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Endciv
Crowbox Developer
Crowbox Publisher
2016-04-21 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
Mostly Negative (67 reviews)
Public Linux Depots:
  • Endciv Linux [213.71 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
January 2018 - The foundation is solid

Hey everyone. I made some good progress last month. Most was about game design and mechanics but I solved a number of issues and wrote down the basis for implementation into code. By next month I believe that there will be a good amount of game mechanics working such as collection, storage and production. Sure that already works in the current version but as I said earlier there will quickly be more diversity and depth to all of it. More can be read here. I know the shop page is out of date and it is still on the list to become updated.

Performance


I am even more confident that the game will work well. I not just learned frm Endciv but also from other projects that early work towards performance optimization helps a lot in the later stage of the process. Because then it can be very hard to start optimization. Better to design your content around optimization systems rather than the other way around. So one solution was that I made a custom LOD system. The one of Unity is not really great for my type of game. Previous Endciv already used parts of that system to control light settings dynamically.
Here you can see LOD stages (Blue, Orange, Red). Red units for instance arent casting shadows. The GPU is definitely the bottleneck for the amount of people on the screen, especially once they have animations. I think that maybe 200 people is already much for this game, but at least technically there is no issue that 2000 walk at the same time. The game systems also work fine and efficient. Each aspect is scheduled successively. So basically in one frame all the production is done, the next frame deals with crop growth, the next does make construction happen. That is actually how Endciv already worked previously, but now much more consequently. Under the hood this is actually a round based game and one round currently is 3 seconds. You might run the game in time-lapse most of the time anyway, that is also the reason why I choose that system. I am a fan of bulletproof game mechanics where timing or other chaotic events do not affect the output. For instance the result should be exactly the same whether the game runs at 1x or 10x speed.

How Graphics will evolve


Art assets are the biggest pitfall of this game. A city builder should be nice to look at besides having great game play. Some people just want to look close and see all the details the citizens do, me included. I had such plans but those where the reason why the previous Endciv failed. There is a simple solution: Lets ignore graphics for a start. I will use simple artwork, maybe citizens wont even have animations for a long time. I hope that you can live with that but this is the only way to get this game forward. Once the game play and performance do what they should I will make updates on graphics. The current workflow will allow doing that without any issues. This sounds like a great workflow anyway. I can focus one a few topics at a time and when the game is shaped it is easier to work on artwork. Aside the fact that I already reserved a budget from previous sales hopefully there will be a few more owners by that time.
Here is how it looks now. Those buildings didnt even take an hour each so there is room for a bit more detail and I can quickly do some dummy models without wasting resources.

Resources and Buildings


I made some updates on the game design and redefined materials there are. Read Part 2 here.


[ 2018-02-04 22:54:15 CET ] [ Original post ]

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

Early Access:

Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.

In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!


GAMEBILLET

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24.87$ (17%)
26.34$ (12%)
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3.93$ (21%)
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5.55$ (72%)
5.87$ (16%)
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16.96$ (15%)
17.54$ (12%)
GAMERSGATE

[ 2113 ]

2.55$ (83%)
0.53$ (89%)
0.42$ (79%)
1.7$ (91%)
0.9$ (91%)
5.09$ (49%)
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3.06$ (83%)
9.34$ (53%)
1.13$ (91%)
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1.49$ (79%)
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10.19$ (49%)
1.91$ (79%)
3.0$ (85%)
4.08$ (66%)
2.25$ (89%)
3.06$ (74%)
3.0$ (85%)
0.58$ (92%)
8.99$ (55%)
3.4$ (91%)
1.7$ (83%)
1.76$ (82%)
0.45$ (85%)
MacGamestore

[ 2043 ]

1.19$ (88%)
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1.49$ (85%)
1.99$ (85%)
14.29$ (76%)
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1.24$ (75%)
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1.49$ (94%)
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17.49$ (12%)
15.99$ (20%)
1.19$ (76%)
21.99$ (12%)
1.99$ (90%)
2.49$ (75%)
1.99$ (80%)
1.19$ (76%)

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