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Version 0.7.8 is now available in beta branch!
[ 2021-03-20 14:17:36 CET ] [ Original post ]
As we are getting closer to 0.7.x release to wide masses we are focusing on doing last touches of polishing roughest edges. Remakes of Cra'Than areas and boss polish will be coming after we release this update to the default branch - they are good enough to not lower the quality bar compared to widely available version 0.6.9.
This version can be played after updating to Steam's beta branch called [staging]. Find it at: Library -> [Right Click] on Sipho -> Properties -> Betas
Version 0.7.8f1
- Enemies now remember who damaged them and treat them more cautiously
- Fix Zooids instantly exploding on death in previous commit
- Refactor Zooid health change events
- Add Siphonophore debug info to Development UI
- Destroy blocking rocks and other environment features once Seanus Boss Fight 3 ends
- Destroyed Sinkable Environment Objects handle being sunk
- Tweak gamepad/camera code
- Tweak Twister Narrows area - wider gaps, less food spawns, nicer bone spawns
- Dirty Project Settings
- Support controller with Camera Follow
- Remove Input workarounds for controller inversion. Use built-in Input System UI Input Module
- Use more generic IsPointerOverUI calculation code
- Put tentacle sprite pivot at the tentacle base. Adjust all prefabs and placements of tentacles
- Fix dead zooids throwing errors on whirlpool sink
- Alphas should spawn without extra nutrition
- Reimport all prefabs to populate serialized data
- Cra'Than boss battle arena layout tweaked
- Environment spikes remember damage time per-object - should feel much more consistent. Tweak damage values - damage more often, but require more velocity for full damage
- If ungrowing a Zooid would leave some Zooids detached, ungrow them too
- Fix glitch that allowed stacking zooids
- Remove silly Saenus layout from built-in
- Add powerups and Bone Balls to Aquarium UI
- Update object database
- Allow skipping objects from inclusion to the database
- Create new Bone Ball prefabs with new prefab workflow
- Decorate Cra'Than first Boss arena
- Ignore .vsconfig
- Upgrade Unity engine to 2020.3.0f1
Version 0.7.7f2
- Make Advena Boss 2 rotate instead of constantly facing player
- Skip a frame when registering for Sipho Inventory so that anything that sets up inventory doesn't trigger Zooid unlock popup
- Rename Powerup Range to Range Powerup
- Currents should not affect Ignore Raycast layer - fixes leeches being affected
- Fix destructible object becoming almost invisible while damaged. Scale mass and hit damage with size
- Set local scale to Poolable objects before spawning them
- Do not lower clamp zooid decay to 0.01
- Re-enable save compression
Version 0.7.7f1
- Reduce spike launch and chip forces to accomodate for lower mass
- Spread out enemy spawners a bit
- Change Eating powerup to become Range powerup - it also increases zooid range. Make powerup IDs consistent, add save upgrade path.
- Improve Cra'Than Boss 1 fights
- Add proper save versioning and upgrade path
- Change base time to spawn to 8 of Cra'Than Hole and scale it by their size - larger holes spawn more often
- Scale Destructible Container drop amount and health by their size
- Tweak Gemini boss, add its down aggro effect
- Never scale zooid size below 0.01 - fixes rare cases of leech tips disappearing
- Fix leech tips staying visually attached to pooled objects
- Reduce camera change speed in growth mode
- Print Siphonophore spawn log entry in Start instead of Awake - allows Enemy spawners to set Siphonophore name for better debugging
- Refactor how Enemy Spawners gather their settings. Clean up lots of parameters. Add scaled Alpha Enemy spawning to all areas. Tweak enemy Layout value level ratios
- Tweak spike
- Tweak spike to be less wiggly
- Fix Cra'Than mover "hands" being below their elbows
- Fix connection visuals not syncing correctly while dragging introduced in previous commits. Do not discard valid position when ending drag very close to zooids of that position (makes placing a bit nicer)
- Use absolute position values when moving child zooids through repositioning in growth mode
- Obliterate Zooid.transform references in Zooid Button UI - use Zooid.Position/Rotation instead
- Allow setting Zooid rotation through its property
- Add missing Peapod audio clip
- Fix skill bar being limited after certain width. Also stretch it down if it doesn't fit the screen
- Fix hole sprite bone references
[ 2021-03-20 14:17:36 CET ] [ Original post ]
Sipho
All Parts Connected
Developer
All Parts Connected
Publisher
2018-11-13
Release
Game News Posts:
98
🎹🖱️Keyboard + Mouse
Very Positive
(299 reviews)
Public Linux Depots:
- Sipho Linux [211.44 M]
About the game
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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