free exploration, and to tell a genuine story without text or dialogue. We strongly believe that games are for everyone, and The Gardens Between fits that perfectly.
At its core, the game is about exploring, but unlike most games, where you explore space, in The Gardens Between you explore time. In some ways this is simpler. On a timeline you can only move forwards and backwards, but time travel is full of its own complexities, and that’s where the puzzle elements come in.
At The Voxel Agents, we’re all about beautiful, simple, crafted experiences, he kind of games that we played growing up. It’s no coincidence that our game is packed full of 90s childhood nostalgia. We’re super excited to be launching The Gardens Between on PS4 next year, and we can’t wait for everyone to play it. We’ve poured our souls into The Gardens Between, and we think you’re going to absolutely love it!
[ 2017-10-31 02:55:24 CET ] [ Original post ]
We're super excited to announce that The Gardens Between is coming to PlayStation4 in 2018.
To celebrate, we have a brand new Gameplay Trailer on YouTube. Unless you've been lucky enough to play the game at PAX - this is the first time we've shown off the unique gameplay that defines The Gardens Between. In this game, you dont control the characters; in this game, you control TIME.
Im Matt, and at The Voxel Agents weve been working on this wild game idea for some time. Back in 2011, we had a concept for a game based on that scene in Minority Report where Tom Cruise is scrubbing backwards and forwards within a memory trying to uncover clues. We built several prototypes around the idea, and one of those prototypes blossomed into The Gardens Between.
The game follows two best friends, Arina and Frendt, who find themselves in this strange and surreal world of garden islands. As a player, you follow the pair and manipulate time to solve puzzles and uncover the gardens secrets. As you control time, moving it backwards and forwards, the characters can manipulate the world around them, changing the flow of cause and effect.
One of our driving principles during development was to build a game that anyone can play. We wanted The Gardens Between to have simple controls, to encourage stress-free exploration, and to tell a genuine story without text or dialogue. We strongly believe that games are for everyone, and The Gardens Between fits that perfectly.
At its core, the game is about exploring, but unlike most games, where you explore space, in The Gardens Between you explore time. In some ways this is simpler. On a timeline you can only move forwards and backwards, but time travel is full of its own complexities, and thats where the puzzle elements come in.
At The Voxel Agents, were all about beautiful, simple, crafted experiences, he kind of games that we played growing up. Its no coincidence that our game is packed full of 90s childhood nostalgia. Were super excited to be launching The Gardens Between on PS4 next year, and we cant wait for everyone to play it. Weve poured our souls into The Gardens Between, and we think youre going to absolutely love it!
[ 2017-10-31 02:52:19 CET ] [ Original post ]
🎮 Full Controller Support
- The Gardens Between Linux [1.53 G]
Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.
Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.
Features
- Manipulate time to solve ingenious puzzles
- Vibrant, storybook-inspired art style
- Dreamy tale of adventure, friendship and growing-up
- More than twenty gorgeous and surreal gardens islands to explore
- Designed for accessibility; Simple controls, free from text, speech and complex UI
- Relaxing ambient soundtrack by feature-artist Tim Shiel
Reception
- Nominated for an IGF 2018 award in Visual Excellence, amongst 10 other award nominations.
- Named one of the most ‘highly anticipated titles of 2018’ by Polygon and lauded as one of ‘18 indie games to look forward to in 2018’ by Destructoid.
- Featured in numerous festivals including; Indie MEGABOOTH (PAX East, West), IndieArena, IGF, IGF China, Out of Index, ACMI, PAX AUS Showcase, Unity Showcase and BIC Fest.
- Processor: 1.8 GHz
- Graphics: Intel HD 4000 Series
- Storage: 2 GB available space
- Processor: 2.4 GHz
- Graphics: GeForce 780
- Storage: 2 GB available space
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