




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update might not seem like a big one from the first glance - not so many content additions, mostly tweaks and bugfixes. But there is one major tweak that will change how Sipho is played - Snacks now restore Nutrition if you have fallen below your recorded maximum!
That's right - if you lose half of your colony, you can still get it back by consuming much more abundant Snacks. This helps to keep achieved progress and avoids soft-locks where one is unable to re-grow parts without killing whole Siphos. This change has been suggested in many forms by you, players, and we had to figure out how to make it work intuitively. Nutrition Orb now displays missing nutrition as a red bar above your current nutrition, as well as indicates how much nutrition you lose or gain by doing actions:
Notice how picking up additional Snacks don't provide nutrition beyond the red zone. We hope that these changes will remedy some of unfortunate moments due to volatile nature of Zooids.
Cra'Than Sizzler zooid has received a facelift - it has received a better visual effect to show what has been affected by the shock. Affected zooids are no longer random - now closest zooids and their neighbors are shocked.
Additionally, Sizzler stun duration is now affected by Ranged Power stat, which increases stun duration by 1 second for each stat point.
Changelog in detail:
[ 6085 ]
[ 1391 ]
[ 1889 ]