Here is an overview of the assets which are going to be created this month or later this year as well as some additional information to describethe context. I made the following concepts myself so the artist's work is yet to come to fill in the missing onesor to add detail.
Merchants
Travelling merchants will visit your town from time to time and there are various types of them with special goods and prices. You would have to buy animals or crop seeds from them in order to start agriculture or animal husbandry.
Carts
Carts function to transport greater amounts of goods from one point to the other and will be relevant at a later stage of the game.
Waste management
If a dumpster is relevant is not yet decided but a Composter will help to generate natural fertilizer.
Another interesting procedure is to convert these feces into power and I will further investigate the possibility to add this to Endciv. But I assume it is (in real measurements) only efficient for a larger amount of animals or people which produce the required raw material.
Here is an interesting insight on Poo Power.
Water collectors
Water collectors like the image shows will help to maintain the water supply in the early game. The 3D model here is just a quick concept. Currently there is a small (2x2) and a medium (4x4) version planned.
Wells
Later on wells of different sizes can be constructed. I'd like to illustratethe full construction process in the game but this is a bit of work for the animation, but as the construction will take a couple of hours and days it shall be worth the effort.
Workbench
At a workbench simple object can be assembled, such as tools, cartridges, cigarettes and other utilities.
Lathe
A lathe is used to produce more complex mechanical and mostly metallic components. It has milling, drilling and bending machines and both electrical and manual elements. (When it has no electricity production is slower).
Can produce: Guns & Rifles, mechanical parts, cartridge-hulses, fastener
Workbench II (Fine mechanics)
A workbench used for fine work, it is more clean and organized than the others. It contains a number of fine tools (such as small screwdrivers, pliers, cutters, pens, fastener, cable), a soldering bolt and measuring tools (electronic measure, rulers, stencils).
Can produce: Microelectronic, electronically parts, lights, solar panels, generators and electronic tools.
Laboratory
Laboratory is used to produce synthetic products as well as to research. Appears more to be a meth laboratory than a school laboratory. Contains Distillery, blowtorch, small smelter and a number of substances (glasses or plastic bottles). Other content: glasses, buckets, tubes, pipes, pipettes, sprays, cans Can produce: Chemicals, explosives, synthetic fertilizer, medication etc.
Drafting Table
Angled table with a stool used to draft and research technology.
Kitchen
Some sort of Kitchen or butchery table is planned but yet just conceptually.
Livestock
Animal husbandry is an essential aspect for a thriving and big city.
Major: Chicken (eggs), Pigs, Cows (dairy products).
Secondary: Goats, Deer, Rabbits and Rats.
These secondary animals are conceptual and may turn out to be redundant.
To hold livestock there is the fences as well as Coops for small animals.
Eventually the size and freedom of the animal enclosures will affect certain aspects of gameplay. Maybe bad treatment let animals die earlier or affect productivity. It mayalso affects the image and satisfaction level of the town.
Dogs are not rated as livestock but can also be hold and breed. They are in fact halfway between animals and citizens regarding to behavior and parameters.
Electricity
Solar panels and Wind power plants are going to be implemented at a later stage and research is required to produce them. There are more concepts then these for wind power plants. It is interesting how broken solar panel pieces can be put together as shownin this video.
The campfire is going to be updated as well and will come in two sizes.
Bury mechanic and makeshift graves will come soon as well.
[ 2016-07-11 12:28:37 CET ] [ Original post ]
- Endciv Linux [213.71 M]
You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!
OVERVIEW
- Rebuild civilization in a world full of misery and cruelty
- Craft a flourishing town from the ashes of the past
- Decide yourself either to conquer or to ally
- Enjoy a detailed simulated world
Early Access:
Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.
Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.
Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.
Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!
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