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-Adjusted some NPCs who were displaying incorrect palettes.
-Fixed door issue in Susan's House (Egypt) where players could become stuck after returning a second time.
-Fixed a couple of typos and tile misalignments. -Fixed a bug where players can potentially get stuck if they mash directions during a certain door transitions. -Added a safety feature where if a player DOES manage to get misaligned for any reason in the future (which shouldn't happen) it will be corrected when they load a save.
-Improved user interface for items menu: Colors plus graphic display when picking a hero to use items on. -Fixed some overhead tile issues in Moon - Central Hub.
-Added transition animations when using doors. -Added more mustaches to muscular men. -Fixed minor sprite flickering when loading a new map. -Additional and updated NPCs for visual variety. -Visual updates to some puzzles for clarity. -Battle menu is now hidden during target selection. -Readability: Adjusted spacing between menu options on title screen and in battle. -Altered battle menu colors to better fit the rest of user interface. -Balance: Abyss Master no longer heals on easy mode.
-Fixed issue with autosave running during some cutscenes, potentially getting players stuck when they Continue from main menu. -Improved controller behavior. -Visual improvements to some menus. -Adjusted colors in default palette. Original palette is available under Classic setting in color options. -Added more NPCs to towns. -Fixed some NPCs that were using incorrect graphics. -Updated some shop names squished by character limits. -Improved autosave loading behavior. -Improved animation when using the subway. -Adjusted opening cutscene animations. -Fixed a bug regarding equipment menu behavior.
-Fixed some misplaced sound effects. -Cleaned up autosave system. -Improved behavior of character order menu when using a controller. -Fixed an issue with Quit to Title menu appearance caused by previous update.
1/16/25 Update: -Snails and cats new goom and mew when you interact with them. -Improved some hero animations. -Added frames around text box portraits for better readability. -Updated text box positions for boxes that have choices attached.
-Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Improved functionality of some menus. -Improved timing on some special moves.
-Improved readability of some menus. -Fixed some maptile issues throughout game. -Volume settings now persist when you save and load. -Door locks in Russia respawing after save. -NPC placement updates. -Rome - Ruined City cutscene played twice. -Improved controller functions. -Improved functionality of some menus. -Improved timing on some special moves.
Updated some user interface colors for improved clarity
-Remastered soundtrack at significantly higher bitrate. -Fixed bug when Load Game is selected and then cancelled from title screen. -Removed Load Game option if there is no save data present. -Cleaned up some in-game instructions. -Removed run button on map; increased player speed instead. Resolved several potential bugs regarding puzzles on map screens. -Added controller shortcut - Quickly open the party swap menu with X (Xbox), Y (Switch), Square (PS) -Improved some environmental animations. -Reduced flashing lights in some cutscenes. -Additional attack animations added to the introductory fight scene. -Minor adjustments to enemy balance.
-Updates to wall mapping in a few locations. -Resolved bugs related to using the Continue function on some maps. -Minor text clean ups.
-Added visual indicators when enemies are weak/resistant to elemental attacks.
-Altered contrast and blinking on menus for better readability.
-Added Return to Title option from in-game menu.
Bug Fixes: -Soft lock after retrying boss fight in the Fractured Zone (Frozen) -Fixed potential HUD issue when retrying after the CEO fight (If you have an autosave on Floor 50, leave the room and return before fighting) Update: -New items available from Witch's Shop in the Abyss.
Update for 7/12/22: -Added autosave function and a continue option to the title screen that loads the latest autosave. -Changed behavior of the game's retry system. Players are now returned to the last door used, chest opened, or enemy fought instead of being taken back to the last save beacon. -Partial mouse support added. -Bug fixes.
-New Abyss Coliseum Mirror Match can now teach Robox abilities players might have missed (Thanks H3dg3v0lt!)
-Fixed a bug in The Trash Heap where certain NPCs could get stuck. -Robox can now learn the Resurrect ability from the Demon's Burgers boss fight if players missed it in earlier encounters. -Minor text box fixes. -Some debug keys were accidentally left on in the previous version! -Fixed some pricing issues with the Ticket Exchange machine. -Added permanent stat boost items for sale in the Ticket Exchange.
Better late than never, Kaiju Big Battel: Fighto Fantasy now supports Steam Achievements! Even better, they're retroactive! If you've already played the game, load it up again, walk around a bit, and watch a memorable reel of your accomplishments.
Bug fixes for version 10.29.21 - Improved performance, updated controller support, bug fixes throughout the game.
Improved controller support - Resolved issues with Xbox One controllers
Bug Fixes: -Main menu activation issues if players quit a certain hacking mission without completing it. -Fixed a crash that could happen when starting CUBE.RPG.
-Map edit to basement floor of Egypt for more natural scene transition. -Fixed an issue with potential player character misalignment in Egypt basement. -Added Escape command to main menu after Dusto joins. Allows you to warp back to your most recently used Beacon, but restores enemies and adds to your fight loss count. -Fixed some missing flavor text in Haunted HQ. -Fixed a confusing description for a side area in Russia.
If you've played Kaiju Big Battel: Fighto Fantasy we'd love to hear your thoughts! Here's a VERY EXTENSIVE survey that will devour your time, but we'd really appreciate the feedback.
https://goo.gl/forms/l6ihTcPU1Ff0b5r13
Bug fixes: -Minor wall mapping issue in Proulx Tower 10F. -Failing the Tower 50F boss fight caused the game to lock up in certain circumstances.
An update is now available! -An updated version of the game is now available that fixes a bug where players could get stuck after dying to certain bosses.
An update is now available! -A few typos have been fixed. -Soup's Chopped Up spell no longer has a delay between the 1st and 2nd attacks. -Minor wall map issues. -Glitch where players couldn't activate main menu after quick exiting Doodle town fixed. -Fixed glitch where players could potentially become stuck in Pyramid basement.
Steam approved our latest build and we've got a release date: It's Halloween! October 31st, 2018. Start the countdown, monster maniacs!
The Kaiju Big Battel: Fighto Fantasy playable demo is here! For Windows users only at the moment, but we're working on getting Mac and Linux demos up soon. Give it a shot and let us know what you think!
It's the debut of a brand new trailer! Check the main store page to watch it. This trailer debuted at TwitchCon 2017 during a live Kaiju Big Battel event. For anyone who couldn't be there and didn't get to see the stream, here it is, with some minor improvements! There will be a playable demo of the game available at Kaiju's booth at the convention. Be sure to stop by to check it out! The demo will be released to the public the first week of November.
Here's a look at some battle shots, a character's subsystem, and some NPC graphics progress!
Here we see a Roman senator who's thrown his support behind Dr. Cube. In the top left we have my hideous placeholder graphic used during development. To the right, Soda_piggy's first draft of the character. At the bottom, the completed work! A lot of work has gone into making each townsperson throughout the game look and feel unique. We hope you enjoy befriending and/or annoying them all!
Slo Feng takes things a little more leisurely than other heroes. All of his abilities take 1-3 turns to charge up, but when they hit, they land some serious damage! Using him successfully involves careful planning, with other heroes buffing up his strength while he's charging.
Meatball: Hurl a heavily seasoned projectile! It takes a couple of turns to cook, but once it's ready this meaty delight will leave foes frowning.
Need someone punched in the brain? Call Paco Plantain. Pedro can summon his macho mustached uncle to deal major damage a single foe. While Pedro's skills are largely focused on support abilities, this one's a big damage dealer that can get you out of tough situations quickly.
Dusto's gonna put some dirt in your eye! Sling some mud into an unsuspecting enemy's face and stun them for a couple of turns. Here we see Dusto harassing a Muscle Mummy; you may notice that Dusto takes some damage here too. If you look at his health bar, you'll see he's been poisoned! The point is, be very careful when messing with mummies, even if you've got a pocketful of dirt.
Each Kaiju Big Battel: Fighto Fantasy hero has a special ability that they can use outside of battle. Sometimes these are necessary to progress through the game, sometimes they open up optional areas to reward careful players who love to explore!
Robox here can hack into computers, taking players into a spooky world outside of reality. When Robox first joins the team, players will have to take him through a series of test chambers filled with hacking puzzles and broken down prototype robots. Don't die!
A big thanks to everyone who's talked to us about the game and to everyone who supported us on Greenlight. Work is progressing well but with the game getting a little larger, it may take a few months longer than expected. Here's a handful of screenshots to show some new areas and features, including some goofy color palettes you can unlock.
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