




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update brings polish to various parts of Sipho.
Most notably - performance, which after latest physics update has not been as good as with older physics. It was expected as calculations are now more complex, but reports have shown that some players were unable to play in certain parts of the game. We would have left optimisation phase for 1.0 release, but we tackled this issue now, as we want to keep the game as accessible as possible. Not only we have spent time improving physics calculations related code, but also optimised other parts of the game to give more CPU room for physics to run.
Some of Powerup effects were quite dated - coming from the older times when Powerups have been just introduced and never changed since. Other effects were placeholders which weren't replaced for a while. We took an opportunity to make visual effects more consistent and fit a more realistically into Sipho world.
We are always looking for ways to improve mechanics in the game by tying up different zooids with synergies. Either through stats or other more interesting interactions. Thus we have finally added support for Leech and Energy Leech to benefit from Penetration stat. Leeches will now slurp on more targets as Penetration stat scales. The leech graphics behaviour had been also updated which looks quite satisfying.
New Powerup effects and Buffed Leech in action.
Another, more fringe mechanic was added to Sniper zooid. We wanted to try this for a long time and while Sniper was already a strong zooid due to its ranged capabilities, it didn't differ much from other projectile weapons. We made its projectiles carry status effects. Sniper Projectiles can now be imbued with Sizzler energy, can be Poisoned or Mucked if they pass through a cloud and carry these effects onto targets as if the Sniper's owner was applying them. This makes fighting with Sniper more interesting - your damage type depends on what you are fighting. Or you can come up with elaborate Layouts to imbue your projectiles with deadly effects.
[ 6085 ]
[ 1391 ]
[ 1889 ]