TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sipho 

 

Developer

 All Parts Connected 

 

Publisher

 All Parts Connected 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2018-11-13 

 

Steam

 € £ $ / % 

 

News

 98 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/809310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Sipho Linux [211.44 M] 




LINUX STREAMERS (0)




Version 0.4.2

Hi everyone,

We are releasing a hotfix build for growth issue that has been introduced in last patch.

It appears that scaling physics time is required for stable fade-in to growth mode. It wouldn't manifest as destructive explosion but actually leave the physics world in a different state than portrayed in game when having entered growth mode. This would result in weird Sipho deformations when ungrowing parts and inconsistent placement of new parts. This is now fixed.

We have reverted changes for this exact case while leaving kill-slowdowns deterministic. Best of both worlds it appears.

Some additional changes have sneaked in that would have been introduced in later patches. Reacting to your feedback, we have partially tweaked Vagorian breed. Check out full changelist for details:

Version 0.4.2

  • Fix bug in The Matrix 2
  • Select Dialog button only when it's shown rather every frame
  • Optimize Matrix2x2 accessors, speeding up deformable
  • Still change fixedDeltaTime when pausing the game - deformable needs to fade-to target positions
  • Disable Wind package
  • Buff Peapod health to 6 and make it half as slowing as expected
  • Killed bombs explode at half range with half damage
  • Slow down Burstopod weapon animation so it is only visibly ready when actually ready and make it scale with skill speed
  • Use Particle System Force Fields to move ambient particles instead of Wind Zones
  • Disable many unused built-in packages - this time for real



  • [ 2019-06-05 07:39:00 CET ] [ Original post ]