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Name

 Sipho 

 

Developer

 All Parts Connected 

 

Publisher

 All Parts Connected 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2018-11-13 

 

Steam

 € £ $ / % 

 

News

 98 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/809310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Sipho Linux [211.44 M] 




LINUX STREAMERS (0)




Version 0.6.0 is now available in Staging branch

We would like to announce a new era of Sipho updates - 0.6.x. This update contains changes to structure zooids which play a major role in balance of the game. As we want to get new content released as soon as possible for testing, it has not been prepared for inexperienced players and might make some parts of the game harder or easier. For this reason, we are only going to release this version in [staging] branch. Once tested and balanced, we will promote next version to default branch, which reaches everyone by default.

If you want to get new content and help us by trying it out, switch to [staging] branch through Sipho properties in Steam Library:
After switching you will be greeted with rebalanced structures:

  • Advena structure now costs 3 (instead of 2) nutrition and increases attached zooid damage by 1 and healing efficiency by 1 - zooids with higher healing efficiency will get more health points from healing effects.
  • Saenus Beefuorus structure will now automatically cover neighboring zooids with protective shell.
  • Buginis structure now adds 1 point of energy regeneration to neighboring zooids.
  • Each Cra'than structure now heals 2 health points (instead of 1) and skill cost is lower, but increases with each zooid.
  • Vagorian structure gives 10% movement speed bonus to attached zooids.

We hope these changes will make structures a lot more useful and fun to play. Let us know what you think!

You can find changelist below:
Version 0.6.0
  • Move several test structure prefabs to disabled folder
  • Make Flail weapon damage based more on impact velocity rather than time
  • Increase Muck effectiveness against projectiles
  • Fix Muck animation becoming off-sync when continuously using launch skill
  • Increase Nervefiber healing amount from 1 to 2
  • Chitin Shell buff sprites should not be affected by Greaser effects
  • Despawn environment objects when they sink
  • New buffers use new sprites
  • Buffer zooid sprite metas
  • Tweak Chitin Shell visuals and don't despawn them on level change
  • Buffer zooid sprites
  • Where does the sniper piercing keep disappearing?
  • Try to make flail more fun by reducing its drag and boosting its launch force 20 times. Now you can sort of chase people around with it
  • Set Greaser sac layer to Outline to make it ignored by Renderer cloner effect
  • Hide the weird "zarnokas" sprite in the soul eater projectile
  • Buff soul eater force per range from 150 to 220
  • I suck at making particle effects, but I'm trying to improve the Grinder particle effect
  • Projectile size scales from bonus damage
  • An attempt to make a Grinder effect of some sort
  • Serialize phaser
  • Rename spike skill to "Impale" so it's not confused with pierce stat
  • Slightly robustify shell code from weird states
  • Shells don't expire and sea structures regrow shells every 7 seconds instead of 6
  • Fix a bug (feature?) where dead zooids grew shells.
  • Increased shell lifetime from 16 to 18 seconds and decreased spawn frequency from 4 to 6 seconds to make fighting sea boys less annoying
  • Alien structure costs 3 instead of 2, but retains the 12 health so it's more robust for the price
  • Add a regeneration efficiency stat description
  • Update descriptions for a few structure zooids
  • Vagorian structure buffs nearby movers with 10% extra movement force
  • Reserialize the rest of the zooids
  • Reserialize the two zooids that feel like it
  • Heal skill uses less energy up-front but uses 5 more energy per-zooid
  • Fix nothing healing anymore since the regenerationEfficiency got reset to 0 everywhere
  • Skills can have an extra energy cost per-zooid
  • Advena structures add a health regen efficiency bonus - heal more with less!
  • Advena structure buff naming came back to its senses
  • Shell lifetime extended from 15 to 16 seconds
  • Saenus Beefuorus structure passively grows a shell over a single zooid every 4 seconds
  • Fix exceptions when loading a save with a player skill that no longer exists
  • Advena structure buffs nearby zooid damage by 1
  • Update Buginis structure description
  • Make Buginis structure give +1 energy regeneration to neighboring zooids. Decrease their max energy bonus from 10 to 5



[ 2020-02-06 09:18:55 CET ] [ Original post ]