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More work completed and getting even closer to release! Added Doll Maker Art Adjusted pickups not spreading out enough Added fix for in builds, the incorrect spawnpoint being used. Added cheat codes to main menu New slide in for main menu Adjusted turn speed of arcane missile. Still playing with it Weapon drops are now weighted to NOT give you the same weapon, making it slightly harder to get high tier weapons You now lose one grade of weapon power when dying. You still drop any other grades you had (So if you have grade 3, you only drop two powerups) Fixed the bouncy scale of the player weapon indicator Increased dodge duration and speed Added art for upgrading weapons Applied a fix for shooting when facing a different direction. Should be more accurate now. If only one enemy remains, it now gets a new attack that targets the player, so you won't ever have the last enemy looking dumb and shooting a corner. Massively adjusted enemy hit boxes, they should all be hittable now with all weapons Adjusted trigger zone for L2R3 Sword summon attacks now have a drop shadow L2R6W1 book enemies swapped with swords Added a muzzle flash for the player (Also a unity bug exists here which made it A LOT harder) Player respawn should now not destroy long lasers Enemy lasers should now fade out nicer All dolls that target the player should be coloured correctly now Disabled score popups from pickups on players position Steal Spell now does more damage and fires bullets faster Steal Spell now has a max number of bullets, destroying extras. This prevents too much damage and prevents heavy lag when 200+ bullets are overlapping. Added new tool tips All level ends now have a 5 seconds "collect stuff" phase before going to end level screen Corrected a bad optimization zone in the Cathedral. Rocks no longer drop pickups Library level boss laser is now slower Main menu Magic ring adjusted Player movement now pushes the UI around, making it feel juicier
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