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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sipho 

 

Developer

 All Parts Connected 

 

Publisher

 All Parts Connected 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2018-11-13 

 

Steam

 € £ $ / % 

 

News

 98 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/809310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Sipho Linux [211.44 M] 




LINUX STREAMERS (0)




Version 0.7.2 is now available in [staging] branch!

As weather is getting colder in our Northern hemisphere, water starts solidifying into ice and so does our update!

We had a bunch of sneaky updates since our last update post. Most notable changes are:


  • You now keep all adapted Zooids throughout runs. It means that with every replay extra Zooid selection list grows with new zooids. We thought that previous behaviour was just unpleasant for inexperienced players and nothing of value for experienced ones.
  • There are new Powerups - Damage Increase and Cooldown Efficiency Increase
  • And exactly this update features new sprites for Buginis environments.

Meanwhile movers have received some additional interesting mechanics:

  • Advena movers regenerate energy on hit - we hope that this will play well with Advena's aggressive idea
  • Saenus movers have a little pushing effect as their pusher - even better defensive Saenus capabilities, we'll see how this goes
  • Buginis movers decrease cooldowns of neighboring zooids by 10% - plays well with Buginis skill
  • oriented breed. Since skills are not separated for each zooid and connections can be more intricate, mean value for cooldowns is used. For example if you have a Flak with 110% Cooldown Recovery and another with 120% CR, skill cooldown will be reduced by 15%.
  • Cra'Than movers have additional connection points - crazy, we know, let's see how this works!
  • Vagorian movers regenerate health - destined to bump into spiky things, Vagorians have evolved to regenerate their wounds,


Our near future plans involve implementing new Buginis bosses, improving their environments and rebalancing skills, so they are more useful while your Sipho is still young. We will talk more about these once we actually do the work!

Known issues:
- Game performance drops drastically while levels are collapsing. We are investigating how could we fix this while also evicting players from levels more gracefully

Changelog megalist:
Version 0.7.2f1
  • Add experimental Bouncer script
  • Always create new campaign state if it's not present after loading
  • Do not flip current spawners in Plant 2 area
  • More plant objects renamed
  • Tidy Plant Obstacles. Now all Plant objects are Obstacles
  • Do not error out when there are no zooids in inventory
  • Branch leaves fade with depth correctly
  • More user friendly spawner depth settings
  • Linear campaign level size scaling rather than exponential
  • Plant 1 area using new sprites
  • Add WIP sine wave spawn function
  • Various noise textures and import setting tweaks
  • Allow scaling spawner tiles to rectangular shapes
  • Add a bunch of patterns for noise
  • Correct collider references
  • Tweaks to leaves
  • Make branch leaves a nested prefab and set it up
  • Add leaves to plant branches
  • Tidy up skill names


Version 0.7.1f5
  • Always allow selecting all adapted zooids ever
  • Revert "Decompose Zooid instantly if it gets overkilled"
  • Show sonar in Freeroam
  • Decompose Zooid instantly if it gets overkilled
  • Fix some non-damaging debuffs having damage over time set to non-zero
  • Don't unlock pop zooids that have been disconnected from Sipho
  • Fadeout environment objects render above player
  • Fixed rare occasion of Head Selection throwing error when enabling UI before Head Selection was initialized
  • Correctly fully fade-out decorations when close to them
  • Update rotation in deformable when adding first zooid
  • Hard limit Spike distance to 2x of normal distance
  • Missing verlet meta
  • Add experimental Verlet Constraint based soft body simulation


Version 0.7.1f4
  • Fix input not working when hovering objects in game


Version 0.7.1f3
  • Do not display multiples of same skill in tooltips
  • Show tooltips for world objects - specifically zooid unlock drops
  • Add ReadOnlyInspector attribute
  • Report when game fails to load Input Manager
  • Add reference to the names
  • Add community event participant names
  • Attempt to fix breaking input after update


Version 0.7.1
  • Change buginis mover bonus show up as percent
  • Increase buff duration to 20 seconds (was 10 seconds)
  • Fix Siphos not starting rotated correctly
  • Remove greaser buff effect from other effects
  • Add test to check for zooid prefab reference validity
  • Rename Buginis mover buff asset to conform to new buff naming pattern
  • Do not allow kill point receivers (Soul Eaters and Swarmers) have negative charge
  • Attempt to fix errors on level leave
  • Fix Whirlpools popping into existence
  • Fix missing reference to Cra'Than boss zooid
  • Cooldown recovery is now 1 for all relevant zooids
  • Make some buffs only become applied if stats are relevant
  • Allow skipping applying buffs if buffed stats are irrelevant
  • Cleanup buff code
  • Organize buffs and debuffs
  • Make Advena Boss 1 cage openings more varied
  • Make tutorial toggle On for new players by default
  • Advena Lava 3 obstacles were missing rigidbodies and caused lag
  • Make Spike feel better - increase launch force to 200 (was 150), make launch direction based on Zooid direction rather than tip direction
  • Fix default dash button to be Left Mouse
  • Return default skill cooldown if there is no skill group (for example if zooid is dead)
  • Advena mover regenerates energy when damaged
  • Update mover descriptions
  • Vagorian mover regenerates health over time
  • Add Pusher functionality to Sea mover when it dashes
  • Put Cra'Than mover connection point inwards so it looks good from any connecting angle
  • Add additional connection points to Cra'Than mover
  • Add skill cooldown reduction buffing to Buginis mover


Version 0.7.0a8
  • Return default skill cooldown if there is no skill group (for example if zooid is dead)
  • MegaDebug buff buffs all stats
  • Fix Despawner breaking due to referencing deleted food prefab and not respawning anything when it's empty
  • Tidy consumables
  • Tweak Cooldown Reduction and Damage powerups
  • Make Cra'Than Boss 3 spawner zooid regrowable
  • When rebinding keyboard, ignore special controls as anyKey and imeSelected
  • Add Cooldown and Damage powerups. Spawn them everywhere
  • Add Health Regenerator script
  • Remove accidentally added component
  • Pusher tweaks to allow it being put on anything
  • Serialize reference to Zooid in Zood component
  • Support arbitrary connection angles for zooids
  • Add Cooldown Reduction Powerup to destructible food containers
  • Support cooldown scaling with most of the zooids
  • Add cooldown reduction stat
  • Make renderer cloner more silent
  • Make Seanus boss 2 asymmetric
  • Place Growth Point UIs in Zooid local position. Obstacles block new zooid growth
  • Remove buffs before dead zooid is destroyed


[ 2020-12-09 19:34:40 CET ] [ Original post ]