TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sipho 

 

Developer

 All Parts Connected 

 

Publisher

 All Parts Connected 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2018-11-13 

 

Steam

 € £ $ / % 

 

News

 98 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/809310 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Sipho Linux [211.44 M] 




LINUX STREAMERS (0)




Version 0.7.8 is now available in beta branch!

As we are getting closer to 0.7.x release to wide masses we are focusing on doing last touches of polishing roughest edges. Remakes of Cra'Than areas and boss polish will be coming after we release this update to the default branch - they are good enough to not lower the quality bar compared to widely available version 0.6.9.

This version can be played after updating to Steam's beta branch called [staging]. Find it at: Library -> [Right Click] on Sipho -> Properties -> Betas


Version 0.7.8f1

  • Enemies now remember who damaged them and treat them more cautiously
  • Fix Zooids instantly exploding on death in previous commit
  • Refactor Zooid health change events
  • Add Siphonophore debug info to Development UI
  • Destroy blocking rocks and other environment features once Seanus Boss Fight 3 ends
  • Destroyed Sinkable Environment Objects handle being sunk
  • Tweak gamepad/camera code
  • Tweak Twister Narrows area - wider gaps, less food spawns, nicer bone spawns
  • Dirty Project Settings
  • Support controller with Camera Follow
  • Remove Input workarounds for controller inversion. Use built-in Input System UI Input Module
  • Use more generic IsPointerOverUI calculation code
  • Put tentacle sprite pivot at the tentacle base. Adjust all prefabs and placements of tentacles
  • Fix dead zooids throwing errors on whirlpool sink
  • Alphas should spawn without extra nutrition
  • Reimport all prefabs to populate serialized data
  • Cra'Than boss battle arena layout tweaked
  • Environment spikes remember damage time per-object - should feel much more consistent. Tweak damage values - damage more often, but require more velocity for full damage
  • If ungrowing a Zooid would leave some Zooids detached, ungrow them too
  • Fix glitch that allowed stacking zooids
  • Remove silly Saenus layout from built-in
  • Add powerups and Bone Balls to Aquarium UI
  • Update object database
  • Allow skipping objects from inclusion to the database
  • Create new Bone Ball prefabs with new prefab workflow
  • Decorate Cra'Than first Boss arena
  • Ignore .vsconfig
  • Upgrade Unity engine to 2020.3.0f1


Version 0.7.7f2
  • Make Advena Boss 2 rotate instead of constantly facing player
  • Skip a frame when registering for Sipho Inventory so that anything that sets up inventory doesn't trigger Zooid unlock popup
  • Rename Powerup Range to Range Powerup
  • Currents should not affect Ignore Raycast layer - fixes leeches being affected
  • Fix destructible object becoming almost invisible while damaged. Scale mass and hit damage with size
  • Set local scale to Poolable objects before spawning them
  • Do not lower clamp zooid decay to 0.01
  • Re-enable save compression


Version 0.7.7f1
  • Reduce spike launch and chip forces to accomodate for lower mass
  • Spread out enemy spawners a bit
  • Change Eating powerup to become Range powerup - it also increases zooid range. Make powerup IDs consistent, add save upgrade path.
  • Improve Cra'Than Boss 1 fights
  • Add proper save versioning and upgrade path
  • Change base time to spawn to 8 of Cra'Than Hole and scale it by their size - larger holes spawn more often
  • Scale Destructible Container drop amount and health by their size
  • Tweak Gemini boss, add its down aggro effect
  • Never scale zooid size below 0.01 - fixes rare cases of leech tips disappearing
  • Fix leech tips staying visually attached to pooled objects
  • Reduce camera change speed in growth mode
  • Print Siphonophore spawn log entry in Start instead of Awake - allows Enemy spawners to set Siphonophore name for better debugging
  • Refactor how Enemy Spawners gather their settings. Clean up lots of parameters. Add scaled Alpha Enemy spawning to all areas. Tweak enemy Layout value level ratios
  • Tweak spike
  • Tweak spike to be less wiggly
  • Fix Cra'Than mover "hands" being below their elbows
  • Fix connection visuals not syncing correctly while dragging introduced in previous commits. Do not discard valid position when ending drag very close to zooids of that position (makes placing a bit nicer)
  • Use absolute position values when moving child zooids through repositioning in growth mode
  • Obliterate Zooid.transform references in Zooid Button UI - use Zooid.Position/Rotation instead
  • Allow setting Zooid rotation through its property
  • Add missing Peapod audio clip
  • Fix skill bar being limited after certain width. Also stretch it down if it doesn't fit the screen
  • Fix hole sprite bone references



[ 2021-03-20 15:17:36 CET ] [ Original post ]