After many tweaks, third Buginis boss fight is now in the game! It is based upon Murderswarm design by TIC. We have let ourselves experiment with it a bit and we feel that it is going to be yet another unique boss fight. The boss fight implementation differs from original by being Buginis, rather than Vagorian breed. On paper, swarm-based AI might sound easy to do, but it required quite a bit of tweaking to get it somewhat right in the game. It turned out alright and we are pretty happy with the result - the Swarm behaves believably in confined arena and is a threat to the player. While tweaking and improving Swarm's behavior we saw potential of using the same method of control for friendly Siphos in Aquarium. Smaller Siphos would follow larger ones, including player's Sipho, which would have some influence upon the rest of the Swam. That would turn into a herd-management minigame if you want to keep your own Swarm together and fight other Siphos. These Aquarium improvements would come after we finish with non-linear levels in 0.7 versions.
Version 0.7.4f1
- Less error prone way of applying zoom to view margins
- Reduce duration for camera animation if there is no spawn animation
- Use boss battle zoomout for other bosses
- Allow overriding zoom level for camera follow. Use zoom overrides for boss battle initial camera animation
- Swarm AI and arena improvements
- Add Buginis Boss 3 Swarm Layouts
- Do not save game while boss fight has not ended yet. Deterministically select zooid unlock drops
- More appropriate way of saving Boss Battle state
- WIP Buginis swam boss - swap arena art to Buginis environment, boid movement improvements, spawn swam from destroted eggs
- Add Destructible Sipho Container which spawns Siphos upon destruction
- Add HUE shift property to environment shader
- Add test for finding duplicate Environment Object IDs and fix them
- Swarmer Boid AI is now Faction based - boids will follow anyone in their faction
- Add Intended Rotation property to Siphonophore
- Update Siphonophore physical radius each frame instead of on Structure change
Version 0.7.3f3
- Use automatic Graphics API for MacOS
- Move LUTs to Textures directory out of PostProcessing
- Show Builtin layouts first if there are no manually saved layouts in Layout Browser
- Rename few particles options
- Re-gather shader
- WIP Buginis boss
- Add some particle graphics options
- Remove two unused texture lookups in whirlpool mist shader
- Choose another enemy spawner layout if enemy spawner fails to spawn in 100 tries
- Increase level end timeout to 30 minutes
[ 2021-02-09 08:06:12 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
[ 6132 ]
[ 2625 ]