




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings!
This update comes with one little feature that we think will help navigating level ends - a new sense, a bio sonar!
It will be shown where hunting down each victim matters the most - at level ends, in boss fights and also in Aquarium. It will display enemies as red bars and nutrition as green ones. Sonar should help to feel and see beyond borders of the screen.
Internally we have introduced a Range stat which controls range of all zooid abilities. In future, we will be adding zooids and/or powerups, abilities that change stats and enables having more varied playstyle. In this version, range can be seen in zooid tooltips.
Our Input System backend has been completely changed. That means we are going further to support controllers and any kind of input devices. That is now noticeable in main menu and ingame menus as we have added full keyboard/controller support in those cases. The bad news is that existing control binds in options menu will be reset and will have to be re-bound.
In future patches we will be tackling Growth mode and Aquarium mode inputs as well as adapting movement controls to new inputs. Currently Auto Turn and Tank movement types are playable, however we have not tweaked them up to quality we prefer. Ironically, Twinstick movement types will still be following mouse, thus will not work with controller input well. Default skill binds are still designed to for mouse + keyboard controls which we will have to fix as well for controller-only players. Let us know how you expect to control your creature colony and which buttons you would like to use for skills in comments below!
And a little distraction from our request above - full version changelist! We left some of internal changes in for the curious:
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