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Hello Battletech fans! We wanted to tell you about a different kind of Mech game, also published by Paradox Interactive! Have a look at this trailer! [previewyoutube=TcJoUc7NaTo;full][/previewyoutube] Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the battlefield to watch them destroy your enemies. Mechabellum just left Early Access and is available to play in the 1.0 version now! We hope youll give it a shot! https://store.steampowered.com/app/669330/Mechabellum/ See you on the battlefield!
Thank you for playing BATTLETECH! Release 1.9.1 is now available on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: a fix for crash-on-exit, a fix for the debug console, improved error handling, updates to the mod support readme, several mod support fixes, and a small number of visual map fixes. Release 1.9.1 Notes, 02/25/2020 Fixes
Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: mod support, UI, and visual effects. The previously released LBX2 ammo fix has been replicated across all platforms. Release 1.8.1 Notes, 12/10/2019 UI
Today's Deal: Save 66% on BATTLETECH!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends December 3 at 10AM Pacific Time
Thank you for playing BATTLETECH! Release 1.8 is now available! This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. We have also released the Heavy Metal paid expansion. Both 1.8 and Heavy Metal have French, German, and Russian localizations.
[previewyoutube=282NFD5CIFs;full][/previewyoutube] Crush the battlefield with 470 tons of heavy metal mayhem. BATTLETECH: Heavy Metal expansion, coming November 21'st! Get it with the Season Pass: https://pdxint.at/33MM6X8
Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics. We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches. Release 1.7 Notes, 9/10/2019 From the Community
Welcome to BATTLETECH 1.6! This release contains a number of content additions, quality of life improvements, and optimizations, as well as some cool new features. We have also released the Urban Warfare paid expansion. Both 1.6 and Urban Warfare have French, German, and Russian localizations.
1.6 HIGHLIGHTS: Missed shots w/collateral damage, a free new encounter type, expanded star map, career mode improvements, and more See details in the New Free Features & Content section below.
BATTLETECH: Urban Warfare expansion now available: Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, two new BattleMechs, new enemy units, a new Attack and Defend encounter type, and more flashpoints make the urban sprawl a whole new battlefield.
Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Urban Warfare, Flashpoint, and coming this winter, Heavy Metal)!
BATTLETECH update 1.6 and the Urban Warfare paid expansion are available now for Steam, GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. Note for Paradox Plaza users: After purchase of the Urban Warfare expansion, you will need to be logged in within the game in order to see Urban Warfare content.
Where to find your new Urban Warfare paid expansion content: Our new urban environments can be easily found using the star map biome filter noted below. The Raven BattleMech, along with its electronic warfare suite of components can be found in the Prototype flashpoint, which is the first flashpoint available during Career Mode or after the Restoration campaign. The Javelin BattleMech will appear in enemy lances throughout the game and its partial salvage can be found in some stores. Contracts for our new Attack and Defend encounter type can be found throughout the game.
We hope you enjoy our latest BATTLETECH releases!
-- HBS
IMPORTANT: Additional note for players who mod various game files Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Don't miss your chance to secure your spot at PDXCON this year at 20% OFF! The discount will end on the 31st of May so if you already know that you're joining us the time to act is now!
Read all about it and purchase your tickets here: https://pdxcon.paradoxplaza.com/
Tickets for PDXCON are now available! Join us for a weekend in Berlin, filled with games, people and all things Paradox.
Read more and get your tickets here: https://pdxint.at/pdxcontickets
Gear up for a night on the town: BATTLETECH: Urban Warfare releases on June 4th! Watch the trailer:
https://youtu.be/SOl1CvdcOew
Pre-Order now: https://pdxint.at/2viIOvW
PDXCON2019 is coming and we couldnt be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but weve got a secret to tell you
If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news well be sending out because tickets will sell out.
Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption. For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder at: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/ Please enjoy our latest BATTLETECH update! -- HBS IMPORTANT: As an ongoing note for players who mod various game files modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly. If you experience further issues please contact Customer Support at: https://support.paradoxplaza.com Highlights
Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games. A few things to note about localization:
We're thrilled to let you know that BATTLETECHs much-anticipated first expansion, Flashpoint, is NOW AVAILABLE!
BATTLETECH: Flashpoint adds new gameplay, depth, and over 30 hours of new content to the mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.
Flashpoint launch trailer:
https://www.youtube.com/watch?v=Cb4WLNxFk68
Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. In addition to narrative twists and turns, some Flashpoint stories include consecutive deployments in which players cant repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.
Beyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.
Alongside Flashpoint, the game also received a free update today, adding a slew of new content to expand the base game. Update 1.3 features an all new Career Mode, which challenges players to begin the game with the Argo in a random system where they will attempt to survive and thrive without the big payout from story missions. Update 1.3 also features revamped MechWarrior-abilities based on fan feedback, a revision of the reputation system that lets the player really feel the effects of their actions, new events with cameos from legendary MechWarriors, new Mercenary contracts (with pirates!), and more. For all the details on the added content, please see the full 1.3 update notes HERE
Learn more and get Flashpoint now!
https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181127_ste_rel
Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations. 1.3 HIGHLIGHTS: Career Mode, Revision to MechWarrior Abilities, Revisions to Reputation, Revision to Stores See details in the New Free Features & Content section below. BATTLETECH: Flashpoint expansion now available: Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission short stories) to BATTLETECH, this paid expansion comes complete with three new Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions! Localized Beta versions of the game: Localization is officially in Beta on Steam and GOG for all OS versions! Select the public_beta_localization branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on the PDX Forum. Habe Spa! ! S'amuser! Localization known issues:
Start your engines and grasp your hatchets as we're thrilled to tell you that BATTLETECH - Flashpoint will arrive to Mechwarriors all over on November 27th!
Pre-order TODAY!
https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181018_ste_pre
If that's not enough with got a brand new video for you in which Mitch gives you four pretty compelling reasons not to miss it!
https://www.youtube.com/watch?v=bSc5GWIRHBU
We know you have been waiting...
Get ready for the BATTLETECH Flashpoint Gameplay Reveal Stream!
Tune in to twitch.tv/paradoxinteractive on Thursday, 18:00 CEST / 9AM PT and get your glimpse of the first expansion for BATTLETECH!
Welcome to BATTLETECH 1.2.1! This release contains a hotfix for various issues related to lances with custom ‘Mechs. Separately, the Linux version is also now available as a Beta!
Welcome to BATTLETECH 1.2! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released an overhaul of MechWarrior special abilities to Beta (see details below), and have updates on Linux and Localized versions of the game. HIGHLIGHTS: Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures.See further details below. Linux update: The team is still actively working on our Linux release. We hit a snafu with playback of audio (as in, “There’s no sound in the game”) but we’ve gotten support from an external party and appear to be back on track. We expect the Linux version to be available in Beta within the next few weeks. Localized versions of the game: Players looking for BATTLETECH in French, German, and Russian still have a wait ahead of them. Our localization testing team recently discovered a bug that was preventing our translators from seeing a large quantity of content waiting to be translated. The issue has been fixed and localization is back on track. Unfortunately, release will be delayed for another couple of months. We apologize to our Kickstarter Backers and to others waiting to play the game in Linux or their native language and we’re doing our best to get this work done as soon as possible. More details regarding localization can be found in this BATTLETECH Community thread: https://forum.paradoxplaza.com/forum/index.php?threads/in-depth-localization-update.1116568/ MechWarrior Abilities Beta: We're also excited to share a big revision to MechWarrior abilities, now released in Beta form. Before putting these live, we wanted to give interested players the opportunity to try these ability revisions and share their thoughts. Thus, we are releasing this work on a separate "public_preview" beta for dedicated testing. This beta is identical to the live state of 1.2, except for the abilities revision. We'll be reviewing beta feedback on these abilities in weeks following and expect to push this revision to live in our next big release, Update 1.3. Please read BATTLETECH Lead Designer Kiva McGinn’s Dev Diary post describing the new abilities: https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-1-mechwarrior-ability-revision.1116566/ Note: Players switching to the public_preview beta will have all of their MechWarriors XP refunded, since the new abilities change each skill’s progress fairly significantly. This free re-spec will also be offered to players on the live branch when it’s officially released. It is highly recommended that you make a backup of your save games folder, as you will not be able to use a save game file from the new version in the case that you roll back to the live 1.2. This is especially important if you are in the middle of an iron man playthrough. Please enjoy BATTLETECH 1.2, and also consider jumping in to the "public_preview" branch to give the MechWarrior abilities revision a spin! -- HBS IMPORTANT: If you experience any issues after updating, or see a popup regarding a missing executable...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it: [olist]
High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory Encounter. The first-ever BATTLETECH expansion FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints. Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions. https://youtu.be/ELKyrmDlTd4 Key Features: Flashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses. New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional. New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops. New Encounter - In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail! “Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BATTLETECH fans will really enjoy,” added Jordan Weisman, CEO and Creator of BattleTech. Read all about Flashpoint RIGHT HERE:
Last month we talked about what's next for BATTLETECH, and outlined some key items we were working on for our first larger free Update to the game. Well - we've just released that Update 1.1.0! This Update is all about giving you more ways to customize your experience, as well as reacting to common pieces of feedback that we've heard from you about the game. It also includes a healthy dose of optimizations and general bugfixes across all areas of BATTLETECH. We're pleased to report that most of the items we mentioned last month made it into this 1.1.0 release. One thing that didn't is the "Tutorial Skip" feature, but that's still on the roadmap for our next Update. Many more things DID make it in beyond what we mentioned last month, though, like ultrawide monitor support and some additional quality-of-life improvements. The full release notes are below. The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization, and localized versions of the game (German, French, and Russian) will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them. Thank you for your support and please enjoy BATTLETECH 1.1! -- HBS IMPORTANT: If you experience any issues after updating, or see a popup like this one when trying to run the game - this is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it: [OLIST]
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