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Name | Sipho | |
Developer | All Parts Connected | |
Publisher | All Parts Connected | | |
Tags | Indie Strategy Singleplayer Early Access | | |
Release | 2018-11-13 | |
Steam | € £ $ / % |
News | 98 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/809310  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Sipho Linux [211.44 M]
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LINUX STREAMERS (0)
Sipho 0.9.1 - Bugfixes and preparations |
This update brings small bugfixes and some hidden code refactors to make Sipho a bit more extensible for future Zooids.
There is a one notable fix to how dive-awarded Mutations were applied. They were given to the player when they should have been applied to enemies. Newly spawned enemies would get their Mutations correctly, but since the player never dies, player accumulated them by surviving. Saving and re-loading would apply correct player Mutations. This was noticeable by player being weaker after save reload. The outcome of this fix makes New Game plus a bit harder. The upside of that is that we can add more powerful Grade IV Mutations that will help the player a bit more in the future. Big thanks to our player who reported it.
And a reminder - our Mutation Design Contest is still on-going and gives you a chance to win Sipho keys for you or your friends!
[h2]Version 0.9.1f1[/h2]
- Always update Sipho stats in Growth mode so energy regeneration and other values do not get stale
- Attempt to fix spooky growth point null ref bug
- Grabber remembers what damageables it has pierced
- Pierce objects one-frame early with Grabber so the tip doesn't stop when piercing
- Sync Muck cloud particle lifetime with its effect better
- Award all unlocked achievements that are saved in files on launch
- Fix Mutation Manager applying mutations to player when they should be applied to correct Faction when adding new mutations
- Workaround not getting Steamworks callback for enabling us to report Achievements
- Pusher supports negative force
- Polyp uses Fixed Joint
- Polyp correctly attaches to surfaces and aligns to their normal
- Polyp applies strong energy buff when attached to a surface
- Track enemies in defined areas instead of globally in Buginis boss fight 3 - prevents soft-locks if there are enemies in unreachable areas
- Add 3 second spawn delay to Reward consumables so they aren't accidentally picked up so easily after spawn
- Highlight Mutation zooids on UI select
- Update ignored zooid collisions when repositioning zooids correctly
- Use strict initialization path for ZooidComponents
- Fix Aquarium Spawners not saving spawned things due to inconsistent ID
- Fix Polyp connection angles
- Leeches hold things better
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[ 2022-10-26 19:41:42 CET ] [ Original post ] |