Greetings! The dust has settled after 0.5.0 release and we are so far happy with reception of it. We had players stream their progress in our Discord server, chat about their Zooid hunting experience. This was a heartwarming experience. Let us know what you think of the new zooids! As our Zooid roster grows more luck is required to get a part drop you wish. We are thinking of ways fixing that and for now, we implemented one simple thing that was suggested by a community member. It is that Frakir will now prioritise dropping parts that you have not yet discovered. This will work as an encouragement to beat the game for more experienced players and will not affect the flow of the rest of the game as it is the end boss. This will guarantee that after beating game finite number of times you will discover all available parts. We have an opportunity to participate in local gaming conference for which we need to do some preparations. To get a good playtesting feedback from attendees we need to have a solid new-player-experience, otherwise new player will be stuck on issues we already know and won't be able to provide deeper insight of the game. That means we will be reworking tutorial level and finishing full controller support. These goals align well with our development plans as both tutorial and controller support are needed for a full game. We will share more details about participating in the conference once we really know we have been accepted to showcase Sipho. We have already started on controller support improvements in a separate branch, which means that some of the work won't be visible in the changelog until it gets to the main development branch:
Version 0.5.1
- Award undiscovered zooid after killing Frakir
- Fix Frakir becoming invincible again after growing back a zooid
- Fix game not being unmuted when going back to main menu
- Make scrolling textures blend options use unity enums instead of hardcoded values
- Update material assets to include used shader keywords
- Add debug option to teleport things to center of the screen
- Make claws appear below zooids so they look better when oversized
- Update preloaded shader variants to include zooid dissolve shader keyword
- If the longterm progress can't be parsed from json, assume that it's corrupted and start over
- If game save can't parse the file from json, assume there is no game save instead of throwing out an exception
- Make game save, progression and game file reading and parsing a bit more robust.
- Update the swarmer shake sound to loop better
[ 2019-10-12 17:11:43 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
[ 6132 ]
[ 2625 ]