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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sipho 

 

Developer

 All Parts Connected 

 

Publisher

 All Parts Connected 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2018-11-13 

 

Steam

 € £ $ / % 

 

News

 98 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/809310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Sipho Linux [211.44 M] 




LINUX STREAMERS (0)




New Breed in 0.4.0 is now available!

Specimen of this mysterious breed have been sighted in all inhabited areas. We have called them Vagorians.


They have a utility zooid called Twister that creates small swirls which pull in and carry objects over distance. These swirls merge together in size and strength, becoming capable of moving significantly large objects or even Sipho colonies. We suspect this zooid might have been used as a long distance colony transport.


Vagorian colonies are held up with Peapod zooids which seem to be smaller than typical structure zooids. They allow more compact zooid growth and require less nutrition to sustain. Other colonies which adapt these zooids can become a real threat to all of living marine life.


Burstopod zooids are used for offence and defence. They release an enclosed shell filled with high-pressure unknown substance. The shell breaks with great force, damaging all creatures within small radius.


For local travel Vagorian colonies use Drifter zooids. They provide great colony turning force, but are less effective while strafing. They might have evolved to withstand or embrace great turning forces of swirls and whirlpools.

Our simulations for Aquarium have identified Vagorian environment as highly unstable. Their optimal environment is expected to be found somewhere between different areas where strong currents flow. It is littered with fragments of destroyed habitats brought in by strong currents flowing through.

Version 0.4.0

  • Make ambient particles get destroyed on all collisions except for obstacles
  • Handle when there are no Layouts available for level wealth
  • Fix incorrectly inverted ifs in Enemy Spawner
  • Fix swirls not appearing over lower rocks
  • Rename vagorian whirlpools to swirls
  • Add Zooid ID upgrading
  • Twister skill icon and name update
  • Updated vagorian head ui icon
  • Burstopod skill description updated
  • Cheapie renamed to peapod
  • Vagorian head description
  • OneOfEach achievement now awarded for having zooids from 4 different breeds (including vagorian)
  • Updated some vagorian descriptions and names
  • Undo accidental Burstopod id change
  • Added a Vagorian enemy sipho that drops 7 DNA on death
  • Add a vagorian breed unlock achievement
  • Vagorian Eater twister graphics
  • Make Vagorian mover sprite larger
  • Vagorians are now automatically spawned through all the levels
  • Crafted a bunch more vagorians
  • Don't allow using skills when in level transition
  • Fix all layouts that use Vagorian structure
  • Vagorians should not be forced to stay in the level after it ends
  • Vagorian part balance
  • Randomise rotation of explosion effects
  • Make Vagorian structure 50% of normal size
  • Enemies get annoyed by running away from dangerous things so they just attack
  • Normalise vagorian mover size
  • Added a simple vortex shader
  • Remove vagorian mover energy bonus
  • Proper stacking logic
  • Add extra drops list for Sipho death
  • Implement buff stacking
  • Make Current poolable
  • Add various Vagorian Layouts
  • Prevent ear pain
  • Change Burstopod sounds
  • Add Vagorian support for Head selection
  • Add a Burstopod explosion effect
  • Correctly scale zooid regrowth ghosts
  • Remove lingering prefab
  • Change how currents look. Tone down Vagorian aquarium environment ambient particles to not clash with currents particles
  • changed Vagorian color
  • Make Alien aquarium use correct background prefab
  • Add Vagorian Aquarium
  • Forgot to push Vagorian mover
  • Experiment with directionality - make Sea mover very bad at turning whole sipho and Vagorian good. Also tweak their movement powers
  • Make Vagorian skills cost 30 energy
  • Balance vagorian weapon and utility - effective, but expensive utility and many small bombs
  • Make bombs have HP and set it to 2
  • Fix bombs not registering kill statistics
  • Added a zooid size setting, for scaling UI ghosts
  • Vagorian head material
  • Adjust ghost previews according to zooid scale
  • Adjust Burstopod launch animation and skill icon
  • Make vagorian movers and head animate
  • Enable mipmaps for Vagorian sprites. Change structure scaling to fit collider. Adjust connector placement
  • Vagorian breed uses new sprites
  • Treat projectiles as an obstacle if far away from target. Always face target when in Attack state
  • Treat all mines and bombs as Projectiles. Make projectiles collide. Why haven't we had mines as projectiles before?
  • Report saved unknown zooid IDs to log
  • Tweak twister. It now shrinks while having an object to pull and will gradually absorb smaller twisters instead of instantly
  • Underwater level now spawns a single vagorian enemy with the new layout selection system
  • Add the ability to select enemy layouts based on the level wealth
  • Update disabled zooids to also contain buff managers
  • Add an enum for layout selection when spawning enemies
  • Push missing meta file
  • Attempt to balance twister to synergise with bombs and projectiles
  • Reduce time to live of projectiles to accomodate for lifetime per velocity increase
  • Make twister swirl force omniclockwise - always increase velocity of objects inside
  • Rotate projectiles according to their velocity. Add significantly more life when they're over top speed
  • Move vagorians out of development
  • Start tracking the progress of new breeds
  • Add a new "Vagorian" breed. It should be the wanderer breed that has no homeland


[ 2019-05-15 22:18:40 CET ] [ Original post ]