Sipho
All Parts Connected Developer
All Parts Connected Publisher
2018-11-13 Release
🎹🖱️Keyboard + Mouse
Very Positive
(309 reviews)
Sipho 0.7.17 update is here!Happy October everyone! This is quite fitting update for the month as it features improved boss fights for third Saenus Beefuorus encounter and various improvements for other bosses.
Third Saenus boss concept is a Warden of The Depths - it is a literal boss of a prison guarding various aggressive outlawed Siphonophores. It launches shockwaves which destroy parts of arena letting captive enemies out. This destructible obstacle feature was something we wanted to experiment for a long time and may be used elsewhere in the future.
Check out the full list of changes below:
Version 0.7.17f4
- Add last two missing layouts to Saenus Boss fight 3
- Priotize breed in saved Beefuorus Boss 3 Layouts
- Add three more Layouts to Beefuorus Boss fight 3
Version 0.7.17f3
- Add several supervillainous enemies to Beefuorus Boss fight 3
- Buginis Boss 3 fight obstacle break does big screenshake
- Reduce flail drag to 1
- Aggro Cra'Than Boss 2 when player passes through them
- Sink Advena Boss 1 and 2 center arena rocks after fight
- Players start with 16 nutrition and Cra'Than start with Leech
Version 0.7.17f2
- Saenus Boss 3 stops sending shockwaves after all obstacles are broken
- Properly clear automatically gathered Boid skills
- Check if sinking destroyed sinkables
- Higher Saenus Boss 3 sweep damage
Version 0.7.17f1
- Third Saenus Beefuorus boss is now called Warden Of The Depths and has more things going for it
- Hide Pusher debug draws behind debug option
- Damageable Sweeper now has falloff damage value for nicer sweeps
- Collection Utility acceps IReadOnlyList instead of IList where applicable
- Destrucitble Obstacles are now stored in static list for easy access
- Boid AI now dynamically gathers skills, avoid distance checking obstacles further away than their target is
- Add Old Bronze Rock destructible variants
- Add GetClosestZooid to EnemyUtilities
- Do not do special Poolable enable when new object is spawned so it doesn't call OnEnable twice
- Add ISiphonophoreAI interface to time boss AI when fights start
- Damageable sweeper now handles objects with multiple child IDamageable components correctly and damages them only once
- Add destructible Old Bronze Water rocks
- Allow Rock Damaged and Destroyed effects to be created off-screen
- Add experimental conductive object feature which conducts Sizzler attacks
- Sort zooids by name so they are displayed in order in Head Selection menu, debug menus
- Obstacle Base prefab does not override Outline object's layer to Default
- Powerups now also restore one Regeneration Point as do Snacks
- Allow toggling Currents
- Support world position as UV for dissolve map in Environment Object shader
- Damageable Child returns own collider if parent doesn't have
- Twister twists do not pass through obstacles
- Add segments of walls in Buginis third boss fight which open up when enemies are killed for the segment
- Increase zooid reward spawn distance with each additional reward
- Spawn boss kill particles from last killed boss sipho if available
- Buginis Boss 3 siphonophores move slower if there are no threats around
- Destroy Buginis Boss 3 eggs on touch
- Reduce Buginis Boss 3 DNA drops to 1 each
- Initialize Head Selection Controller upon activation
- Cache growth-dependant values in Growth Point UI. Fixes rare exceptions
- Check if cached raycast results were destroyed when checking for UI pointer overlaps
[ 2021-10-10 16:39:47 CET ] [ Original post ] About the gameSipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get.
- Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity.
- Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack.
- Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest.
- Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands..
- Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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