Hello all, We have a small batch of hotfixes from recent feedback. Some have reported controller auto-detection not working, so we added an option to override input detection mode. It can be found in the Options menu. We notice a lot of runs end after the first boss - enemies are noticeably more aggresive there and gang up on the player. As a temporary solution we have tweaked their aggresiveness and range of detection to be lower - making them less likely to gang up on the player. Let's see how this goes. Caltroper is one of the newest Zooids who is quite hard to control. These changes make it a bit more predictable by pre-penetrating objects without obstruction of movement. Old behavior was that they would bounce-off for single frame and penetrate on the next one.
Version 1.0.0f6
- Caltrops penetrate things one frame ahead of time which prevents them getting physics reaction forces and bouncing off penetrated objects
- Caltrops do not immediately die when penetration expires
- Skin Flower has more accurate colliders
- Add DPad defaults for growth mode picking zooid category to grow - those were unused and are kind of nice. Always rebindable in Options menu
- Add input detection mode to allow overriding automatic input type
- Do not unparent objects when they're about to be destroyed as part of scene unloading - just some game-log santiziation
- Clamp caltrop pull force after 5 seconds - fixes some crazy scenarios where caltrops no longer collide due to huge forces acting on them
Version 1.0.0f5
- Enemies after first boss are bit more chill
- Final boss now enrages properly and does a bit more to survive
- Reschedule path if Sipho radius changes
- Slow down time earlier in transition effects so the game doesn't play while while is about to be chomped on
- Fix respawning in Aquarium sometimes setting overshot values to transition and time effects
- Make relaxed peapod a bit stiffer in distance constraining
- Buginis Guard doesn't aggro immediately when passing by
- Greatly reduce number of unintentionally destroyed poolables - a slight performance improvement
- Puffer projectiles are not containable in Voider
- Fix deep rocks showing up in growth mode incorrectly - various boss arenas had weird black shadows from deep decorations that were close to the surface
- Add cursor lock to window option to gameplay options
- Append extra zooid info when hovering grown zooid and holding Alt key
- Don't destroy on load Time Master
[ 2023-10-05 04:56:01 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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