We are proud announce a new extra-featured build. It is also a development milestone for us which marks a new Version 0.2.x era.
Starting Early Access we have promised to listen to your feedback. To not compromise existing balance and wanting to give a little bit of strategy between runs, we have implemented ability to keep a zooid after death!
This will allow to have a little bit more creative freedom in the main game mode by allowing you to strategically select a zooid to keep from previous run. New synergies can be explored this way without making the game too easy. Breed selection menu will now also display starting zooid loadout and plan ahead:
Implementing this feature has allowed us to make some under-the-hood changes to allow us affect game settings more easily. And it might be that little push that will help you to finally defeat Frakir and his minions.
Other thing we wanted to do even before launching to Early Access, but did not want to risk regressions, was to re-balance movement. There were some cases in early stages where an enemy would be faster than the player with several movers. Now movers have a lot less drag so movement should feel more responsive allowing you to create more interesting builds.
Together with aforementioned major changes, check out the full list:
Version 0.2.0:
- Increase gaps in Twisted Narrows
- Juice up zooid pickup effect
- Show adapted zooids in death screen
- Do not use impossible zooid placements for head selection siphos
- Give tank movement some love
- Damp siphonophore turning if there's high angular velocity
- Increase spike velocity threshold for full damage
- Display extra zooid in starting zooid panel
- Fix cursor escaping the game in multi-screen setups
- Added a pacifism achievement that can be achieved by finishing a level without killing anyone
- Show available zooids in selection panel
- Add Adapted zooid selection
- Randomly select zooids to stun
- Fix Sizzler not stunning when there are a lot of zooids around
- Make heads have more mass and drag. Make movers have less drag and mass. Make siphos less deformable
- Make Spike weapon have less drag as it already gets slowed down by it's tip
- Make grappling hook less abusable with pushers
- Don't error out when player has all zooids in inventory
- Kill dead zooids around zooid unlock pickup
[ 2018-12-04 20:00:18 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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