A long awaited update of some very minor fixes for Verlet Swing arrives today! Changes below.
- Added a keyboard shortcut to reset challenges by pressing CTRL+R
- Made save data less susceptible to corruption.
- Added the originator of the idea for Verlet Swing in the credits.
- Added missing localization string.
[ 2024-11-15 10:26:09 CET ] [ Original post ]
Speedrunner and tech-savvy guy MaDD just posted an AutoSplitter + splits for LiveSplit on Speedrun.com which just made it more fun than ever to get into speedrunning Verlet Swing! Maybe now is the time for someone to finally snatch that Marathon WR from BertyBob?
Join our Speed_running channel here
[ 2021-02-12 15:47:26 CET ] [ Original post ]
We're soooooo excited ( and nervous!) for you all to get your hands on Forge and Fight which is NOW LIVE, and we have a 15% launch DISCOUNT going on RIGHT NOW!
But what is Forge and Fight?
Forge and Fight is a wacky, and fun, weapon-crafting multiplayer action game. Each round, you are given random parts to work with to create as an effective, silly or random weapon as possible, to help you fight your way through each round against other players or bots.
Outside of that, for those who have been keeping an eye on the game, we have a whole bunch of new things for you to check out, both in and out of the game:
- A new cinematic trailer!
[previewyoutube=6D4jE5ioJlY;full][/previewyoutube]
- A whole bunch of weapons to mess about with!
- Sandbox Mode to create and test your wildest weapon dreams!
- Cosmetics
- An updated FAQ which can be read on Steam! or Discord!
AND MOOOOOOORE.
Honestly, we're super proud to release the game to you all and can't wait to get all the community feedback from you to help make this the best game we can possibly make, and thank you SO much for any and all support you give us, it means the world <3
[ 2020-09-17 13:39:18 CET ] [ Original post ]
Another update just came out today, minor but important fixes!
Here's what we did:
- The saws at Level 96 RAGE are no longer disjointed
- Upgraded engine for greater stability
[ 2019-06-17 11:00:38 CET ] [ Original post ]
Minor update coming out today, specifics below!
Here are the changes we made:
- Did some detective work and put a missing meatball back in its place
- Integrated the Twitch leaderboards into steam to offer better long-term support. Sadly this meant existing times were cleared for that leaderboard. This change does not affect any other leaderboards.
- Minor stability upgrades
[ 2019-02-27 09:06:08 CET ] [ Original post ]
Due to some weird physics interactions in a few levels and leaderboard inconsistencies we've pushed another patch! Here are the changes we made:
- Made rogue physics objects consistent for each run
- The client will now be a bit more persistent in uploading leaderboard scores
- Cleared level 31 (High Ground) leaderboard as the top scores were unobtainable in the game's current version. Sorry about that!
[ 2018-12-04 14:39:33 CET ] [ Original post ]
Due to popular request we have tweaked the Hardcore Marathon challenge to only include 30 levels instead of the previous 100. Hopefully this will remove some of the grind of completing all achievements of the game without removing any of the difficulty. We also added some missing localization strings, huzzah! Thanks for playing the game, and we're looking forward to celebrate the first Hardcore Marathon winner!
[ 2018-11-15 15:59:25 CET ] [ Original post ]
We've noticed some issues that we wanted to fix really fast so we've just pushed a hotfix. Stuff we did: - Added maximum framerate cap, default is 120 frames per second but you can adjust it in the settings-menu - Added option to turn on Vertical Sync - Added speedometer due to popular request - Fixed white thumbnails for community levels - Fixed shinyness of objects in community levels - Keybindings are now properly saved when exiting the game - Added epilepsy warning to the splash screen - Removed our favourite athlete from the level editor Thanks for playing and keep swinging on!
[ 2018-09-19 09:50:41 CET ] [ Original post ]
Hi everyone! We are proud to announce that we will be launching Verlet Swing on September 18th, 2018! Along with this announcement, we have redone our store page and we have cut a new trailer that shows off the final look of the game! Give the trailer a watch and then pop into our discord server and let us know what you think!
[ 2018-09-04 19:58:23 CET ] [ Original post ]
Hey everyone! We pushed a small patch today to fix a few things. Here's what we fixed
- Palm trees now look normal again.
- Tutankhamun is no longer planning something shady...
- Excessive spam of restarts doesn't cause huge memory issues any more.
- Extremely rapid and excessive spam of restarts can still cause minor memory issues and may even make the game crash.
[ 2018-07-18 22:33:04 CET ] [ Original post ]
Hey everyone! In preparation for our beta competition, we have pushed out our second beta patch today! Here's what we've fixed
- Memory leak fixes
- Leaderboards should now be even more stable
- "PREVIOUS LEVEL" button added to the pause menu! YAY!
- Level changes
- Some other quality of life improvements
- If you spam-restart a level, you will probably get a memory leak and eventually crash your computer, we're working on a fix.
- Some palm trees have escaped the chains of space and time.
- Tutankhamun seems to be planning something shady...
- Other stuff, please keep submitting bugs and feedback!
[ 2018-07-17 19:33:32 CET ] [ Original post ]
Hey everyone! Today we pushed our first beta patch based off the feedback we've been getting here's what we've changed!
- We reworked the leaderboards and they should be working properly now!
- We've done some game optimization and it should be less laggy now!
- The game's progression is now saving more reliably!
- We've made various level tweaks.
[ 2018-07-13 21:29:16 CET ] [ Original post ]
Yo! We have pushed an update for the alpha now, it includes the changes listed below. Also, we had to reset all the leaderboards since we made changes to the level progression, now's your chance to get the top time! (Sorry about that...) - Added more levels to World 1 and 2 - Adjusted level progression, the game should now have a smoother difficulty curve - Added world-specific marathon challenges - Added universal build for Mac-users (looking at you Shnouk) - Fixed bubbles launching you to oblivion - Fixed issue with maximum mouse sensitivity being too low - Fixed camera jankiness when starting level - Added notification system - A lot of minor bug fixes
[ 2018-05-04 14:14:23 CET ] [ Original post ]
We've got good news for you! Signups for the Alpha-version of Verlet Swing are now open. Go to our website to sign-up, we'll start sending out keys very soon! Here's the link: http://www.flamebaitgames.com/verlet-swing-alpha/
[ 2018-04-27 07:38:44 CET ] [ Original post ]
🕹️ Partial Controller Support
- Verlet Swing Lnx32 [1.52 G]
- Verlet Swing Lnx64 [1.52 G]
Everyone has had a fever dream. Weird stuff happens. Sometimes you find yourself in an eccentric world where statues keep staring you down while you die on impact with any of your surroundings. Armed with a hookshot you must swing for your life into these glowing spheres, only to find yourself being teleported into a different, but similar world with more difficult obstacles. That’s basically Verlet Swing, a game that may or may not have been concocted during a fever dream.
- 100 levels of fast-paced swinging action!
- Challenge modes!
- Global, friend and Twitch leaderboards!
- Increasingly difficult gameplay. The final levels are only for the best of swingers!
- Create, share and play levels with the Steam Workshop.
- Twitch stream integration!
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