Hi everyone, this patch fix a critical bug with a screen resolution change and some korean localization
[ 2019-12-24 16:27:07 CET ] [ Original post ]
Hi, we want to remind you that our game supports mods (Steam Workshop). If you like to create mods, then you can change cards, create new cards or make your own unique character. Speaking of characters, one of our players made a mod that adds a new character to the game - Monk (https://steamcommunity.com/sharedfiles/filedetails/?id=1922417314).
[ 2019-11-30 08:09:33 CET ] [ Original post ]
Hi everyone, Patch with some bug fixes and minor game improvements
Game Improvements
- Few new backgrounds
- Level 10 for Hard mode become harder
Bug Fix
- Fixed bug with Tarot Moon and Brainstorm
- Fixed bug with Priest (when all cards became One Use)
- Screen resolution bug - we know about this bug, but unfortunately we dont yet know the reason for its appearance((( If you have such a bug, exit the game, press and hold the shift key (on Mac - Option key), and then start the game holding the shift key. Before starting the game, a window should appear where you can change the resolution of your monitor
[ 2019-11-19 13:49:37 CET ] [ Original post ]
Hi everyone, some small patch with balance changes and localization fix
Balance Changes
- Beholder nerf: HP decreased from 9 -> 7
- Tarot Temperance bufed: Bonus for Max HP increased from 8 -> 10.
[ 2019-10-10 10:24:22 CET ] [ Original post ]
Hi everyone, some patch with bug fixes
- Fixed bug with Sogg-Yaron (when he did not appear before level 6)
- Fixed bug when you could change your supplies at 9 difficulty level
- Fixed some localization issues
[ 2019-09-16 13:11:25 CET ] [ Original post ]
Hello! This patch brings Steam Workshop support and now you can create mods for the game. Mod Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1859448229 Workshop Page: https://steamcommunity.com/app/920680/workshop/ If you have questions about MODs, then you can ask them on the forum: https://steamcommunity.com/workshop/discussions/?appid=920680
[ 2019-09-12 12:05:08 CET ] [ Original post ]
Hi everyone, Finally the big patch is released.
Gameplay Changes
- Now Hard Mode has 10 levels of difficulty ("Ascension Mode")
- Now you can switch on/off Reinforcement (in Options)
- Save and Quit feature/bug/abuse now does not work for the Fortune Teller;)
New Content
New creatures:
- Sogg-Yaron (Boss). [spoiler]Phase 1: Phase. You cannot play more than 3 cards per turn. Phase 2: Phase. Whenever you play a card, discard 2 cards then draw a card. Phase 3: Ethereal. Endurance.[/spoiler]
- Beholder. 2/12. Whenever you play a card, increase the attack of another random creature by 1.
- Eye of Sogg-Yaron. Unplayable. If this card is in your hand all your skill cards deal 3 more damage.
- Pyromaniac (Arcanist). Choose One - Draw all Fireball cards from the draw and discard pile; Deal 1-3 damage to 2 random creatures.
- Prowler - If you have 3 or more Treasure cards in your deck, this creature's attack doubles.
- Unplayable - You can't play this card from your hand.
Balance changes
- Shadow Thief was reworked: Prowler. Whenever this creature attacks, exile a random Treasure card from the draw pile.
- Mimic was reworked: 2/7. Prowler. Entomb: Delve an Item card twice.
- Thing was reworked: 0/20 Slow. Each time you play a card, increase this creature attack by 1.
- Queen of Thieves was reworked: [spoiler]Phase 1: Phase. Prowler. Whenever this creature attacks, summon 2 Shadow Thieves. Phase 2: Slow. At the start of your turn, you may exile a card from your hand and decrease Queen of Thieves attack by 3 or summon a Shadow Thief.[/spoiler]
- Marauder was reworked: attack decreased from 4 -> 3 and health increased from 5 -> 6. Marauder now has a Prowler keyword.
- Hag was buffed: attack increased.
- Runesmith is a Heroic skill card now.
- Master of Elements buff: damage increased from 2 -> 3.
UI
- Add a card preview to card collection and library.
- Card preview is incresed (Hand, Discard and Draw Pile, Level Up).
Bug Fix
- Bug with Magic Sword and Absolute Zero.
- Bug with Tarot Moon and Throwing Axe.
- Bug with Beholder (when there were no targets for his ability).
- Game freeze after defeating the Master.
- Double attack on the Queen of Thieves (bug with Prowler).
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization. And all our players that report bugs.
[ 2019-09-09 19:01:01 CET ] [ Original post ]
Hello everybody! A small patch before a major update. We also remind you that on our beta version you can already see the new changes that will be in version 1.1
- Cards that creatures play are no longer skills and they are not affected by other Cards/Tarot cards
- Added Ukrainian localization
- Localization correction [ENG/RUS]
[ 2019-08-20 10:29:07 CET ] [ Original post ]
Hey everyone, For a long time there was no news from us and it was time to fix it. Today we updated our Beta version (only the English version is available). In new version you will be able to find:
- 9 new difficulty levels (Ascension) and we are still working on the last 10 difficulty level
- New boss - Sogg-Yaron (at Ascension 6)
- New monster - Beholder
- New Legendary item - Eye of Sogg-Yaron.
- Re-work for: Shadow Thief, Mimic, Queen of Thieves, Shadow Thief and Thing (annoying monsters that exile cards from your deck).
- New Keywords
- Now you can on/off Reinforcement (in options)
[ 2019-08-15 13:57:54 CET ] [ Original post ]
Hello everyone! Several critical bugs were found and in this patch we fixed them (thanks to all our players who informed us about bugs)
- Censer - Incorrect Damage when combined with God's Touch.
- Bug with a combination of tarot cards: Hermit and Lovers
- Bug with Blood drinker and Whetstone
- Now tarot card Lovers works correctly
[ 2019-08-02 13:26:16 CET ] [ Original post ]
Hi,
We continue to work on the game balance, but before you know about these changes, some news about our game.
Now we are working on a large patch in which we plan:
- New levels for Hard mode (ascension), - for those players for find our game is too easy)
- Rework for some creatures which Exile cards from your deck (Shadow Thief, Thing and Queen of Thieves)
- And some new cards
Balance Changes
- Bow buff: If your deck has 15 ->20 or fewer cards, draw a card.
- Bow +1 buff: If your deck has 15 ->25 or fewer cards, draw a card.
- Bow +2 buff: If your deck has 15 ->25 or fewer cards, draw 2 cards.
- Bow +3 buff: damage increased from 5 -> 6.
- Celestial Arrows buff: damage increased from 4 -> 6.
- Executioner buff: damage increased from 6 -> 7
- Tarot Temperance buff: bonus for max. HP increased from 6 -> 8.
- Adrenaline Rush nerf: Draw a card for each missing HP, then discard (2 ->4) cards.
- Arcane Intellect reworked: Draw a card -> Draw 1 more card next turn.
Gameplay Changes
- Goblin Assassin removed from Primal Totem spawning pool.
Bug Fixes
- Fixed bug with Iron Will
- Localization text updated
- add Shadowstep (Heroic skill card for Spy) to Spy collection.
[ 2019-07-26 11:47:01 CET ] [ Original post ]
Hey everyone,
We continue to work on improving the game (especially improving the balance). There are not many changes in this patch, but this week we have one more patch with a balance change.
Balance Changes
- Stash cost reduced from 3 to 2 FP Comment: We hope that this change will make it easier for players to get gold for game progression
- Masquerade Mask now has Permanent keyword
- Tarot The Star nerf: Increase critical strike chance by 10% -> 5%
- Tarot Wheel of Fortune nerf: Increases critical strike chance by up to 50% -> Increase critical strike chance by 10%
Bug Fixes
- Fixed bug with Achievements
- Fixed bug with Masquerade Mask
- Fixed bug with Thing and Tarot card Moon
- Fixed bug with Ray Of Destruction
- Localization text updated
[ 2019-07-22 14:46:12 CET ] [ Original post ]
Finally the big news Fate Hunters is now officially and properly released. Hooray!
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
But its not only about a title change today the game has received an important update. Check out whats new:
New Features
Card Library - you can see all the cards that are in the game
New Keyword
Permanent - Card can't be exiled.
New Content
Raider skill cards:
- Ray of Destruction - Deal 1 damage to a creature for each 10 cards in your deck. If your deck has 50 or more cards, double damage from this card.
- Soulthirst - Draw all Soul Stone from your draw and discard pile. If you have no Soul Stone in your deck, deal 2 damage to all creatures and you become possessed.
- Souls Burst - Reserve. Can only be played if you have 3 or more Soul Stone in your deck. Deal 7 damage to a creature.
- Devouring - Deal 3 damage to a creature. If your deck has 30 or more cards, double the number of Soul Stones in your draw pile
- Shield of Darkness - Permanent. Gain a Shield. Exile the top card from the draw pile.
- Corruption - Deal 3 damage to a creature. This turn, each time you exile a card deal 6 damage to a random creature.
- Void Pact - Permanent. Restore 2 HP. This turn, cards can't be exiled from your draw pile.
- Magic Chains - Permanent. This turn, if you become possessed, you draw a card instead.
- Bane - Deal 4-5 damage to a creature. If your deck has fewer than 25 cards you become possessed.
- Offering - One Use. Exile the top card from your draw pile. If the exiled card is a Treasure increase your max HP by 2. Otherwise add a Raider Hand to your hand.
- Devil's Trick - Draw a card, then put a card from your hand on the top of your draw pile. This turn, your next played card with One Use doesn't removed from your deck
- Nightmare - Deal 1 damage to a creature. Exile a card from your draw pile, then increase this card's damage by 1 (max. 10 damage).
- Cunning Plan - Draw 5 cards, then put 4 cards from your hand on top of the draw pile.
- Slice - One Use. Deal 6 damage to a creature. If you become possessed this turn add a copy of this card to your discard pile.
- Eviscerate - Reserve. Critical Strike. Deal 5 damage to a creature. You become possessed.
- Demonic Form (for Raider) - One Use. Deal 3 damage to all creatures. Restore 3 HP. Exile all cards from your hand and replace them with Eviscerate.
- Whetstone (only for Berserker) - This turn, all your Weapon cards has a Critical Strike. Your next Weapon card is played twice.
- Bloody Crown (only for Raider) - One Use. Increase your max HP by 3. Slightly increase chance to become possessed.
- Soul Lantern - Treasure: 50. One Use. Increase your max HP by 1 for every non-summoned creatures killed this turn.
- Blood Drinker buff: max. damage increased from 5 -> 7. Sword of Heroes buff: damage for each Heroic skill card increased from 2 -> 3.
- Bane of the Meek re-work: Enchanted. Critical Strike. Reserve. Deal 1 damage to all creatures.
- Dark Offer buff: add 3 Soul Stone instead 2.
- Inferno buff: damage increased from 4 -> 5
- Dark Flame buff: Now has Permanent.
- Resurrection nerf: HP restore decreased from 8 -> 7.
- Power cost reduced from 5 -> 3.
- Tarot Chariot rework: When you deal 5 or more damage to one creature, stun a random non-boss creature. Activated only once per fight.
- Tarot Lovers rework: Whenever you add a non-heroic skill card to your deck, add an extra copy. Reduce your max. HP by 2.
- Tarot Moon added additional effect: Creatures cannot exile cards from your deck.
- Tarot Empress added additional effect: If your hero dies, you only lose half of your gold (rounded up).
- Tarot Strength rework: Damage from all weapon cards is increased by 2. Damage from all skill cards is decreased by 2 (damage can't be reduced below 1).
- Heavy Axe nerf: Deal 2 damage to a creature. If your deck has (25 -> 30) or more cards, deal 5 damage instead.
- Runic Ring nerf: Restore 2 HP. If your deck has (25 -> 30) or more cards, draw a card.
- Vengeful Spirit buff: HP increased from 1 to 2. Now has Ethereal.
- Shadow Council buff: HP increased from 20 -> 22.
- Raider (boss) buff: HP increased from 60 -> 66.
[ 2019-07-18 16:53:41 CET ] [ Original post ]
After almost a year on Steams Early Access, Fate Hunters is finally heading to its full release on July 18.
It was truly a journey for the game and for us as developers and it couldnt be done without our players. Your comments, reviews and all the feedback out there became invaluable in Fate Hunters development. So a huge thank you from all of us at Tower Games for helping us make the game!
With the latest update on July 18, Fate Hunters will feature dozens of new cards, features, and a lot of balance improvements.
But as were satisfied with Fate Hunters quality, it doesnt mean the journey is finished. Expect announcements of new content soon!
[ 2019-07-11 14:35:55 CET ] [ Original post ]
Hi, some bug fixes:
- Fixed bug with Tarot card - Emperor
- Fixed bug with Tarot card - Sun
- Some localization text fixes
[ 2019-07-08 08:16:09 CET ] [ Original post ]
Hi!
New big patch brings: new Berserker skill cards, some new cards, gameplay and balance changes
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
Gameplay Changes
- Max. HP of all characters increased by 50%
- Monsters and bosses max. HP increased by 25-50%
New Content
Berserker skill cards:
- Unbreakable - Restore 2 HP for each Curse, Poison or Wound card in your deck.
- Anger - Deal 2 damage to a creature. If you have a Wound card in your hand, deal 8 damage instead.
- Healing - Restore 2 HP. Exile a Wound card from the discard pile. You lose all Rage tokens
- Killer Instinct - Draw a card then discard a card. This turn, increases the critical strike chance by up to 50%.
- Enrage - Draw 2 cards then discard 2 cards. Deal 3 damage to a random creature, for each discarded Wound card.
- Bloodlust - Critical Strike. Deal 1 damage to a creature, if you kill a creature restore 1 HP, draw a card and get 1 Rage token.
- Precise Strike - Deal 3 damage to a creature. Rage 2: This turn, your next played card with critical strike will deals double damage.
- Slam - Deal 3 damage to a creature. Discard a card, if you discarded a Wound card, draw a card and deal 1 damage to all creatures.
- Deadly Arsenal - Draw a random Weapon card from your draw pile.This turn, all your Weapon cards has a Critical Strike.
- Whirlwind - Critical Strike. Deal 1 damage 3 times to a random creatures.
- Tattoo - One Use. Increase your max Rage by 10. Draw a card.
- Cleave - Deal 1 damage to 2 random creatures. If you have 10 or more Rage tokens, deal 4 damage instead. Rage 5: Add a copy of this card to the discard pile.
- Brutality - Draw 2 random cards with Rage from the draw pile.
- Bloodletting - You get 10 Rage tokens. Add a Wound card to your hand. If you already have a Wound card in your hand, draw 3 cards then discard 3 cards.
- Ram - Draw a card. This turn, if a card deals 1 damage it deals 3 damage instead. Rage 15: Deal 20 damage to a random creature.
- Divine Intervention (Inquisitor) - Restore 2 HP. When your hero takes lethal damage, prevent it, gain a Shield and exile this card.
- Tranquility (Berserker) - Limited. Draw 3 cards. Reduce your max Rage by 1.
- No More Magic! (Arcanist) - One Use. Exile all non-Heroic skill cards from your deck and replace them with a random Weapon cards. Increase your max HP by 5.
- Healing Salve - One Use. Restore 2 HP. Exile all Wound cards from your deck.
- Infernal Contract (can be buy in collection) - One Use. Exile all skill cards from the deck. Delve 5 non-Heroic skill cards. Reduce your max HP by 4.
- Masquerade Mask (can be buy in collection, only for Spy) - If your deck has 20 or fewer cards, choose a character, then Delve his non-Heroic skill card.
- Censer (can be buy in collection, only for Inquisitor) - Deal 4 damage to a creature. This turn, when you restore HP, instead you do as much damage to a random creature.
Balance Changes
- Flame Arrow buff: damage increased from 6 -> 7.
- Flamestrike buff: damage increased from 4 -> 5.
- Dark Flame buff: damage increased from 5 -> 6.
- Deadly Swing buff: damage increased from 7 -> 8.
- Mortal Strike damage increased from 9 -> 10.
- Shattered Fate buff: bonus for max. HP increased from 1 to 2.
- Seal of Repentance rework, new effect: You lose 4 HP. Restore 7 HP.
- Skull Crusher rework, new effect: Critical Strike. Deal 3 damage to a creature. Draw a random card with Critical Strike from the draw pile.
- Loot Bag rebalance: now add only 1 random item instead 2. Curse removed from Loot Bag.
- Fortune-Teller - Heal cost increased from 1 -> 2 FP
- Fortune-Teller - Banishment cost decreased from 2 -> 1 FP
- Fortune-Teller - Vigor - increased max HP by 2 instead of 1.
- Number of Shadow Thieves in rooms is slightly reduced.
- Some rooms slightly rebalance.
[ 2019-06-24 12:56:33 CET ] [ Original post ]
Hi,
Some new big updates for beta branch:
New Content:
Berserker skill cards:
- Unbreakable - Restore 2 HP for each Curse, Poison or Wound card in your deck.
- Anger - Deal 2 damage to a creature. If you have a Wound card in your hand, deal 8 damage instead.
- Healing - Restore 2 HP. Exile a Wound card from the discard pile. You lose all Rage tokens
- Killer Instinct - Draw a card then discard a card. This turn, increases critical strike chance by up to 50%.
- Enrage - Draw 2 cards then discard 2 cards. Deal 3 damage to a random creature, for each discarded Wound card.
- Bloodlust - Critical Strike. Deal 1 damage to a creature, if you kill a creature restore 1 HP, draw a card and get 1 Rage token.
- Precise Strike - Deal 3 damage to a creature. Rage 2: This turn, your next played card with critical strike will deals double damage.
- Slam - Deal 3 damage to a creature. Discard a card, if you discarded a Wound card, draw a card and deal 1 damage to all creatures.
- Deadly Arsenal - Draw a random Weapon card from your draw pile.This turn, all your Weapon cards has a Critical Strike.
- Whirlwind - Critical Strike. Deal 1 damage 3 times to a random creatures.
- Tattoo - One Use. Increase your max Rage by 10. Draw a card.
- Cleave - Deal 1 damage to 2 random creatures. If you have 10 or more Rage tokens, deal 4 damage instead. Rage 5: Add a copy of this card to the discard pile.
- Brutality - Draw 2 random cards with Rage from the draw pile.
- Bloodletting - You get 10 Rage tokens. Add a Wound card to your hand. If you already have a Wound card in your hand, draw 3 cards then discard 3 cards.
- Ram - Draw a card. This turn, if a card deals 1 damage it deals 3 damage instead. Rage 15: Deal 20 damage to a random creature.
Balance Changes:
- Deadly Swing buff: damage increased from 7 -> 8.
- Flame Arrow buff: damage increased from 6 -> 7.
- Mortal Strike damage increased from 9 -> 10.
- Shattered Fate buff: bonus for max. HP increased from 1 to 2.
- Seal of Repentance rework, new effect: You lose 4 HP. Restore 7 HP.
- Skull Crusher rework, new effect: Critical Strike. Deal 3 damage to a creature. Draw a random card with Critical Strike from the draw pile.
- Loot Bag rebalance: now add only 1 random item instead 2. Curse removed from Loot Bag.
[ 2019-06-07 07:24:22 CET ] [ Original post ]
Hi.
Thank you very much for your feedback. Based on your feedback, we have made some changes in the balance (beta)
Well, a little spoilers: next week we plan to add 15 new skill cards for the Berserk, so stay tuned.
I also want to remind about our Discord channel: https://discord.gg/QWpWWV6
On our channel you can ask questions that interest you, as well as win the key for our game:)
Balance changes:
Guardian HP decreased 15 ->13 Armoured Beast HP decreased 8 -> 7 Orc HP decreased 6 ->5 Flesh Golem HP increased 7 ->8 Ooze HP increased 10 ->12 Reaper HP increased 18 ->19 Soul Collector HP increased 38 ->42 Mr Mirror HP increased 27 ->30 Number of Shadow Thieves in rooms is slightly reduced Some rooms slightly rebalance
[ 2019-06-01 08:52:46 CET ] [ Original post ]
Hi, some new heroic skill cards
Very soon, you will be able to try new cards for the Berserk (in the beta version)
No More Magic! (Arcanist heroic skill card)
One Use. Exile all non-Heroic skill cards from your deck and replace them with a random Weapon cards. Increase your max HP by 5.
Tranquility (Berserker heroic skill card)
Draw 3 cards. Reduce your max Rage by 1.
[ 2019-05-29 16:30:52 CET ] [ Original post ]
Hey everyone,
Probably many of you have come across a situation where you enter the room, you have a bad hand and you are killed in 1 turn due to the fact that your character has very little health (no right to make a mistake or bad RNG
And we decided to do a small experiment on our beta version:
- Characters HP increased by 50%
- Monsters and bosses HP increased by 25-50% (some creatures have the same HP)
- Fortune-Teller - Heal cost increased from 1 -> 2 FP
- Fortune-Teller - Banishment cost decreased from 2 -> 1 FP
- Fortune-Teller - Vigor - increase max HP by 2 instead 1
[ 2019-05-24 07:17:42 CET ] [ Original post ]
Hi!
Wednesday and that means it's time for new cards:
Slice (Raider skill card)
One Use. Deal 5 damage to a creature. If you become possessed this turn add a copy of this card to your discard pile.
Devil's Trick (Raider skill card)
Draw a card, then put a card from your hand on the top of your draw pile. This turn, your next played card with One Use dosen't removed from your deck.
[ 2019-05-22 17:58:02 CET ] [ Original post ]
Hello!
This week's patch brings: new Arcanist skill cards, new features and balance changes
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
Gameplay
- 15 new Arcanist skill cards.
- Now each character has its own collection of cards, which can be bought for gold. In the following patches, we will add more items that can be bought for gold. Including unique cards that cannot be found in the Tower.
- The amount of experience required to Level Up (10+ level) is slightly reduced.
- New option at the Fortune-Teller: Stash (Exile all Treasure cards from your deck. You get Gold for them, as if you had left the Tower, without a bonus).
- Reinforcement at level 4, 5, and 6 became slightly stronger.
- Level 1 (Tower) is slightly rebalanced.
- New keyword: Limited (After you play this card, you cannot play other copies of this card on this turn).
- New keyword for bosses - Phase (When this creature takes a certain amount of damage or dies, an effect occurs. Be on guard!).
- Hard room on Level 1/2/3 become slightly easy.
- Bow removed from starting collection.
Balance changes
- Pray nerf: add a Last Word: increase this card's effect by 1 (max up to 5 HP).
- Necronomicon, Meditate and Bow now has Limited keyword.
- Bow slightly reworked.
- Spider: now add a Toxin card to your discard pile instead hand, HP increased from 3 -> 4.
- Sword of Heroes buff: now deal 2 damage for each Heroic skill card instead 1 damage.
- Necromancer: now has a Slow, HP increased from 9 -> 11.
- Nature's Spirit buff: now restore 2 HP instead 1 HP.
- Shadow Thief: now, exile the top card from your deck instead a random card.
- Orc fanatic nerf: now deal 1 damage instead 2.
- Naga reworked: 2/5 Shield. Whenever this creature attacks, add a Wound card to your discard pile.
- Master slightly reworked.
- Tarot Judgement buff: chance increased from 50% to 100%.
- Tarot Star reworked: Increase critical strike chance by 10%. When you do a Critical Hit, draw a card.
- Tarot High Priestess reworked: If you don't play a Weapon card during your turn, draw 1 more card next. turn. If you don't play a Skill card during your turn, at the end of your turn restore 2 HP.
[ 2019-05-17 07:18:09 CET ] [ Original post ]
Hi,
On Friday, we have scheduled the big patch, so stay tuned.
And some new card spoilers for future updates.
Bane - Raider skill
Deal 4-5 damage to a creature. If your deck has fewer then 25 cards you become possessed.
Magic Chains - Raider skill
This turn, if you become possessed, you draw a card instead. Can't be exiled.
[ 2019-05-15 19:09:37 CET ] [ Original post ]
Hi,
Some balance changes. More balance changes will be in the upcoming big patch (next week)
- Sacred Sign buff: max damage increased from 7 -> 8 and min damage increased from 1 -> 2.
- Divine Terror buff: Last Word: Banish all non-boss creatures with 2 or less attack.
- Arcane Blade buff: damage increased from 4 -> 5.
- Duelist buff: damage increased from 6 -> 8.
- Overload nerf: This turn, all Skill cards will deal double damage. -> This turn, all Skill cards will deal double damage. Draw 1 fewer card next turn.
- Raiders Hand nerf: card draw was removed
- Fixed English localization (thanks to for proofreading)
[ 2019-05-10 19:31:47 CET ] [ Original post ]
Hi everyone,
Some news about our game:
- This Friday we plan to release a patch with some balance changes.
- Next Friday, we will add a change from beta to the "main game"
- Then we update our Beta version (new 15 Berserker skill cards and some new features)
And a few new cards for the upcoming updates:
Shield of Darkness (Raider skill card)
Gain a Shield. Exile the top card from your draw pile.
Bloody Crown - A unique item for Raider which can be bought in the card collection (you can start game with this item)
One Use. Increase your max HP by 3. Slightly increase chance to become possessed.
[ 2019-05-08 10:36:22 CET ] [ Original post ]
- Fixed bug with Tarot Moon, when the top card was shown incorrectly
- Fixed bug with Ritual Dagger
- Fixed bug with Tarot Sun, which caused the game to freeze in some situations
- Fixed rare bug with Trophy Screen. After selecting trophies it was impossible to play cards or move to another room
- Fixed bug on Trophy Screen when the text did not fit on the screen
- Fixed bug with Mr. Mirror and his illusions
- Some Hard rooms on level 1 were rebalanced
[ 2019-05-03 14:03:13 CET ] [ Original post ]
Join our Discord channel for the latest news and discussions! Soon well host a little giveaway of Fate Hunters keys, so be sure to tune in.
https://discord.gg/str5ma3
and some card spoilers:
Magic Sword - Legendary Weapon
Deal 3 damage to a creature. This turn, your next non-Heroic Skill card is played 2 times.
[ 2019-04-25 14:20:34 CET ] [ Original post ]
Thanks to everyone who plays beta and for bug reports.
- Orc fanatic nerf: now deal 1 damage instead 2.
- Hard room on Level 1/2/3 become slightly easy.
- Fixed bug with a Runesmith.
- Fixed bug with a Hard Mode checkbox.
- Fixed bug with a Ancestral Vision.
- Fixed bug with a combination of cards: Wheel of Fortune and Master of Elements.
- Fixed bug with a Tarot Strength.
- Fixed bug which caused the game to crash if you kill a boss with one card.
[ 2019-04-23 09:26:09 CET ] [ Original post ]
Hey,
Another Friday, another update! Were listening to your feedback and improve Fate Hunters each week. In the beta version, you can already find new cards, new features and tweaks to the balance.
Whats your take on the changes?
Patch Notes for Beta:
- 14 new Arcanist skill cards.
- Now each character has its own collection of cards, which can be bought for gold. In the following. patches, we will add more items that can be bought for gold. Including unique cards that cannot be found in the Tower.
- The amount of experience required to Level Up (10+ level) is slightly reduced.
- New option at the Fortune-Teller: Stash (Exile all Treasure cards from your deck. You get Gold for them, as if you had left the Tower, without a bonus).
- Reinforcement at level 4, 5, and 6 became slightly stronger.
- Level 1 (Tower) is slightly rebalanced.
- New keyword: Limited (After you play this card, you cannot play other copies of this card on this turn).
- Necronomicon, Meditate and Bow now has Limited.
- Bow damage buff: 2 -> 4 damage.
- Spider: now add a Toxin card to your discard pile instead hand, HP increased from 3 -> 4.
- Sword of Heroes buff: now deal 2 damage for each Heroic skill card instead 1 damage.
- Necromancer: now has Slow, HP increased from 9 -> 11.
- Nature's Spirit buff: now restore 2 HP instead 1 HP.
- Shadow Thief: now, exile the top card from your deck instead a random card.
[ 2019-04-19 14:53:24 CET ] [ Original post ]
Hi everyone,
Were working on some important gameplay changes and hope to share the news soon. Meanwhile, take a look at 3 new cards for the Arcanist available in Fate Hunters beta this Friday:
Static Field
Choose One - This turn, if you would draw a card, instead restore 2 HP; This turn, if you would draw a card, instead deal 3 damage to a random creature.
Preparation
Choose One - This turn, all your skill cards has a Critical Strike; Damage effects of next skill card played this turn will deal 2 additional damage
Ancestral Vision
Choose One - Restore 2 HP and shuffle your discard pile into the draw pile; If you play 5 or less cards this turn, draw 3 additional cards next turn.
[ 2019-04-17 17:13:21 CET ] [ Original post ]
Greetings
We are pleased to announce that next week, our beta version will be updated. In the beta version will be:
- New cards for Arcanist
- New features (new option for Fortune-Teller)
- More balance changes (Spider, Tarot cards, etc.)
Gameplay changes:
- Fortune-Teller (card Power) now does not give the heroic skills of other characters (except spy).
- Sword Master (Heroic skill) added to the game.
Balance Changes:
- Flagellant buff: You lose 1 HP. Last Word: Draw 3 cards - > Draw a card. You lose 1 HP. Last Word: Draw 2 cards.
- Celestial Arrows buff: damage increased from 3 -> 4.
- Nemesis buff: damage increased from 2 -> 3.
- Sanctification nerf: If you discard a Treasure card, you gain 5 HP -> 4 HP.
- Goblin Wand buff: damage increased from 2 -> 3.
- Bone Ring buff: HP restore increased from 3 -> 4.
- Elemental Staff buff: damage increased from 2-4 -> 3-5.
- Vigor (+1 Max HP) cost decreased from 4 -> 3.
- Dagger Bandolier nerf: now add 3 Daggers instead 5.
- Ancient Knowledge rebalanced: Draw 2 cards -> Draw 3 cards. You cannot draw additional cards this turn.
- The Master slightly buffed.
Bug Fixes:
- Confusion Potion now has a Potion type.
- Fixed localization errors.
- Fixed bug with Slow mobs.
[ 2019-04-12 09:35:11 CET ] [ Original post ]
Hi all! Some new art for upcoming big patch.
This Friday there will be a patch with some balance changes.
Molten Lance (Arcanist Skill-Weapon)
Deal 2-3 damage to a creature. Draw all Molten Lances from your draw pile.
[ 2019-04-10 19:11:20 CET ] [ Original post ]
Hello.
Thanks to all the players for their help with finding bugs, suggestions for improving the gameplay and your feedback.
- Added a Skip button for Fortune-teller
- If a character has full health, Heal card is not shown.
- Cursed Shield now a Legendary Item (was common)
- Fixed a bug with Runic Ring, Heavy Axe and Bow
- Fixed a bug with Tarot Hermit
- Fixed a bug with Hard Mode checkbox (now it always shows up correctly)
- Blacksmith's weapon sorting improved
- The current level of the Tower is now always shown + info about Hard Mode.
- Various Localization fixes
[ 2019-04-08 09:29:13 CET ] [ Original post ]
A big update is live and comes with a discount!
Greetings, patch 0.86 is now live! It introduces 24 new cards and balance changes. To celebrate its release were launching a weeklong sale grab Fate Hunters with a 25% discount!
We want to thank all those players who left their feedback and suggestions. Our team is very grateful to you! Also special thanks to Targus (translator) and Killpower (proofreader and webmaster of rpgjeuxvideo.com) for the French localization. And special thanks to Klokinator, Dinoabunai, SeeWee, and LetoBR for finding and reporting bugs.
Changes in version 0.86:
NEW CARDS:
Inquisitor cards:
- Divine Terror - Banish all non-boss creatures with 1 or less attack.
- Blessed Weapon - Restore 1 HP. This turn your next Weapon card is played twice.
- Holy Fire - Deal 3 damage to a creature. If you restore 4 or more HP this turn then your next card played this turn will deals double damage.
- Repentance - Restore 2 HP. Place a non-heroic skill card from your discard pile on top of your draw pile.
- Purifying Flame - Silence a non-Boss creature.. Last Word: Banish a non-boss creature.
- Pillar of Light - Deal 2 damage to a creature. If you restore 4 or more HP this turn deal 8 damage instead.
- Rite of Cleansing - Deal 3 damage to a creature. Discard 2 top cards from your draw pile. Last Word: additional discard 2 top cards from your draw pile.
- Inner Power - Deal 2 damage to a creature. Last Word: Return to your hand all cards from your discard pile which were discarded this turn.
- Sanctification - Discard a card. If this is a Treasure card, you gain 5 HP. If this is a Weapon card, deal 2 damage to all creatures. If you discard another card, draw a card.
- Celestial Arrows - This turn, if you discard a card from your hand, deal 3 damage to a random creature.
- Sanctuary - Restore 2 HP. This turn, Last Word is always activated.
- Iron Will - Restore 1 HP X times, where X is the number of cards which were discarded.
- Act of Faith - This turn, if you lose HP instead you restore that much HP. Last Word: Draw a card.
- Righteous Wrath - Deal 12 damage to a creature and 4 damage to your hero.
- Nemesis - Deal 2 damage X times to random creatures, where X is the amount of HP you have lost this turn.
- Sword Master - Deal 2 damage to a creature and 2 additional damage for each "sword" card in your deck.
- Overload (Arcanist) - This turn, all Skill cards will deal double damage.
- Triumphant Shout (Berserker) - Discard your hand. Deal 1 damage to all creatures. Gain 10 Rage tokens.
- Soulstorm (Raider) - Deal X damage to all creatures. Where X is the number Soul Stone in your deck.
- Sword of Heroes - Deal X damage to a creature where X is the number of Heroic skill cards in your deck.
- Confusion Potion - Choose a non-boss creatures and swap the Attack and Health.
- Pot of Greed - Treasure: 10. Draw a card then draw additional card for each Treasure card in your deck. You cannot draw additional cards this turn.
- Cursed Shield - If you have a Curse card in your deck gain a Shield.
- Potion Belt - Reserve. Draw 2 random Potion cards from your draw pile.
BALANCE CHANGES
- Purge: Kill and Silence creature -> Banish a creature.
- Holy Ground nerf: Silence all non-Boss creatures -> Silence all non-Boss creatures with 3 or less attack.
- Buckler rework: If your deck has 10 or less cards, gain a Shield. -> One Use. Gain a Shield.
- Tarot Strength buff: number cards in your deck reduced from 30-> 25
- Lacerate buff: add Critical Strike
GAMEPLAY CHANGES
- New Keyword: Banish - Silence and Kill a creature. You get no experience for killing this creature.
- Meditate is now Heroic skill card only for the Inquisitor.
- Draw Pile and Deck - now these are two different game zones. Due to this, some cards have been slightly changed. Now the game has two different zones:
- Deck - your entire deck, displayed in the upper right corner
- Draw Pile - the remaining cards, displayed in the lower right
- Spy have access to all heroic skill cards of other characters
- Max hero level is increased from 16 ->20
[ 2019-04-01 17:09:09 CET ] [ Original post ]
Hello! Our team is pleased to announce that a patch 0.86 is scheduled for Monday. In this patch we will add:
- 15 new cards for Inquisitor
- 4 new heroic skill cards
- 5 new item card
- and some balance and game changes
[ 2019-03-30 14:11:54 CET ] [ Original post ]
Hello!
Some new cards:
Unbreakable (Berserker)
Restore 1 HP for each Curse, Poison and Wound card in your deck.
Fire Rain (Arcanist)
Deal 2 damage X times to random creatures, where X is the number of Fireball cards in your deck.
[ 2019-03-27 18:33:31 CET ] [ Original post ]
Hi everyone,
it's time for new card spoilers
Tattoo (Berserker skill card)
One Use. Increase your max Rage by 5. Draw a card.
Ram (Berserker skill card)
Draw a card. Rage 3: This turn, if a card deals 1 damage it deals 3 damage instead.
Duplicate (Arcanist skill card)
One Use. Choose One - Choose a non-heroic skill card in your hand and add 2 copy of it to your draw pile; Choose a non-Legendary Weapon card in your hand and add 3 copy of it to your draw pile.
[ 2019-03-23 10:27:58 CET ] [ Original post ]
Hey everyone,
Weve been silent for some time, but worry not we were busy improving Fate Hunters. And now were pleased to announce that a big update (0.86) is scheduled for next week.
There will be 15 new cards for the Inquisitor, new heroic cards and items, as well as changes in balance. Full patch notes will be available after patch release. You can test the update in our beta version (available only in English and Russian) starting today.
As always we look forward to all your comments and feedback on our forum: https://steamcommunity.com/app/920680/discussions/2/
[ 2019-03-22 14:21:02 CET ] [ Original post ]
- Added support for Steam Cloud
- Fixed various bugs
- New background for Master room
[ 2019-03-06 13:09:13 CET ] [ Original post ]
It's time for another card spoilers and some news.
New Patch
We are planning to release a new big update in late March. Beta will be available earlier Thank you all for your support, feedback and patience.
Vacation
Next week our team has a vacation. And therefore there will be no news and spoilers.
New cards
Magic Rune (Arcanist) Choose a Weapon card in your hand and tranform it into the Magic Sword card.
Pot of Greed (Item) Treasure: 5. Draw a card then draw additional card for each Treasure card in your deck. You cannot draw additional cards this turn.
Potion Belt (Item) Reserve. Draw 2 random Potion cards from your draw pile. Comment: Reserve - At the end of your turn, this card is not discarded.
Confusion Potion (Item) One Use. Choose a non-boss creatures and swap the Attack and Health.
[ 2019-02-22 09:17:09 CET ] [ Original post ]
Purifying Flame (Inquisitor)
Deal 1 damage to a creature.
Last Word: Banish a non-boss creature.
Repentance (Inquisitor)
Restore 2 HP. Place a non-heroic skill card from your discard on top of your deck.
Sanctification (Inquisitor)
Discard a card. If you discard a Treasure card, you gain 5 HP. If you discard a Weapon card, deal 2 damage to all creatures. If you discard another card, draw 2 cards.
Rite of Cleansing (Inquisitor)
Deal 3 damage to a creature. Discard 2 top cards from your deck.
Soulstorm (Raider Heroic skill)
Deal X damage to all creatures. Where X is number Soul Stone in your deck.
[ 2019-02-19 07:38:33 CET ] [ Original post ]
Act of Faith (Inquisitor)
This turn, if you lose HP instead you restore that much HP. Last Word: Draw a card.
Righteous Wrath (Inquisitor)
Deal 12 damage to a creature and 4 damage to your hero.
Inner Power (Inquisitor)
Deal 2 damage to a creature. Last Word: Return to your hand all cards from your discard, which was discarded this turn.
Holy Fire (Inquisitor)
Deal 3 damage to a creature. If you restore 4 or more HP this turn then your next card played this turn will deal double damage.
[ 2019-02-15 11:21:45 CET ] [ Original post ]
Master of Elements (Arcanist)
Deal 2 damage to a creature. This turn, if a card deal random amount of damage increase it maximum damage by 3.
Blade Flurry (Arcanist)
Deal 3 damage to a creature for each Weapon card in your hand.
Flame Arrow (Arcanist)
Deal 3 damage to a creature. If you have a Legendary Weapon card in your hand, deal 6 damage instead.
Overload (Arcanist - Heroic)
This turn, all Skill cards will deal double damage.
[ 2019-02-13 07:40:58 CET ] [ Original post ]
Celestial Arrows (Inquisitor Card)
This turn, if you discard a card, deal 3 damage to a random creature.
Nemesis (Inquisitor Card)
Deal 2 damage X times randomly split among all creatures. Where X is number HP you lose this turn.
Sanctuary (Inquisitor Card)
Restore 2 HP. This turn, Last Word is always activated.
Shadowstep (Heroic Skill - Spy)
Reserve. One Use. Escape from a non-boss room. Receive no loot.
Comment: Reserve - At the end of your turn, this card is not discarded.
Sword Master (Heroic Skill - Neutral)
Deal 2 damage to a creature and 2 additional damage for each sword card in your deck.
[ 2019-02-11 08:10:08 CET ] [ Original post ]
Divine Terror
Banish all non-boss creatures with 1 or less attack.
Comment: Banish = Silence+Kill+No Exp for killing
Blessed Weapon
This turn, your next Weapon card is played twice.
Iron Will
Restore 1 HP X times, where X is number cards which was discarded this turn.
[ 2019-02-04 12:06:34 CET ] [ Original post ]
We want to thank all those players who left their feedback, suggestions and comments. We really appreciate it and hope that thanks to our players we can make our game better. Also special thanks to Targus (translator) and Killpower (proofreader and webmaster of rpgjeuxvideo.com) for French localization.
Gameplay
- Increased max HP for all heroes:
- Inquisitor 10 HP -> 12 HP
- Arcanist 8 HP -> 10 HP
- Raider 8 HP -> 11 HP
- Spy 8 HP -> 11 HP
- Tarot cards (Passive skills) and Fate Point system now available.
- 22 Tarot cards:
- The Chariot - Every time a Weapon card deals damage, you get a token. When you get 10 tokens, they are removed and you deal 2 damage to all creatures.
- Death - Every time a Weapon card deals damage, you get a token. When you get 10 tokens, they are removed and you deal 2 damage to all creatures.
- The Devil - When you play a Curse card, you draw 2 cards. Add 6 Curse cards to your deck.
- The Emperor - When you discard a Treasure card from your hand, you get a token. When you get 9 tokens, they are removed and your maximum HP is increases by 1 (max up to 5 bonus HP).
- The Empress - When you discard a Treasure Card from your hand, 1 HP is restored.
- The Fool - When receiving this Tarot Card, select 2 any other Tarot Cards. You cannot get Tarot Cards until the end of the game.
- Strength - If the total number of cards in your deck is 30 or more, then at the beginning of each turn, stun a random non-Boss creature.
- The Hermit - Exile all duplicate cards from your deck. You cannot have identical cards in your deck. Add the Hermit card to your deck.
- The Hanged Man - Add 2 Wound cards to your deck. At the beginning of your turn, you draw an additional card and then discard a card.
- The High Priestess - If your deck has no Weapon Cards, at the end of your turn, 2 HP are restored.
- Justice - When choosing skills and Delve, you are given a choice of 5 cards, instead of 3 cards.
- Judgement - If the effect of your card deals damage to your hero, then there is a 50% chance to deal 2 damage to a random creature.
- The Magician - At the beginning of each turn, draw 1 additional card. When receiving this Tarot card, exile 5 random cards from the deck.
- The Moon - Play with the top card of your library revealed.
- The Star - When you play the Dagger card, draw a card.
- The Sun - After a creature attacks and deals damage to your hero, deal 1 damage to it.
- The Lovers - When you play a Potion type card, draw a card.
- The Hierophant - Exile all cards with a Curse, Poison, and Wound type from your deck. Cards with the Curse type are not added to your deck anymore.
- Temperance - Increase your maximum HP by 6. You cannot play more than 5 cards per turn.
- The Tower - Restore to full HP. Your max HP is doubled. Reduces health restoration from all cards and passive skills to 1.
- The World - At the beginning of your turn, you always draw exactly 5 cards.
- Wheel of Fortune - If your card deals random damage, then it always deals its maximum damage. Increases critical strike chance by up to 50%.
- All rooms slightly changed.
- Increased HP for some creatures and bosses.
- After you defeat a boss on the level 5 and 6 you received a Treasure Chest.
- New game mode: Hard Mode (more hard rooms, bosses have more HP, rooms are harder).
- Heal Potion drop rate slightly increased at the Level 1.
New creature
- Armoured Beast (2/6). Taunt.
New keyword
- Taunt - You must target creatures that have Taunt.
Balance
- Philosopher's stone: Add 2 Curse and a random Potion card to your hand - > Add a random Potion card to your hand and a Curse card to your discard.
- Thing nerf: At the start of turn exile 2 cards from your discard -> At the start of turn exile a card from your discard.
- Wrath of God card buff: damage increased from 2 -> 3.
- Armed and Dangerous card buff: add additional effect Upgrade all non-legendary weapon cards in your hand.
- Resurrection card nerf: restore to full HP -> restore 8 HP.
- Mushrooms card nerf: restore to full HP -> restore 10 HP.
- Possession (Raider) card nerf: HP lose increased from 3 -> 4.
- Necromancer buff: attack increased from 2 -> 3
- Death Mark nerf: Silence and Stun a non-Boss creature. Draw a card. -> Silence and Stun a non-Boss creature.
- Parasite Blade buff: damage increased from 4 -> 5.
[ 2019-01-23 19:03:35 CET ] [ Original post ]
A small card spoilers which will be in future updates
Cursed Shield
Legendary Item
If you have a Curse card in your deck gain a Shield.
Comment: card for upcoming "Curse Deck" archetype
Sword of Heroes
Legendary Weapon
Deal 3 damage to a creature for each Heroic skill card in your deck.
[ 2019-01-23 09:03:22 CET ] [ Original post ]
Gameplay
- Increased max HP for all heroes:
- Inquisitor 10 HP -> 12 HP.
- Arcanist 8 HP -> 10 HP.
- Raider 8 HP -> 11 HP.
- Spy 8 HP -> 11 HP.
- All rooms slightly changed.
- Increased HP for some creatures and bosses.
- Now you can re-roll Tarot cards for 2 FP.
- After defeat a boss on level 5 and 6 you received Treasure Chest.
- New game mode: Hard Mode (more hard rooms, bosses have more HP, rooms are harder).
Balance
- Forecaster Power nerf: cost increased from 3->5.
- Tarot Death card nerf: token increased from 9 -> 10 and damage decreased from 3 -> 2.
- Tarot Temperance card buff: max HP increased from 4 -> 6.
- Tarot Emperor nerf: add limit for bonus for HP.
- Wrath of God card buff: damage increased from 2 -> 3.
- Armed and Dangerous card buff: add additional effect Upgrade all non-
- legendary weapon cards in your hand.
- Resurrection card nerf: restore to full HP -> restore 8 HP.
- Mushrooms card nerf: restore to full HP -> restore 10 HP.
- Possession (Raider) card nerf: HP lose increased from 3 -> 4.
- Necromancer buff: attack increased from 2 -> 3.
Bug Fixes
- Fixed issue with Taunt and cards with random targets.
- Fixed rare game crash at end of turn.
Other
- Added build ID for bug report (in option screen).
[ 2019-01-13 13:56:55 CET ] [ Original post ]
The game has a problem with infinity decks that kill for 1 turn, any number of enemies In most cases, infinity decks are obtained if you have a large number of cards in your deck that draw cards. And we have the following idea how to solve this problem: - A new parameter - Stamina - Each character has 10 Stamina - Each card that you draw per turn, takes 1 unit from Stamina - If a player draw a card and he has 0 Stamina, then the Fatigue card is added to the discard. - At the start of each turn, Stamina is restored. - In the game there will be some items that will restore or increase Stamina Fatigue (card) - Cannot be Exiled. Do nothing. Discussion: https://steamcommunity.com/app/920680/discussions/0/1742229167212103058/
[ 2018-12-29 12:25:39 CET ] [ Original post ]
How to play Beta
Beta available on Russian and English In order to play beta you need to do the following:
New Tarot cards
The Fool When receiving this Tarot card, select 2 any other Tarot cards. Until the end of the game you can not get Tarot cards. The Force If the total number of cards in your deck is 30 or more, then at the beginning of each turn, stun a random non-Boss creature. The Hierophant Exile all cards with a Curse, Poison, and Wound type from your deck. Cards with the Curse type are not added to your deck anymore. The World At the beginning of your turn, you always draw exactly 5 cards. The Sun After a creature attacks your hero, deal 1 damage to it. The Judgement If the effect of your card deals damage to your hero, then there is a 50% chance deal 2 damage to a random creature. The Emperor When you discard a Treasure card from your hand, you get a token. When you get 9 tokens, they removed and your maximum HP increases by 1. The Empress When you discard a Treasure card from your hand, restore 1 HP. The Death Every time a Weapon card deals damage, you get a token. When you get 9 tokens, they removed and you deal 3 damage to all creatures. The Moon Play with the top card of your deck revealed.
New creatures
Armoured Beast (2/6). Taunt.
New keyword
Taunt You must target creatures that have Taunt.
Balance changes
Orc Warrior HP increased from 5 to 6 Death Mark Silence and Stun a non-Boss creature. Draw a card. -> Silence and Stun a non-Boss creature. Philosopher's Stone Add a Curse and a random Potion card to your hand -> Add 2 Curse and a random Potion card to your hand. The Hermit Draw 3 random non-Heroic cards from your discard -> Draw 2 random non-Heroic cards from your discard. Heal Potion drop rate slightly increased at Level 1
[ 2018-12-27 20:40:29 CET ] [ Original post ]
Greetings. First of all I want to thank all the players for their feedback and suggestions. The nearest plans (patch this week for Beta) - Add remaining passive skills (Tarot cards) - New creature - Armoured Beast (2/6). Taunt. - New keyword - Taunt (You must target creatures that have Taunt.) - Some balance changes Our plan for 2019 (Q1): - Add Tarot cards (from beta to release) - New Skill cards - Each character (except Spy) will receive 15 new skill cards - New Heroic skill cards, including unique Heroic skill cards for Spy - New item cards (15+) - New monsters and bosses (10+) - New game mechanics and keywords, including passive and triggered effects - Hard Mode - UI Improvement - Steam cloud - Keybord and gamepad support If you have some feedback or suggestions you can post them here: https://steamcommunity.com/app/920680/discussions/0/1742229167193515540/
[ 2018-12-24 14:19:04 CET ] [ Original post ]
Fixes
- Fixed bug when cards were discarded not at the end of the turn, but after moving to a next room - Fixed bug with sound in boss room - Reduced animation and effects delay
Beta Update
New Tarot cards The Lovers When you play a Potion type card, draw a card. The Devil When you play a Curse card, you draw 2 cards. Add 6 Curse cards to your deck. The Wheel of Fortune If your card deals random damage, then it always deals its maximum damage. Increases critical strike chance by up to 50%. New Item Philosopher's Stone - Add a Curse and a random Potion card to your hand.
[ 2018-12-08 12:10:59 CET ] [ Original post ]
Fixes
- Fixed bug with Lacerate - Fixed bug with Greed - Fixed bug with Transmute - Minor bug fix - Improved game optimization - Updated the localization files
[ 2018-12-01 11:11:56 CET ] [ Original post ]
Tarot Cards (rebalance)
The Tower Restore to full HP. Increase your max HP by 2 times. Reduces health restoration from all cards and passive skills to 1. The Temperance Increase your max HP by 4. You cannot play more than 5 cards per turn. The Star When you play a Dagger card, draw a card. The High Priestess If your deck has no Weapon cards, at the end of your turn restore 2 HP.
Tarot Cards (new)
The Hanged Man Add 2 Wound cards to your deck. At the beginning of your turn, you take an additional card and then discard a card. The Hermit Exile all duplicate cards from your deck. You cannot have identical cards in your deck. Add the Hermit card to your deck.
New cards
Hermit Draw 3 random non-heroic cards from your discard. Flesh Golem 4/5 Slow. Entomb: add a Plague card to your discard. Comment: Undead creature. A little nerf to Necronomicon. Plague One Use. Exile a card from your hand.
[ 2018-11-25 11:17:51 CET ] [ Original post ]
Path Notes - 0.81
- Now you can skip skill cards. - Rooms amount on levels 4, 5, and 6 is slightly reduced. - Monster encounters in Mystery Room become slightly easier. - Localization text fix.
Beta Update
Passive skills and Fate Point system now available in Beta. Now available only 6 passive skills but in future beta updates we add more (up to 21).
[ 2018-11-16 08:39:58 CET ] [ Original post ]
First of all, we want to thank all those players who left their feedback, suggestions and comments. We really appreciate it and hope that thanks to our players we can make our game better.
Also special thanks to Targus (translator) and Killpower (proofreader and webmaster of rpgjeuxvideo.com) for French localization.
Changes and new content that we tested in beta is now available to everyone.
New heroes
Berserker Spy
New keywords
Slow (creatures) Does not attack on the first turn. Reserve At the end of your turn this card is not discarded. Enchanted When discarding this card on your turn, apply its effect.
New cards
Blacksmith Scroll One Use. Upgrade all non-legendary weapon cards in your hand. Berserkers Sword Critical Strike. Deal 1 damage to a creature 6 times. Add a Wound card to your hand. Mirror One Use. Choose a card in your hand and add a copy of it. Backpack Draw 2 cards, then put a card from your hand on top of your deck. Comment: can only be bought from a Stranger. For 10 gold. Retribution Blade Deal damage to a creature equal your missing HP. Ritual Dagger Deal 1 damage to a creature. Restore 1 HP. Comment: can be upgraded up to +7 Goblin Wand Enchanted. Deal 2 damage to a random creature. Traveler's amulet Enchanted. Draw a card. Shattered Fate One Use. Increase your max HP by 1. Draw a card. Comment: can only be bought from a Stranger. For 25 gold. Bone Ring Enchanted. Restore 3 HP. You cant play this card from your hand. Dark Potion One Use. Shuffle your discard to your deck. Exile 3 cards from your deck. Draw a card. Comment: can only be bought from a Stranger. For 5 or 10 gold. Wound At the end of your turn deal 1 damage to your hero. Poison You cant play more than 4 cards per turn.
New creatures
Golem 4/13 Slow. You cannot play more than 5 cards per turn. Spider 1/3 Fast. Whenever this creature attacks, add a Poison card to your hand. Imp 1/1 Shield. At the start of turn increase attack to a random creature by 2.
Keywords changes
Endurance Can't be stunned -> Can't be stunned and attack can't be reduced. Ethereal Does not receive damage from Weapon cards -> Damage from weapon cards decreases to 1
Cards changes
Mr. Mirror Whenever this creature takes damage, spawn 2 Illusions. -> Endurance. Whenever this creature takes damage, spawn 2 Illusions. Bow Deal 1 damage to a creature. If your deck has 10 or less cards, draw 2 cards -> Deal 2 damage to a creature. If your deck has 10 or less cards, draw a card. Bow +1 Deal 2 damage to a creature. If your deck has 10 or less cards, draw 2 cards. Halberd upgrade buffed. Bane of the Meek Deal 2 damage to all non-Boss creatures with 3 or less attack. -> Enchanted. Deal 2 damage to all non-Boss creatures with 3 or less attack. Spy mask You lose 2 HP. Delve a non-Heroic skill card. -> One Use. Delve a non-Heroic skill card. Demonic Gifts One Use. Reduce your max HP by 1. Delve a Heroic skill twice. -> One Use. Reduce your max HP by 1. Delve a Heroic skil. Mace +3 Reserve. Deal 5 damage to a creature. Judgment Damage decreased from 6 to 5 Divine Fist Damage increased from 5 to 6 Holy Ground Silence all non-Boss creatures. Last Word: Draw a card. -> Silence all non-Boss creatures. Chain Lightning Damage increased from 5 to 6 Brainstorm Look at the top 5 cards of your deck, then take one and discard others. Comment: Another nerf))) Now, with new mechanic (Enchanted), brainstorm becomes a very strong card in the correct deck. Master Now has Endurance. Thing Now 4/10 has Slow and exile 2 cards instead 3 cards. Dragon Attack reduced from 5 to 4 Avenger [spoiler] Second Phase: HP increased from 9 to 12 and now has Slow.[/spoiler]
[ 2018-11-10 20:06:27 CET ] [ Original post ]
- Now at the Blacksmith you can see weapon upgrade
- New button Deck - shows your whole deck. Helps when adding new cards to your deck, since now you can see all card in your deck
- Fixed bug with 21:9 aspect ratio
- Fixed bug with "Big creature cards"
- Minor bug fix
- Improved game optimization/performance
Sneak Peek - Tarot Cards (Passive Ability)
[ 2018-11-03 16:17:55 CET ] [ Original post ]
Thank you all for participating in the beta test. Thanks to you, we have collected a large number of feedback, suggestions and bugs. Thank you all for helping to make our game better.
BALANCE CHANGES
NEW HERO Spy SKILLS Holy Ground Silence all non-Boss creatures. Last Word: Draw a card. -> Silence all non-Boss creatures. Chain Lightning Damage increased from 5 to 6 Rampage Damage increased from 2 to 3 ITEMS Spy Mask Some Berserker skills was removed from delve pool CREATURES Thing Now exile 2 cards instead 3 cards Mimic Attack reduced from 4 to 2 Golem You cannot play more than 4 cards per turn. -> You cannot play more than 5 cards per turn. Avenger (second phase) HP increase from 9 to 10 and now have Slow
BUG FIX
- Bug with 21:9 aspect ratio - Bug with Raider possession - Bug with Raider hand - Bug with Shapeshifter preview - Killing Blow bug - Localization fix
[ 2018-10-27 12:47:26 CET ] [ Original post ]
Hi. Today we are open a beta branch. This is the first iteration, which will last 1-2 weeks.
Anyone can play it and try a new hero, new cards and fight with new monsters.
We hope your feedback will help us. You can leave your feedback on the Steam forum (https://steamcommunity.com/app/920680/discussions/2/) or our Discord (https://discord.gg/AybyDzr)
Beta available on Russian and English
In order to play beta you need to do the following
Beta Patch Notes
New hero Berserk New cards Blacksmith Scroll One Use. Upgrade all non-legendary weapon cards in your hand. Berserkers Sword Critical Strike. Deal 1 damage to a creature 6 times. Add a Wound card to your hand. Mirror One Use. Choose a card in your hand and add a copy of it. Backpack Draw 2 cards, then put a card from your hand on top of your deck. Comment: can only be bought from a Stranger. For 10 gold. Retribution Blade Deal damage to a creature equal your missing HP Ritual Dagger Deal 1 damage to a creature. Restore 1 HP. Comment: can be upgraded up to +7 Goblin Wand Enchanted. Deal 2 damage to a random creature. Traveler's amulet Enchanted. Draw a card. Shattered Fate One Use. Increase your max HP by 1. Draw a card. Comment: can only be bought from a Stranger. For 25 gold. Bone Ring. Enchanted. Restore 3 HP. You cant play this card from your hand. Dark Potion One Use. Shuffle your discard to your deck. Exile 3 cards from your deck. Draw a card. Comment: can only be bought from a Stranger. For 5 or 10 gold. Golem's Heart You cant play more than 3 cards per turn. Wound At the end of your turn deal 1 damage to your hero. Poison You cant play more than 4 cards per turn. New creatures Golem 4/13 Slow. You cannot play more than 3 cards per turn. Spider 1/3 Fast. Whenever this creature attacks, add a Poison card to your hand. Imp 1/1 Shield. At the start of turn increase attack to a random creature by 2. New keywords Slow (creatures) Does not attack on the first turn. Reserve At the end of your turn this card is not discarded. Enchanted When discarding this card on your turn, apply its effect. Keywords changes Endurance Can't be stunned -> Can't be stunned and attack can't be reduced. Ethereal Does not receive damage from Weapon cards -> Damage from weapon cards decreases to 1 Cards changes Mr Mirror Whenever this creature takes damage, spawn 2 Illusions. -> Endurance. Whenever this creature takes damage, spawn 2 Illusions. Bow Deal 1 damage to a creature. If your deck has 10 or less cards, draw 2 cards -> Deal 2 damage to a creature. If your deck has 10 or less cards, draw a card. Bow +1 Deal 2 damage to a creature. If your deck has 10 or less cards, draw 2 cards. Halberd upgrade buffed Bane of the Meek Deal 2 damage to all non-Boss creatures with 3 or less attack. -> Enchanted. Deal 2 damage to all non-Boss creatures with 3 or less attack. Spy mask You lose 2 HP. Delve a non-Heroic skill card. -> One Use. Delve a non-Heroic skill card. Demonic Gifts One Use. Reduce your max HP by 1. Delve a Heroic skill twice. -> One Use. Reduce your max HP by 1. Delve a Heroic skil. Mace +3 Reserve. Deal 5 damage to a creature. Judgment Damage decreased from 6 to 5 Divine Fist Damage increased from 5 to 6. Brainstorm Look at the top 5 cards of your deck, then take one and discard others. Comment: Another nerf))) Now, with new mechanic (Enchanted), brainstorm becomes a very strong card in the correct deck Master Now have Endurance Thing Now 4/15 Slow Dragon Attack reduced from 5 to 4
[ 2018-10-19 06:02:48 CET ] [ Original post ]
There are not many changes, because we are preparing for a very big update (in beta branch), which will be released next week.
We also opened a Discord server:
https://discord.gg/f8q8FU
- ards amount in the deck and in the discard is now shown next to them
- Fixed minor bugs
- Linux support
[ 2018-10-12 14:28:04 CET ] [ Original post ]
Greetings to all and this is the first developers diary. In which we would like to share with our players, what we are working on now and what will appear in the game soon.
BETA
First, in the near future, we plan to open a beta branch of our game, where everyone can play on the new hero (Berserk) and try new items and mechanics. We hope to collect statistics and your feedback, and we hope that it will be interesting for you to take part in it. Although who does not want to try the Berserk and new items;) New content in Beta will be available in English, Russian and maybe French.
NEW FEATURE
Well, secondly, we are now working on a system under the temporary name - Forecaster If you briefly describe this system, it will be: After defeating each of the bosses, you get to Forecaster, which will allow you to:
- Fully restore the health of the character - 1 FP (Fate Points)
- Exile any card from the deck - 1 FP
- Take one of the Tarot cards (3 random cards, from which you need to choose one). Tarot cards work as passive ability - 4 FP
- Increase the maximum HP by 1 - 3 FP
- Delve a Legendary Item - 2 FP
- Delve a Heroic Skill - 4 FP
[ 2018-10-08 10:33:51 CET ] [ Original post ]
BALANCE
Brainstorm Look at the top 5 cards of your deck, then take one and discard others -> Look at the top 5 cards of your deck, then take one and discard others. Draw 1 more card next turn. Mace (Upgrade) Critical Strike 3 dmg/4 dmg/5 dmg -> 4 dmg /5 dmg/Critical Strike.5 dmg Heavy Axe (Upgrade) Additional damage buffed 5/6/7 ->6/8/10 Throwing Axe (Upgrade) 4/5/6 -> 4/5/5 (random target -> target)
MISC
- Improved players hand when there are a lot of cards - Loot (Item cards) drop rebalance - Rooms rebalance - Less Easy rooms on level 4+ - On level 4+ rooms count decreased (less rooms before boss) - New rooms - Fast Mode - Fast Animations. - Now you can see the remaining cards in your deck. A click on the deck opens a list of cards that you have left (ordered by type)
LOCALIZATION
- Russian localization fix - New French localization. Thanks to Targus (translator) and Killpower (proofreader and webmaster of rpgjeuxvideo.com)
[ 2018-10-05 07:02:44 CET ] [ Original post ]
- Reinforcement no longer gives experience - Grim Harvest - English localization fix - Fixed bug with Flashback - Fixed bug with "additional draw on next turn" and save
[ 2018-09-30 07:21:41 CET ] [ Original post ]
HEROIC
Brainstorm Look at the top 5 cards of your deck, then take one and discard others. Gain 5 Experience. -> Look at the top 5 cards of your deck, then take one and discard others.
INQUISITOR
Flagellant You lose 1 HP. Last Word: Draw 2 cards. -> You lose 1 HP. Last Word: Draw 3 cards. God's Touch Restore 2 HP. Last Word: additional restore 3 HP. -> Restore 2 HP. Last Word: additional restore 4 HP.
ARCANIST
Thunder Hammer Skill -> Weapon-Skill Comment: First Weapon-Skill card. Worse against Ethereal creatures but additional synergy with Arcane Blade, Battle Mage and some cards that we plan to add in the future. Arcane Intellect Choose One - Draw a card; Gain 5 Experience. -> Choose One - Draw a card; Gain 3 Experience. Nature's Spirit Choose One - Restore 1 HP; You lose 2 HP and draw 4 cards. -> Choose One - Restore 1 HP; Draw 3 cards. Draw 1 less card next turn. Flashback Return target Skill card from your discard, to your hand. -> Return target non-Heroic Skill card from your discard, to your hand. Tutor Search your deck for a card and put that card into your hand. Then shuffle your deck -> Search your deck for a card and put that card into your hand. Then shuffle your deck. You lose 1 HP.
RAIDER
Sneak Delve an Item card. -> Delve an Item card. Exile the top card from your deck. Grim Harvest Shuffle 7 Soul Stones to your deck. Gain 10 Experience. -> One Use. Shuffle 10 Soul Stones to your deck. Gain 10 Experience. Greed Draw 2 cards. If your deck has 15 or more cards, you draw 2 additional cards and lose 2 HP. -> Draw a cards. If your deck has 15 or more cards, you draw 2 additional cards and lose 2 HP. Comment: Card Advantage only for big deck
ITEMS
Enlightenment Potion One Use. Gain 10 Experience. -> One Use. Gain 5 Experience. Rare -> Common Fire Potion Rare->Common Runic Ring Common->Rare Elemental Staff Choose One - Draw 3 cards then discard a card at random; Deal 1-3 damage to a random creature -> Choose One - Draw 2 cards then discard a card at random; Deal 2-4 damage to a random creature Comment: Easy +1 Card Advantage (CA) so we decided to change this card. Now it does not give the CA, but it gives a deck cycling, and we have buff the second option of this card. Parasite Blade Deal 3 damage to a creature. Exile the top card from deck and add copy of this card to your deck. -> Deal 4 damage to a creature. Exile the top card from deck and add copy of this card to your deck. Throwing Axe Upgrade buffed: 3-4/4-5/4-5 -> 4/5/6 Dagger Deal 2 damage to a creature -> Critical Strike. Deal 2 damage to a creature. Heavy Axe Deal 1 damage to a creature. If your deck has 15 or more cards, deal 5 damage instead -> Deal 2 damage to a creature. If your deck has 15 or more cards, deal 5 damage instead.
CREATURES
Snake 5/2 -> 4/2
MISC
Assortment of the merchant for 25 gold is increased. Now for 25 gold you can buy: Skull Crusher, Elemental Staff, Blood Drinker, Bane of the Meek, Parasite Blade, Troll lub, Teleport Scroll, Raiders Hand, Spy Mask, Necronomicon, Pandora's Box, Gravedigger Spade The chance of getting a Treasure Chest is slightly reduced. Now all changes in the starting deck are saved. Minor bug fix
[ 2018-09-28 22:07:30 CET ] [ Original post ]
Achievements now work!
Reinforcements Now, reinforcements do not appear on 1st, 2nd and 3rd turn. The chance of reinforcements appearance on the 5th turn is increased. Comment: We hope that such changes will help players create more defensive decks. Cauldron Increase HP 20/25/29 ->20/28/33 Avenger Increase HP 12/6/15 ->15/8/18
[ 2018-09-25 20:23:00 CET ] [ Original post ]
- Increased chance for Raider Encounter
- In Hard and Mysterious rooms legendary cards drop slightly decreased
- The Stranger and Blacksmith appear more often
- Mysterious rooms appear more often
- Difficulty at 3, 4, 5 and 6 level is slightly increased
- New Rooms
- Fix bug with Throwing Dagger +3
- Improved deck and discard pile visualization with a large number of cards
[ 2018-09-21 09:06:48 CET ] [ Original post ]
- Fix bug with card - Greed
- Now at all levels except 1st level, after defeating the boss, you will receive at least 1 Treasure card
- Now at all levels, the reinforcement will not appear on the 1st and 2nd turn. The chance of reinforcements appearing on the 3rd turn is slightly reduced.
[ 2018-09-19 07:12:15 CET ] [ Original post ]
- Add art for card - Tarot Deck
- New art for Spy Mask
- Fix issue with card tooltips
- Teleport Scroll - added the correct text in English localization
- Cost for some item cards is reduced - less grind)))
- Minor bug fix
[ 2018-09-18 07:53:40 CET ] [ Original post ]
- Add new rooms
- Cards cost in the collection decreased (less grind)
- Arcanist unlock cost was decreased
- New background
- Add V-Sync
- Add Mac support
- Small bug fix
[ 2018-09-15 17:50:52 CET ] [ Original post ]
- Fate Hunters Linux [241.31 M]
Fate Hunters is a roguelike game with card mechanics (deck building). Choose your character, create a unique deck, explore the mysterious tower and fight with the mysterious Master.
KEY FEATURES
*) 5 characters: Inquisitor, Arcanist, Raider, Berserk and Spy (in early access, 3 characters are available)
*) 100+ weapon, skill, item cards
*) 10+ cards to improve your starting deck
*) 30+ monsters
*) 10+ unique bosses
*) Procedural level generation, random skills, items and weapons - each trip to the tower is unique and does not look like the previous one.
*) A lot of secrets
While playing the game, you’ll have to build your own deck of item, weapon and skill cards at the same time to complete all tower levels by overcoming all obstacles on your way to mysterious Master.
But be prepared to fight dangerous monsters, cunning bosses and avoid deadly traps as the price of taking a wrong step is too high.
Fanatical warrior of the Inquisition, who is endowed with the divine power of healing and destruction.
Master of the Arcane magic, uncontrollable and destructive, but at the same time, unstable and treacherous that can betray at any time.
For several centuries, the ancient curse prevails over him, forcing to seek and devour ancient artifacts. His unquenchable thirst is the source of unlimited strength and weakness.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128
- Storage: 1 GB available space
- OS: Ubuntu 14.04 or equivalentMemory: 6 GB RAMGraphics: Radeon R9 290X / GeForce GTX 970 or aboveNetwork: Broadband Internet connectionStorage: 3 GB available space
- Memory: 6 GB RAM
- Graphics: Radeon R9 290X / GeForce GTX 970 or aboveNetwork: Broadband Internet connection
- Storage: 3 GB available space
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