Hello Sipho players! Almost a week has passed since 1.0.0 launch and it was exhilarating! After so long in the Early Access tunnel the release and tons of new players experiencing the game for the first time were the light at the end of the tunnel. Development isn't over though - we want to "unlock" the intended Sipho experience for everyone. After watching many new Let'splays and collecting players' feedback we noticed that onboarding to the game needs more work. It is something you can develop a blind eye on - the playerbase was experienced, you, as a developer know how things work - so nobody notices the missing first steps as they've already passed them. One of the things we can immediately fix are certain moments where players can't get up on their feet anymore: Losses at the end of levels sometimes put players in soft-lock state, where there is no more nutrition left and only large enemies. Our solution - spawn some "snacks" so if player has lost any nutrition they will be able to regain before having the courage to dive deeper. Other things were obvious quality issues - stability, problems with input and polish in general. We will continue to improve new player experiences, controller support and add more polish to the game. As well as new in-game languages.
Sipho is now also available in Brazilian Portuguese language!
We had a good friend to help us and translate to Brazilian Portuguese language. The language can be accessed through Options -> Player Settings menu. New players, who have their Steam client set to available and fully translated language will have it selected automatically. Divirta-se!
Changenotes:
Version 1.0.0f7
- Fix Leech and Polyp teleporting their tentacles around
- Deep Zooid Layer no longer collides with Ignore Raycast layer - fixes Flail Chain Links connector colliding with Deep Zooids
- Fix second Advena zone to no longer spawn food into walls
- Peapod distance stiffness when relaxed is a bit higher
- Expand player vision under top level decortaions if siphonophore is covered
- Optimize Environment Settings shader property upload by using property name hashes
- Projectiles that carryover buffs check for null colliders - fixes rare error
- Apply tint to Saenus whirlpool sprites
- Enemies properly spread out
- Spawn snacks when player is below expected progression to help with soft-locks when a level ends but there's no nutrition left
- Tweak Piston stats - increase mass to 5 (up from 1) to allow better deformation stability when many heavier zooids connect to it. Increase angular connection stiffness to 0.5 (up from 0.1) to prevent oscillations
- When changing constraint values also lerp angular constraints - reduces physics overshoots even more
- Fix wrong distance constraint stiffness step amount when undeforming - that caused overshoots and sipho mangling-up
- Auto-set languages that have marked as fully translated when first launching the game. Set Brazilian language as fully translated
- Add Translators credits
- Separate different environment depth layer gradients to ensure that they are selected properly for their depth layer. Fixes rare occurences when certain objets appeared uncollidable when they were
- Tweak Buginis boss 1 arena to have smoother outer walls
- Fix that UI toggle button didn't toggle off certain parts of UI
- Change Frakir minion value range from 200-400 to 150-250 - less broken layouts to fight against
Previous hotfixes contained:
Version 1.0.0f6
- Caltrops penetrate things one frame ahead of time which prevents them getting physics reaction forces and bouncing off penetrated objects
- Caltrops do not immediately die when penetration expires
- Skin Flower has more accurate colliders
- Add DPad defaults for growth mode picking zooid category to grow - those were unused and are kind of nice. Always rebindable in Options menu
- Add input detection mode to allow overriding automatic input type
- Do not unparent objects when they're about to be destroyed as part of scene unloading - just some game-log santiziation
- Clamp caltrop pull force after 5 seconds - fixes some crazy scenarios where caltrops no longer collide due to huge forces acting on them
Version 1.0.0f5
- Enemies after first boss are bit more chill
- Final boss now enrages properly and does a bit more to survive
- Reschedule path if Sipho radius changes
- Slow down time earlier in transition effects so the game doesn't play while while is about to be chomped on
- Fix respawning in Aquarium sometimes setting overshot values to transition and time effects
- Make relaxed peapod a bit stiffer in distance constraining
- Buginis Guard doesn't aggro immediately when passing by
- Greatly reduce number of unintentionally destroyed poolables - a slight performance improvement
- Puffer projectiles are not containable in Voider
- Fix deep rocks showing up in growth mode incorrectly - various boss arenas had weird black shadows from deep decorations that were close to the surface
- Add cursor lock to window option to gameplay options
- Append extra zooid info when hovering grown zooid and holding Alt key
- Don't destroy on load Time Master
Version 1.0.0f4
- Add Full Screen Mode option to Graphics menu - using Fullscreen Exclusive could help improve performance on low-end machines
- Reduce overall music volume just a tiny bit
- Fix memory leak in deformable jobs
- Fix memory leak and improve performance of pathfinding clearance calculations
- Fix Grabber erroring out in rare occasions and do not exert firing force if it stayed connected
Version 1.0.0f3
- Add translations incomplete disclaimer
- Fix polyp not attaching correctly
- Tidy up music playing and play it in Aquarium
- Upload to Workshop with Public visibility by default
- Fix layouts marked in layout Browser as Do Not Spawn were still spawned
- Things that do not want to be held are no longer held - fixes Polyp attaching to Zooid unlock consumables
- Correctly request for Depth texture rendering when depth blur is on - fixes the game being super blurry if Ambient Occlusion is off, but Depth Effect is on
[ 2023-10-06 18:58:39 CET ] [ Original post ]
- Sipho Linux [211.44 M]
Sipho is a game that combines eerie real life underwater creatures, insects, body parts with building, combat and exploration. Create your own creature by combining various parts, called zooids. Each zooid specializes in some sort of function– some zooids eat food, others are responsible for movement, attacking other creatures or providing structural support. Most zooids have active and passive abilities. All of the zooids combine into a single creature, Sipho, whose main goal is to climb to the top of the food chain, by using cunning weaponry and various skills.
Collect nutritious food, grow your own creature to become the best of them all. Beware though, there are powerful enemies out there to stop you.
Features
- Creature customization
Create your own ultimate monstrosity by combining different body parts, each with unique function. The further you progress, the more options you unlock, the more powerful you get. - Choose your own playstyle
Unlock 4 different species throughout the game and discover the one that fits your playstyle. Mix and match parts from different species to create the ultimate monstrosity. - Infinite worlds
Dive deep into various undiscovered places without the need to look back or backtrack. - Battle cunning bosses
Show your superiority by defeating the best of their breed bosses to unlock parts to aid in your conquest. - Environments
Your journey will take you from the underwater depths to lush environments to undiscovered and strange lands.. - Replayability
Sipho features infinite procedurally generated worlds teeming with life and challenges. Each playthrough will also provide you with different zooids that will further enhance your creature, allowing to try out various playstyles throughout the game.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 2100 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460 or equivalent
- Storage: 512 MB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5 2500k or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750ti or equivalent
- Storage: 512 MB available space
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