






From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.

COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT
Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.MANAGE YOUR MERCENARY COMPANY
Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.TAKE PART IN A DESPERATE CIVIL WAR
Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.CUSTOMIZE YOUR 'MECHS
Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.PVP MULTIPLAYER & SKIRMISH MODE
Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
Hello Battletech fans!
We wanted to tell you about a different kind of Mech game, also published by Paradox Interactive! Have a look at this trailer!
Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the battlefield to watch them destroy your enemies.
Mechabellum just left Early Access and is available to play in the 1.0 version now! We hope youll give it a shot!
https://store.steampowered.com/app/669330/Mechabellum/
See you on the battlefield!
Thank you for playing BATTLETECH! Release 1.9.1 is now available on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: a fix for crash-on-exit, a fix for the debug console, improved error handling, updates to the mod support readme, several mod support fixes, and a small number of visual map fixes.
Release 1.9.1 Notes, 02/25/2020
Fixes
- Fixed an issue where under certain circumstances the game did not exit cleanly after saving
- Fixed an instance of a visible debug string showing in place of a percentage value in the After Action Report and during some events
- The mod support readme has been updated:
[list] - WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods
- LIN: /home/user_name/MyGames/BattleTech/mods
- OSX: /Users/user_name/MyGames/BattleTech/mods
- HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/
Roll Back
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
LIVE - BATTLETECH 1.9 Update Release Notes
Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. The main areas of improvement are: Mech and vehicle variants, gameplay options, Convoy AI, and mod support.Release 1.9 Notes, 2/20/2020
Mech Variants
- Trebuchet TBT-7K
- Grand Dragon DRG-1G
- Warhammer WHM-7A
- Marauder MAD-2R
- Marauder MAD-3D
- Zeus ZEU-5T
- Zeus ZEU-6T
- BattleMaster BLR-1GB
- BattleMaster BLR-1S
- Crab CRB-27b
- Cyclops CP-10-HQ
- Javelin JVN-10A
- Raven RVN-3X
- Cataphract CTF-0X
- Phoenix Hawk PXH-1b
- Rifleman RFL-4D
Vehicle Variants
- Striker Narc
- Scorpion Mk.II
- Schrek Snub PPC Carrier
- Galleon TAG
- Demolisher LBX
- Inferno Carrier
- Arvakr APC
- Alsvin APC
Gameplay Options
- Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs
- Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass
- Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors
Mod Support
- The mod installation folder is now configurable
- The ModLoader is now patchable
- Added more Dynamic Enumerations
- Added more logging and error reporting
- DLC checks have been added to ModDef
- The ModLoader is now easier to use
- Fixed many other mod support related bugs
- Added several mod support quality of life improvements
Convoy AI
- Fixed some long-range and short-range pathfinding issues
- Escort vehicles can now move through the players Mechs and each other
- Killing the entire OpFor now auto-completes escort missions
Other
- A new ammo tab is now in stores and the Mech Bay
- Half-ton machine gun ammo is now available
- +/++ variants of machine guns are now available
- Fixed an issue that prevented some players from being able to delete their GOG saves
Known Issues (to be fixed asap)
- The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations
- Under certain circumstances the game does not exit cleanly after saving
Roll Back
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: mod support, UI, and visual effects. The previously released LBX2 ammo fix has been replicated across all platforms.
Release 1.8.1 Notes, 12/10/2019
UI
- Fixed an issue where the weapon hover panel didnt update COIL damage and heat correctly
- Fixed an issue where Thumper heat did not preview correctly
- FIxed an issue that caused a black screen to occur when loading a save after going bankrupt
- Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session
- Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file
- The Mechwarrior Info Panel no longer caps at displaying three as the maximum number of injuries
- Rubble is now consistently applied when destroying buildings on urban maps
- Missile trail visual effects have been restored
- Fixed an issue where asset bundles were failing to load
- Fixed an issue with the Mod loader merging .csv files
- The overlay for save states made with mods is now present when mods are disabled or deleted
- Fixed an issue with loading external assets
- Fixed load ordering for DynamicEnum data
- Mods that fail to load now show up in the mod list screen
- Removed mods no longer show up as loaded on the mod list screen
- Mod dependencies are now multilayer aware
- Mod loader logging is now on by default
- Note the updates to the mod support readme:
[list] - WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods
- LIN: /home/user_name/MyGames/BattleTech/mods
- OSX: /Users/user_name/MyGames/BattleTech/mods
- HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/
Other
- Fixed an issue with Unity pathing related to Apple Notarization
- Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no Mechs within its range
- Fixed a problem that prevented players from registering a new Paradox account
- Removing a mod does not remove its entries from the MDD, players can delete the cache file manually
It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Today's Deal: Save 66% on BATTLETECH!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends December 3 at 10AM Pacific Time
Thank you for playing BATTLETECH! Release 1.8 is now available! This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. We have also released the Heavy Metal paid expansion. Both 1.8 and Heavy Metal have French, German, and Russian localizations.
Release 1.8 Notes, 11/21/2019
1.8 HIGHLIGHTS: 2 free classic BattleMechs: Marauder and Warhammer, mod support, over 40 new contracts, 2 new maps, new events, performance optimizations, and more See details in the New Free Features & Content section below.BATTLETECH: Heavy Metal expansion now available: Heavy Metal contains 7 classic BattleMechs, 1 brand new HBS Original BattleMech, 8 new weapon systems, and a new linked Flashpoint campaign that brings you face-to-face with two legendary characters from BattleTech lore!
Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Flashpoint, Urban Warfare, and Heavy Metal)!

BATTLETECH update 1.8 and the Heavy Metal paid expansion are available now for Steam, GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. Note for Paradox Plaza users: After purchase of the Heavy Metal expansion, you will need to be logged in within the game in order to see Heavy Metal content.
Where to find your new Heavy Metal paid expansion content: All new Mechs have been added to the general pool for spawning enemy lances, and all of them can be found in the stores of planets controlled by different factions. New weapon systems can be reliably found in various stores using our new star map filters (see below). Please note: new weapons systems are not available in skirmish mode (including multiplayer). As an added bonus, starting a new Career Mode will prompt you with an offer from your MechTech Yang to give you a new Heavy Metal Mech and some weapons that fell off the back of a freighter. A different batch of items will be available every time you start a new career.
We hope you enjoy our latest BATTLETECH releases!
-- HBS
IMPORTANT: Additional note for players who mod various game files Guess what? Modding is now officially supported! What does that mean (other than this repeated release note warning can finally go away)? See details in the New Free Features & Content section below.
New Free Features & Content
- Classic BattleMechs
[list] - MARAUDER (75 Tons) - perhaps the most iconic 'Mech in BattleTech, known for its ability to hang back and snipe from a distance. Its Lance Command Module decreases the damage taken by it and its allies and gives a boost to Called Shots.
- WARHAMMER (70 Tons) - known for dealing devastating particle cannon strikes, it exists to destroy other 'Mechs quickly and efficiently. Its Optimized Capacitor Feeds increase the damage of all equipped Energy weapons.
[list]
For more information, see the Readme document located within the Battletech files on your computer at the following locations:
- Forums: https://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/
- WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods
- LIN: /home/user_name/MyGames/BattleTech/mods
- OSX: /Users/user_name/MyGames/BattleTech/mods
- New Maps - Two new maps bring even more variety to your contracts: Jumbled Karst (an iconic rock formation set between two valleys), and Boulder Field (rolling hills and rocks dot this battle scarred landscape)
- New contracts - Over 40 new contracts, including new recurring allied and enemy NPCs, and new contract variants that mix up the missions youve seen in new and unexpected ways. Battle a dangerous solo mercenary, train a group of overly enthusiastic rookies, and serve as the personal bodyguard of an arrogant noble.
- New Events - Weve added a slew of new mercenary travel Events to enhance your mercenary life.
- New Star Map Weapon Store Filters - Weve added a new filter dropdown to the star map that lets you view planetary industry by type and a tooltip that tells you what you can find in each star system.
- Rebalanced Stores & LosTech - Weve completely overhauled how weapons and equipment appear in our stores. Finding items is now more straightforward. Weve also given LosTech items a boost in power to fit their legendary status.
- New Mech Viewer - Get a close-up, rotatable view of your Mech and customize its paint pattern directly in the Mech Lab!
- New Merc Company Crests - Scads of new emblems to choose from for your mercenary company, drawn from notable factions throughout the Inner Sphere. Roleplay your heart out!
- New Mech Variants
[list] - Locust LCT-1E - The 1E Locust packs only Lasers for its armament, for better overall damage without the risk of ammo explosions. It runs quite a bit hotter than other variants, though, so it works best with hit-and-run attacks.
- Spider SDR-5K - The 5K Spider variant keeps the extreme maneuverability of its more common 5V cousin but adds some Machine Gun weaponry for close-in work. It's still got very little armor, so it works best as a scout and spotter.
Bug Fixes & Improvements
Combat Improvements- UI performance cost reduction
- Fixed an issue where the game did not enter turn-based mode as expected when hostiles dropped in during Battle+ contracts
- Target Acquisition contract type balanced to be a less punishing and more dynamic experience
- Many small map polish fixes - floating props, disappearing signs, assets clipping into each other, etc.
- Fixed an issue which caused windmills to stop spinning when any one of them was destroyed
- Fixed and clarified invert mouse axis options
- New targeting treatments for area of effect weapons
- Evasion Pip coloring for COIL beam charging
- New flashing elements to highlight the Assassins ability to ignore evasion
- New combat 'Mark' to show targets hit by NARC, TAG, and other abilities
- Mini-Campaign Flashpoint elements have a unique look and color to distinguish them
- Improved Combat UI performance
- Memory use optimizations
- Fixed an issue where Gauss Cannon was displayed as AC/10 on both Blackjack's arms
- Fixed an issue which caused weapon VFX to stop/impact before hitting the target
- Small amounts of text remain untranslated
- Rubble effects on Urban Maps may disappear, restarting the game resolves the issue
- Entering bankruptcy causes problems with starting a new career or campaign in the same session, restarting the game resolves the issue
- Thumper heat is not correctly previewed
- Coil Beam heat and damage does not update in the weapon panel from the previous turn until you move your Mech
- When mods have been enabled and then disabled or deleted, the overlay for save states is missing
- Depending on the mod, a debug string may appear in the mod status window
- Players using mods can run a skirmish match against players without mods installed
- The revert button works on its first use; after that you may need to relaunch to revert mods
- Boulder and Jumbled Karst moods display the wrong names in skirmish when mods are installed
- Mods that contain other mods do not show up as bundled with their dependencies
Roll Back
It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Crush the battlefield with 470 tons of heavy metal mayhem. BATTLETECH: Heavy Metal expansion, coming November 21'st! Get it with the Season Pass: https://pdxint.at/33MM6X8
Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics. We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches.
Release 1.7 Notes, 9/10/2019
From the Community
- Fixed a formatting problem with the json for the PNT-9R
- Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances
- Fixed an issue where the Double Agent Flashpoint awarded the wrong faction reputation
- The Packrat now moves as a light wheeled vehicle
- Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited
- Several libraries for Ubuntu Linux users are now installed along with the game by default
- Improved AIs ability to avoid a potential ECM exploit
- ECM carriers will now work harder at keeping their allies cloaked
- Further pathing fixes for several missions where the AI could become stuck
- Updated lance role tags for a number of Mechs (such as tank, sniper, scout, etc.)
- Particle system optimization
- UI rendering optimization
- Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.
- Fixed a bug where an event may reference a random star system rather than the currently orbited one
- Re-balanced the Attack/Defend encounter type
- Fixed many small grammar and translation errors
- Improvements to missile trajectories
- Balance adjustments to the Kamea story campaign:
[list] - Lowered mechwarrior hiring cost
- Increased payout in c-bills for contracts
- Increased base salvage for contracts
- Increased the frequency of non-weapon rare items in salvage
- Increased the starting cbills from 980k to 1000k
- Increased the starting morale from 25 to 28
- Increased MechWarrior XP per mission from 400 to 500
- Updated difficulty settings to match new defaults
Known Issues
- Small amounts of text remain untranslated
- The game does not always enter turn-based mode when hostiles drop in
Roll Back
It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Welcome to BATTLETECH 1.6! This release contains a number of content additions, quality of life improvements, and optimizations, as well as some cool new features. We have also released the Urban Warfare paid expansion. Both 1.6 and Urban Warfare have French, German, and Russian localizations.
1.6 HIGHLIGHTS: Missed shots w/collateral damage, a free new encounter type, expanded star map, career mode improvements, and more See details in the New Free Features & Content section below.
BATTLETECH: Urban Warfare expansion now available: Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, two new BattleMechs, new enemy units, a new Attack and Defend encounter type, and more flashpoints make the urban sprawl a whole new battlefield.
Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Urban Warfare, Flashpoint, and coming this winter, Heavy Metal)!
BATTLETECH update 1.6 and the Urban Warfare paid expansion are available now for Steam , GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. Note for Paradox Plaza users: After purchase of the Urban Warfare expansion, you will need to be logged in within the game in order to see Urban Warfare content.
Where to find your new Urban Warfare paid expansion content: Our new urban environments can be easily found using the star map biome filter noted below. The Raven BattleMech, along with its electronic warfare suite of components can be found in the Prototype flashpoint, which is the first flashpoint available during Career Mode or after the Restoration campaign. The Javelin BattleMech will appear in enemy lances throughout the game and its partial salvage can be found in some stores. Contracts for our new Attack and Defend encounter type can be found throughout the game.
We hope you enjoy our latest BATTLETECH releases!
-- HBS
IMPORTANT: Additional note for players who mod various game files Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
New Free Features & Content
Star Map Upgrade - We've added 50 new systems to the Star Map, expanding it toward the more populated areas of the Inner Sphere. The Star Map also now features the ability to filter by biome and difficulty, and will indicate which systems you've already visited. Navigating the periphery has never been easier!
Battle+ Encounter Type - Weve updated our Battle encounter to bring more variety and fun to the battlefield! Battle+ includes a bunch of surprises including optional secondary objectives, and allies for friendly and enemy teams.
Stray Shots and Collateral Damage - The battlefield is more dangerous than ever! Stray shots now have the chance to hit nearby buildings - and you wont want one of your units standing on one when it collapses. In addition, stray shots have the chance to hit nearby enemies in the line of fire. This is true for the opposing force too, so watch your spacing. Note that this feature is not available in multiplayer.
More Mech Variants
- UrbanMech UM-R60L - The same walking trashcan, sporting an AC20.
- UrbanMech UM-R90 - The 'Suburban Mech', a more energy-efficient war machine.
- Banshee BNC-3S - Slower, but packing far more guns of varying ranges.
- Catapult CPLT-C4 - Sporting dual LRM-20s to make it rain (death).
- Vindicator VND-1AA - Half the armor, twice the speed.
- BlackJack BJ-1DB - The Large Lasers on this variant can keep firing all day.
- Hatchetman HCT-3X (For owners of the Flashpoint expansion only) - Featuring SRMs, lasers, and Machine Guns to shred opponents at close range.
New Events and Event Chains - More free events have been added to the game, including events that lead to other events. Now your decisions have short-term and long-term consequences.
Career Mode
- Added the option to start your career with a randomized roster of Mechs (defaults to ON)
- Individual difficulty settings now modifies your career score.
- More missions per star system
UI
- Objective regions or avoidance zones are now color-coded with added call-out labels
- Secondary objectives are smaller to better distinguish from primary objectives
- Added team heraldry to unit call-outs
- Added team heraldry to targeting HUD
- Status floaties adjusted for less flag overlap
- Team-specific turn indicator shows above combat HUD so you know who you are waiting on
Bugfixes & Improvements
Over 1000 bugfixes and minor improvements! Here are a few examples from issues called out by the BT community...- Dramatically reduced the Black Market price penalty for making pirates an enemy
- Contracts now display a more accurate difficulty rating
- A variety of Event bug fixes to remove Typos, Error Messages, and unfulfilled Rewards
- Fixed an issue in which combat saves reset Coolant Vent cool down time
- Company morale now affects whether certain MechWarriors can be hired
- Added more biome variety in procedural missions
- Fixed an issue with the Financial Expenditure Level changing unexpectedly and/or not respecting players selections
- Fixed an issue in which stores might occasionally display negatives costs of items
- Fixed Assassinate contracts that were not auto-completed after the user destroyed all enemy units
- Fixed some data loss issues for 'Mechs in the Mechbay
- Fixed an issue that caused a random 'Mech to disappear in the Mechbay
- Fixed an issue in which a readied Mech in the MechBay would overwrite an existing 'Mech if the latter was moved manually to a different slot
- Fixed Battlemaster BLR-1G's and Trebuchet TBT-5N's left arm hardpoints that caused weapon overlap issues
- Fixed an issue in which negotiated pay and salvage levels for travel contracts would irrevocably reset upon arrival at the destination
- Fixed achievement unlocking issues and descriptions that didn't match career mode scoring
Known Issues (to be fixed asap)
- Localization: A small amount of localized text has extraneous formatting. This does not affect readability.
- Localization: A small amount of new text is not localized.
- Some buildings (<1%) cannot be destroyed (Urban Warfare expansion only).
- In the Difficulty settings, the Restore Defaults button does not work correctly and saves changes instead.
- We believe we have a temporary fix for the AkSoundEngine.dll crash that some players have reported but we cannot reproduce this crash internally or through any of our external test groups. Thus, we are leaving it on the Known Issues list until we hear back from the community. A permanent and more robust fix is being investigated for an upcoming release.
Roll Back
It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/foru...rollback-to-a-previous-patch-version.1112335/
Don't miss your chance to secure your spot at PDXCON this year at 20% OFF! The discount will end on the 31st of May so if you already know that you're joining us the time to act is now!
Read all about it and purchase your tickets here: https://pdxcon.paradoxplaza.com/
Tickets for PDXCON are now available! Join us for a weekend in Berlin, filled with games, people and all things Paradox.
Read more and get your tickets here: https://pdxint.at/pdxcontickets
Gear up for a night on the town: BATTLETECH: Urban Warfare releases on June 4th! Watch the trailer:
https://youtu.be/SOl1CvdcOew
Pre-Order now: https://pdxint.at/2viIOvW
PDXCON2019 is coming and we couldnt be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but weve got a secret to tell you
If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news well be sending out because tickets will sell out.
Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption.
For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder at: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/
Please enjoy our latest BATTLETECH update!
-- HBS
IMPORTANT: As an ongoing note for players who mod various game files modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
If you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Highlights
- File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
- Mac users should now be unblocked if their volume of save files becomes large.
- We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.
Bugfixes
- Fixed an issue where the user could become stuck if none of the users remaining Mechs were operational or all of the users MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
- Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
- Unit Flags are now properly deleted on unit destruction.
- Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
- Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
- COMMUNITY REPORTED: LRM variants stability damage has been corrected.
- COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
- COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
- COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
- COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
- COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
- COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
- COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
- COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
- COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
- Destroyed enemy units no longer become targetable after loading a combat save.
- The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
- Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
- Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
- Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
- Vehicle nameplates no longer remain visible if destroyed with a single attack.
- Fixed two issues that might cause a softlock to occur during the story campaign.
- Many issues relating to the Big Steel Claw have been resolved.
- An event involving antivirals now works properly.
- Numerous localization issues have been cleaned up or resolved.
Known Issues
- An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
- On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
- Custom Mechwarrior callsigns and Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
Roll Back
It is possible to change to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.
A few things to note about localization:
- If you switch to a different language and it isnt showing up on screen, back out to the main menu so that the language pack can refresh.
- There is no noun declension in procedurally generated contracts.
- BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.
We hope you enjoy our latest BATTLETECH update!
-- HBS
IMPORTANT: Additional note for players who mod various game files Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Highlights
- Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! Weve implemented an increased number of translations, and improved translation accuracy.
- UI improvements - Weve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.
Improvements
- Fixed the splash screen delay that some users experienced and reported.
- Some conversation and narrative text was updated for clarity.
- Updated tree placement around hexes so that players can navigate to forest positions more easily.
- The player is now notified about reputation requirements for events.
Bugfixes
- Fixed an issue with video settings not saving in fullscreen or windowed modes.
- Player Mechs are no longer submerged in deep water.
- Fixed store issues that prevented some players from selling items in Ironman career mode.
- Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
- Corrected an issue that could cause the wrong follow-up event to trigger after completing
- Operation: Flattened Earth.
- Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
- Fixed issues with enemy Mechs getting stuck in geometry when spawning outside the map in some combat missions.
- Fixed an audio issue with turret generator destruction in Target Acquisition missions.
- Spore Cloud debuff icon is now present in the jungle biome.
- Dropships that fly in at the end of the Steel Beast flashpoint land correctly and no longer float above the map.
- Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
- Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
- Fixed UI issues with reputation icons and tooltips.
Known Issues
- On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
- Custom Mechwarrior callsigns and Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
- A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking Continue will clear the notification, and the match can be finished.
We're thrilled to let you know that BATTLETECHs much-anticipated first expansion, Flashpoint, is NOW AVAILABLE!
BATTLETECH: Flashpoint adds new gameplay, depth, and over 30 hours of new content to the mercenary experience. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.
Flashpoint launch trailer:
https://www.youtube.com/watch?v=Cb4WLNxFk68
Flashpoints embroil players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. In addition to narrative twists and turns, some Flashpoint stories include consecutive deployments in which players cant repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.
Beyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.
Alongside Flashpoint, the game also received a free update today, adding a slew of new content to expand the base game. Update 1.3 features an all new Career Mode, which challenges players to begin the game with the Argo in a random system where they will attempt to survive and thrive without the big payout from story missions. Update 1.3 also features revamped MechWarrior-abilities based on fan feedback, a revision of the reputation system that lets the player really feel the effects of their actions, new events with cameos from legendary MechWarriors, new Mercenary contracts (with pirates!), and more. For all the details on the added content, please see the full 1.3 update notes HERE
Learn more and get Flashpoint now!
https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181127_ste_rel
Welcome to BATTLETECH 1.3! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released the Flashpoint paid expansion and the Beta version of French, German, and Russian localizations.
1.3 HIGHLIGHTS: Career Mode, Revision to MechWarrior Abilities, Revisions to Reputation, Revision to Stores See details in the New Free Features & Content section below.
BATTLETECH: Flashpoint expansion now available: Beyond adding over 30 hours of exciting Flashpoints (branching, multi-mission short stories) to BATTLETECH, this paid expansion comes complete with three new Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Purchase the Season Pass to get a deal on Flashpoint plus the next two expansions!
Localized Beta versions of the game: Localization is officially in Beta on Steam and GOG for all OS versions! Select the public_beta_localization branch to opt-in, then select German, Russian, or French in the in-game Settings menu. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. We also look forward to hearing your feedback on the PDX Forum . Habe Spa! ! S'amuser!
Localization known issues:
- If you switch to a different language and it isnt showing up on screen, you may need to back out to the main menu so that the language pack can refresh.
- Subtitles may play quite fast in cinematics.
- Some text in labels, Career Mode, Flashpoints, and multiplayer may appear unlocalized.
- There may be some minor cosmetic issues with text formatting.
- The test language we used to develop our localization system is visible in the settings menu. It is strongly advised that you do not play the game with this enabled.
- There is no noun declension in procedurally generated contracts.
Linux known issues:
- The game must have write access to the installation directory. If you get infinite loading screens on launch or when starting a new game make sure the directory is writable: sudo chmod -R 777 BattleTech_Data
- Non-English Linux systems may experience infinite loading screens. Please opt-in to the Localized Beta (below) or use the launch option work-around: LC_ALL=C
-- HBS
IMPORTANT: Additional note for players who mod various game files Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
New Free Features & Content
All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to lose this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)
Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking and then revising Bulwark and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! Weve been working on it ever since and weve released the revised abilities in 1.3. You can read the complete details in this forum post . The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.
Revisions to the Reputation System - Weve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies.
Faction stores - In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.
Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where youll find some equipment that fell off a transport
New Events, including cameos from two Legendary MechWarriors (these were part of our social sharing Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)
New mercenary contracts - now you can take jobs from Pirates!
New inventory items - including rare LosTech from before the fall of the Star League!
New Achievements - 19 new mercenary and story achievements have been added to the campaign and career modes!
Improvements
- Increased the number of possible encounter types on existing maps for more variety.
- Star Map updates for new Stores and the Black Market
- New space travel animations added
- New camera angles added in group conversations
- Players can now move 'Mechs from one Mech Bay slot to another. Organize away!
UI
- Many added, updated, and fixed Tooltips
- Priority items now remain visible on the salvage list after confirming their selection
- Fixed the broken Settings toggle for auto-selecting units outside of combat
- Fixed an issue which would cause the portrait and description on the Arrived at Destination popup message to occasionally be cut off
- Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
- Removed Reputation status icons for Locals (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
- Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching patterns too rapidly
- Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
- Made the Settings Menu able to be dismissed using the ESC key
- Fixed the Morale tooltip to not always show '0' value for the Current Morale
- Fixed an issue which caused the background behind the Leopard to change when navigating between screens
- Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
- Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
- Items in 'Store' and 'Storage' menus are now sorted more by types
- Various small UI and messaging improvements
Accounts
- Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)
Bugfixes
- Fixed multiple spawn spots on maps where Mechs would get stuck
- Collision improvements to existing maps
- Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy Mech in the campaign tutorial
- Fixed an exploit where the player can perform Called Shot on Mechs that are not knocked down by using the keyboard
- Fixed an issue in Character Creation which caused the last screen of 'Your Background' to be missing its background image after returning from the 'Your Appearance' tab
- Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
- Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
- Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech-lighting-graphical-issues.1116636/
- Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
- Fixed a save/load issue which caused overheated Mechs to appear in their shutdown pose after loading a combat save
- Fixed a save/load issue which caused increased map lightning in particular biomes after loading a combat save
- Various small graphical bug fixes on existing maps
- Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
- VFX improvements on some weapons!
- Fixed an issue in the Mech Bay which could cause Filters to be reverted to the default state after deleting a custom 'Mech
- Collision and pathing improvements to certain maps
- Improvements to beacons and objective communication
- Many additional small improvements and bug fixes
Known Issues (to be hotfixed asap)
- Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
- Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
- Skirmish Mech Bay - Deleting any customized 'Mech causes a 'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on re-launch of the game.
Start your engines and grasp your hatchets as we're thrilled to tell you that BATTLETECH - Flashpoint will arrive to Mechwarriors all over on November 27th!
Pre-order TODAY!https://store.steampowered.com/app/911930/BATTLETECH_Flashpoint/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20181018_ste_pre
If that's not enough with got a brand new video for you in which Mitch gives you four pretty compelling reasons not to miss it!
https://www.youtube.com/watch?v=bSc5GWIRHBU
We know you have been waiting...
Get ready for the BATTLETECH Flashpoint Gameplay Reveal Stream!
Tune in to twitch.tv/paradoxinteractive on Thursday, 18:00 CEST / 9AM PT and get your glimpse of the first expansion for BATTLETECH!
Welcome to BATTLETECH 1.2.1! This release contains a hotfix for various issues related to lances with custom ‘Mechs. Separately, the Linux version is also now available as a Beta!
Live Update 1.2.1
Issues surrounding custom ‘Mechs should be resolved. Specifically, if you had created a custom Mech or a lance including a custom ‘Mech in Skirmish, there were several issues with loading into the Skirmish lobby list, editing a custom lance, or changing custom ‘Mech names, these issues should all be resolved with this update.Linux Beta
The Linux version of BATTLETECH is now available in Beta on Steam only! When it goes live, it will release on all supported distribution platforms. If you are a Linux Steam user interested in participating in this Beta, you can opt-in to the "public_beta_linux" branch on Steam. It contains the Linux platform and a number of small bugfixes.Warning: If you are moving from Win/Mac games in progress to the Linux Beta, we advise that you back up your save games. You should also not expect to be able to move a saved game back from the Linux Beta to the current live Win/Mac version. However, when the Linux version goes live, a saved game created in the Beta should be forward compatible.
Multiplayer Warning: Both Beta and Live version players will be able to see each other in multiplayer lobbies. If Beta and non-Beta players try to join each other’s games, they will get a version mismatch error. BATTLETECH only supports multiplayer games between players using the same version of the game.
Linux Known Issues
- Typed characters are being doubled when naming a 'Mech or a Lance.
- Some menus may be extra light or extra dark depending on the system’s set screen resolution.
- Hyperlinks are not functional on SteamOS.
- Logging into a Paradox account always ends in a failure on the first attempt on SteamOS.
- Multiplayer on SteamOS has intermittent connection issues (better as host than joiner).
- Refreshing the save game list can sometimes hang on the main menu. Restarting the game should fix the issue.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
Welcome to BATTLETECH 1.2! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released an overhaul of MechWarrior special abilities to Beta (see details below), and have updates on Linux and Localized versions of the game.
HIGHLIGHTS: Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures.See further details below.
Linux update: The team is still actively working on our Linux release. We hit a snafu with playback of audio (as in, “There’s no sound in the game”) but we’ve gotten support from an external party and appear to be back on track. We expect the Linux version to be available in Beta within the next few weeks.
Localized versions of the game: Players looking for BATTLETECH in French, German, and Russian still have a wait ahead of them. Our localization testing team recently discovered a bug that was preventing our translators from seeing a large quantity of content waiting to be translated. The issue has been fixed and localization is back on track. Unfortunately, release will be delayed for another couple of months.
We apologize to our Kickstarter Backers and to others waiting to play the game in Linux or their native language and we’re doing our best to get this work done as soon as possible. More details regarding localization can be found in this BATTLETECH Community thread: https://forum.paradoxplaza.com/forum/index.php?threads/in-depth-localization-update.1116568/
MechWarrior Abilities Beta: We're also excited to share a big revision to MechWarrior abilities, now released in Beta form. Before putting these live, we wanted to give interested players the opportunity to try these ability revisions and share their thoughts. Thus, we are releasing this work on a separate "public_preview" beta for dedicated testing. This beta is identical to the live state of 1.2, except for the abilities revision. We'll be reviewing beta feedback on these abilities in weeks following and expect to push this revision to live in our next big release, Update 1.3. Please read BATTLETECH Lead Designer Kiva McGinn’s Dev Diary post describing the new abilities: https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-1-mechwarrior-ability-revision.1116566/
Note: Players switching to the public_preview beta will have all of their MechWarriors XP refunded, since the new abilities change each skill’s progress fairly significantly. This free re-spec will also be offered to players on the live branch when it’s officially released. It is highly recommended that you make a backup of your save games folder, as you will not be able to use a save game file from the new version in the case that you roll back to the live 1.2. This is especially important if you are in the middle of an iron man playthrough.
Please enjoy BATTLETECH 1.2, and also consider jumping in to the "public_preview" branch to give the MechWarrior abilities revision a spin!
-- HBS
IMPORTANT: If you experience any issues after updating, or see a popup regarding a missing executable...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it:
[olist]
[/olist]
IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
New Features & Content
New Prologue Skip Option. Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.
Combat Morale replaced with Resolve. Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.
New Memorial Wall added in the Argo. Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers.
New Events. A number of new mercenary events have been added to the game.
Improvements to save game management.
Quality-of-Life Improvements.
UI
AI
Accounts
Modding
Launcher
Audio
Bugfixes
Known Issues
High-stakes Short Stories, New Biome, New BattleMechs and a Multi-Territory Encounter.
The first-ever BATTLETECH expansion FLASHPOINT will be available in November 2018, complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.
Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards. To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions.
https://youtu.be/ELKyrmDlTd4
Key Features:
Flashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses.
New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional.
New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
New Encounter - In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail!
“Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc. We’re combining core gameplay mechanics in new ways to create deeper content,” said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. “These more elaborate, longer-term objectives are an awesome interactive storytelling tool, which we think BATTLETECH fans will really enjoy,” added Jordan Weisman, CEO and Creator of BattleTech.
Read all about Flashpoint RIGHT HERE:
Last month we talked about what's next for BATTLETECH , and outlined some key items we were working on for our first larger free Update to the game. Well - we've just released that Update 1.1.0! This Update is all about giving you more ways to customize your experience, as well as reacting to common pieces of feedback that we've heard from you about the game. It also includes a healthy dose of optimizations and general bugfixes across all areas of BATTLETECH.
We're pleased to report that most of the items we mentioned last month made it into this 1.1.0 release. One thing that didn't is the "Tutorial Skip" feature, but that's still on the roadmap for our next Update. Many more things DID make it in beyond what we mentioned last month, though, like ultrawide monitor support and some additional quality-of-life improvements. The full release notes are below.
The next items on our roadmap are Linux and localized versions of the game. We’re making good progress on Linux and hope to have more specifics to share soon. Unfortunately, we hit some unexpected setbacks on localization, and localized versions of the game (German, French, and Russian) will take longer than we previously thought. We're actively working through it and bringing more people onto the effort, as it’s a top priority for the studio. We’ll update you on Linux and localized version release dates as soon as we have them.
Thank you for your support and please enjoy BATTLETECH 1.1!
-- HBS
IMPORTANT: If you experience any issues after updating, or see a popup like this one when trying to run the game - this is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it:
[OLIST]
[/OLIST]
IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
New Features & Content
MechWarrior customization. Players can now customize the appearance, callsign, name, pronoun, and voice of all non-Ronin MechWarriors in their mercenary company. The starting MechWarriors (Behemoth, Dekker, Glitch, and Medusa) are now considered Ronin.
Granular difficulty settings. Added a wide variety of Granular Difficulty Settings that can be adjusted at any time from the Settings menu.
New custom campaign mode. The following added Difficulty Settings can only be adjusted when starting a new campaign (Select "Custom Campaign" when starting a New Game from the Main Menu.)
Accelerate the current action with SPACEBAR. Players can now press SPACEBAR to greatly accelerate the current action. Game speed will return to normal after the action completes.
Speed-Up mode to accelerate all combat actions. Added an option in the Gameplay Settings menu that significantly speeds up combat. Note that this setting is ignored during Multiplayer, and while story dialogue is playing during campaign missions.
General combat speed optimizations. To decrease turn times even when not using new speed-up options. In addition, the settings for combat result pauses and camera transition times have been exposed in CombatGameConstants.json for easier modding.
Cancel combat actions and selections with right-click. Right-clicking in combat (without holding the button down) now acts like the ESC key, backing out of the current action or selection.
MechLab quality-of-life improvements. Including the below additions. See UI section for further UI improvements.
Current inventory count in Store and Salvage. Item tooltips in the Store and Salvage screens now display how many of that item the player currently has in inventory.
Several new events and improvements to event generation. Including fixing a bug that could cause valid events to appear invalid and not be considered during event generation.
Ultrawide monitor support. BATTLETECH now supports displays with 21:9, 64:27 and 43:18 aspect ratios. Known Issue: a few cosmetic-only bugs still exist in this experience, but given the high-demand for ultrawide support we felt that these minor issues did not need to hold up its release.
[WINDOWS] The BATTLETECH Launcher has exited Beta. This launcher can be used to configure the following options before launching the game: Borderless Windowed Mode, Exclusive Fullscreen Mode, Video Rendering API. We recommend using these options for troubleshooting if you are experiencing hardware or software compatibility issues. The launcher also includes a new automatic crash reporting tab. To use this launcher, run BattleTechLauncher.exe from your game installation folder.
Performance & Compatibility
Balance
UI
AI
Multiplayer & Accounts
Bugfixes
Known Issues
Minimum Setup
- OS: 64-bit Ubuntu 18.04 LTS and higher or SteamOS
- Processor: Intel Core i3-3240 CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560Network: Broadband Internet connection
- Storage: 35 GB available spaceAdditional Notes: Multiplayer is compatible between Windows. Mac and Linux versions.
Recommended Setup
- OS: 64-bit Ubuntu 18.04 LTS and higher or SteamOS
- Processor: Intel Core i5-4460 or AMD FX-4300Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 670 or AMD Radeon R9 285 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 35 GB available spaceAdditional Notes: Multiplayer is compatible between Windows. Mac and Linux versions.
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