Hello everyone! We are going to be releasing an update soon, which includes the fixing of networking issues as well as bots to play in your game. We hope to get this up by the time the winter sale starts. Stay tuned. Ryan
Hello everybody. This is something we've been wanting to do for a while, however, we were just uncertain as to when. We are very close to fixing the connection bug, and we are soon going to be offering dedicated servers to improve the amount of hosts and amount of servers available. We are going to be changing the game's price to $4.99 so we can afford to improve the game, as we are currently working off of zero budget. This means there will be a lot more content, and the game will improve a lot with time. We also intend on adding bots soon. We hope you all understand our decision. Kind regards, Ryan
The very long awaited Devlog #03 is here. It shows everything different from the previous one, adding up essentially every single update since the Steam release. Check it out! https://www.youtube.com/watch?v=qQajVTTRUN8
Hello everybody, in this update we decided to focus on optimization and bug fixes. Here's what's included in the update:
- Major optimizations. (in the editor with another game window open while profiling, our FPS jumped from 58fps on average to 120fps)
- Disable powerup respawns as they were broken, and helped optimize the game even further.
- Fixed issue where the map is entirely filled with powerups.
- Disabled glossiness and reflections of grass and wood.
- Lessening of mouse smoothing.
- Add new metal crate model and texture.
- Certain bomb issues were fixed.
- Certain desynchronization issues were fixed.
- A lot of null checks, which should lessen or eliminate bugs in general.
- Added new people to the list of collaborators.
Hey everybody, today we've decided to release our Halloween update! Here's what's included:
- Completely got rid of bomb collisions for now, which is a definite fix to the bombs killing players through walls.
- Added a new pumpkin bomb, which glows the players colour from the inside.
- Added a few new spooky, hellish skyboxes.
- Updated the credits.
- Enable the default unity resolution dialog, so players can change the input keys (which allows our AZERTY players to play easier!) and to easily change the quality level.
- Updated our skybox system.
- Anti-cheat updates.
- Small bug fixes.
- Reset statistics for this update.
Hey everybody, we've disabled some features and fixed a few bugs and made some other improvements. Here's the list of updates:
- Anti-cheat improvements.
- Disabled bomb collisions temporarily until dying through walls is fixed.
- Disabled random de-spawning of bombs to prevent server synchronization issues.
- Attempts to improve connection issues.
Hey everybody, we've fixed the major issue regarding bomb collisions and bombs killing through walls. We've also added some other things and fixed some more bugs. Here's the patch notes:
- Russian localization improvements.
- Re-added the banning system.
- Anticheat improvements.
- Bomb collisions.
- Fixed bug where bombs kill through walls.
- Added version control, statistics now reset with every update.
- Updated credits, adding some new people.
- Patreon perks.
- Fly hack detection.
- Attempt to lessen connection issues.
- Added "Worgee" to supporter list, thanks for supporting!
Hey everybody, we've decided to temporarily set the game back to v0.1.0 as there was a game breaking glitch discovered where bombs kill people through walls, and it happens very often. Please bear with us, we are working hard to fix this issue!
Hey all, here's the fourth patch for Multibombers, which adds a very requested feature, bomb collisions! Here's what's all included:
- Bomb collisions - everybody will have collisions with the bomb except the person who'd placed the bomb.
- Anticheat updates in an attempt to stop more cheaters.
- Disabled IL2CPP as it causes crashing, we will update the DLLs and include this in the next version.
Hey everybody, today we have the first "minor" update. If you don't know already, we follow the versioning system MAJOR.MINOR.PATCH - here's what's included in this update:
- Basic start to an anti-cheat.
- Added the ban system developer "Fatulatti" to the credits.
- Fixed player GameObject not loading in correctly.
- Implement anti-variable manipulation to prevent cheating powerups & tags.
- Added AJ Mould to the credits. Thanks for supporting!
- Added a report button to the lobby.
- Localization additions.
- Made a menu for joining the Discord on startup & implemented an achievement for it.
- Some default settings changed; background music is now default to be enabled in game and the default quality is now medium.
- Disabled some settings that weren't used and will be implemented in the future.
- Fixed tags not re-assigning after the lobby restarts after you finish a game.
- Add a supporter popup after 30 minutes playtime (don't worry, once you select yes or no, you'll never see the panel ever again)
- The bomb colour is now the same as the player colour.
- Created our own system for determining play time.
Hello everybody, here's the second update of the day, which features some minor additions and small bug fixes to make the game feel better to play. Here's whats included:
- Add version display in the bottom left.
- Added new skybox pack and changed main menu skybox.
- Potential fix for spectator bug (let us know!)
- Fixed bug where the cursor wouldn't show in the escape menu.
- There's now an announcement when a player joins the lobby.
- New green collaborator tags.
- Added "LSRQ" to supporter list in credits, thanks!
- New sponsor with link in main menu.
- Randomization of skyboxes on game start - there is currently two but more are planned in the future.
- Disable private matchmaking section & give small notice in the bottom left.
- Full lobby achievement is now more accurate.
Hello everybody, as you all know we have been extremely busy because of the game's release approximately 4 hours ago, on the 23rd of September 2018, 2:30 AM (GMT+2). Many bug reports came through and we have been working very hard to fix all the bug reports were reported. Here's a list of what's changed:
- Servers should now be visible regardless of region, meaning you can play with your friends around the world.
- Fixed the "Connecting..." menu not going away even after a connection failure.
- Fixed the return button not working when hosting after a game.
- Made it so that when you host after a game, it's no longer private so new people can join.
- Two new people added to the credits, thanks Jarrod Corbett and "King_Wailord" for supporting!
Multibombers
Pig's Indie Games
Pig's Indie Games
2018-09-22
Indie Strategy Casual F2P Multiplayer EA
FREEGame News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
3 user reviews
(3 reviews)
https://pigsindiegames.com/multibombers
https://store.steampowered.com/app/931260 
Multibombers Linux [148.19 M]
A classic game, reborn.
Multibombers is a multiplayer strategy game by Pig’s Indie Games based upon the classic Bomberman series of games. Players compete based upon a first-person field of view to be the last man standing by using bombs to destroy their competition.
Power-ups scattered around the arena encourage players to move tactically throughout each match - having to decide between making a run to the center where more power-ups are located or heading straight for enemy players - a high risk, high reward decision.
Multiplayer is available for both LAN and online play, so that there is always a way for you to play with your buddies.
In the future, Multibombers will have a cosmetic system and client-side map customization, allowing for you to personalize your own experience in any way you see fit. Steam achievements will also be added to provide extra incentive to play.
What do we have included?
- A fledged out powerup system, with an algorithm of luck, bringing more and better powerups closer to the center.
- Multiplayer available for you to play online across the world, or locally with your buddies.
- Satisfy all your destructive needs with our explosive system.
- A bunch of achievements and stat-tracking to keep the game competitive, whilst still being fun.
What are we planning to add in the future?
- We are soon going to be adding an inventory system with cosmetics.
- Special perks for our Patrons, such as a golden nametag and tags in chat, as well as special cosmetics.
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
- OS: Ubuntu 18.04
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