Name | Sipho | ||
Developer | All Parts Connected | ||
Publisher | All Parts Connected | ||
Tags | |||
Release | 2018-11-13 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Sipho Linux [211.44 M] |
Oh boy, what a journey this was. The short version of the story is - Sipho physics are now different - more squishy, wiggly and natural-feeling.
The stiffness loss compared to old physics is somewhat acceptable for Siphos grown in Campaign mode - they don't usually reach the size where more stiffness would be needed. This won't be the case for super large Siphos saved in Aquarium. Some larger Siphos now might suffer from not being able to hold their shape: This can be solved by using Chitin or adding more connections: These improvements were long coming from the conception of Sipho. We once used built-in Unity 2D joints, but they have proven to be very unstable with more connections. At some point we switched to shape-matching physics you have become familiar with - the algorithm would try to hold Sipho in shape that is defined by Layout. This worked for up to 4 by 4 Zooid sized Siphos. However, it had limitation of not understanding limbs - larger Siphos would feel box-like and deform somewhat unintuitively. Hopefully these new physics will make Sipho stand out even more from similar games, such as shipbuilders and other rigid-body simulation games. Having quite rigid and box-like creatures didn't feel as organic and live as we want Sipho to feel. To iron out all issues and provide as much variety as possible physics might get tweaked in the future - we want to provide as many creative compositions as possible and allow you to make creature you wish to play with. Just look how happy he is stretching those limbs! And for the most curious, please have a changelog! Read bottom-to-top: [h2]Version 0.8.0f2[/h2]
[h2]Version 0.8.0f1[/h2]
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