Another content loaded update comes to [staging] branch. This time we are happy to finally introduce you to our Halloween contest winner's Scepti designed Soul Eater implementation! And we are also throwing in two new buffer zooids - Grinder and Agonizer!
Grinder will grind down your zooid weapons making them sharper and increasing their piercing abilities.
Agonizer imbues nearby zooids with acidic substance which increases their damage. Perfect amp the damage up with Advena structure!
And the star Soul Eater charges its pressure up with eaten remains of enemies and blasts remaining enemies with harmful fluids.
We will be tweaking and polishing new zooids before letting out them into the wild (default Steam branch) in future updates. This means that this update will too remain in [staging] branch. To get this experimental content you can opt-in in Sipho preference window found by right-clicking on Sipho in Steam Library:
All of changes that led up to this point are listed below:
Version 0.6.1
- Update Soul Eater description
- Set Soul Eater projectile layer to Projectile
- Rename Advena structure buff to Acidic Metabolism
- Make Soul Eater available in Campaign
- Change unused Greaser range stat to 0
- Rename Phaser to Agonizer. Make Agonizer apply damage increase and make it available in Campaign
- Change Grinder effect to apply penetration stat buff and make Grinder available in Campaign
- Add Save Custom Data get method with default value override
- Only play one shot at a time of Soul Eater shot sound
- Soul eater shoot effect and tweaks
- Calculate steering direction from projectile rotation if velocity is close to zero
- Fix Flail outline and remove angular drag from Flail connector. Now Flail should have no drag at all
- Make flail do 50% of damage when retracted.
- Do not auto-save layout if layout exists with same content
- Add Built-in layouts to Layout Database. Initialize Layout Database on game launch and keep it warm when managing layouts
- Better Layout hashing
- Keep track of original materials when making copies in Zooid Graphics
- Soul Eater animations
- Reserialize Buffer zooids
- Fix max health debuff reducing more health than it should on apply
- Sparks for Grinder buff effect
- Fix flail power scaling
- Update Steamworks to 1.66 (Steamworks.NET 13.0.0)
- Fix player being frozen after death in Aquarium
- Stat buffers no longer buff themselves
- Added a more robust way to save/load custom data with base type support
[ 2020-02-21 15:51:09 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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