Happy new year everyone!
It's holiday time Sipho homeland, but we have kept our inertia and got a decent bugfix update rolling. Thanks to our players reporting bugs on Discord we had a chance to quickly fix non-intuitive range stat effects and uncover a rare bug with soft body deformations.
In the meantime we are working on Halloween contest winner zooid Soul Eater which concept was drawn by Scepti and rendered by our artist Spin:
The inner red sack will expand with each charge to fill up the bone cage. The render shows fully charged Soul Eater.
And these are changes that make up this version:
Version 0.5.7
- Add non-festive version of Santa Hat and use it off-season
- Don't scale winter zooid through graphics animations
- Make Sizzler linearly scale max affected target count with range
- Stop NaN propagation in soft body when there are almost no deformations for symmetric Siphos
- Add light pulsing to mines so they feel more live just after being spawned
- Scale mine and bomb size with range increase
- Increase Poison mine velocity increase for each range unit from 0.375 to 0.9
- Silently destroy pool objects if pooling is disabled
- Fix level end analytics not using level label
- CreateFollowEffect removes following effect on disable
- Slightly reduce soul eater range
- Some Grinder serialization
- Some soul eater tweaks
- Experimenting with a Grinder zooid that buffs damage similar to greaser
- Add a trail to the soul eater projectile
- Fix exceptions when loading a game with controller bindings for skills but no controller plugged in
- Fix any potential Sipho null refs in Growth
- Poorly integrate soul eater graphics
- Soul eater tweaks and fixes
- Reserialize sniper projectile
- Projectiles can now be set up generically and launched by the launcher
- Experimental projectile rework to fit into object launcher
[ 2020-01-04 11:31:26 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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