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Endciv
Crowbox Developer
Crowbox Publisher
2016-04-21 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
Mostly Negative (67 reviews)
Public Linux Depots:
  • Endciv Linux [213.71 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
January Part 2 - Materials

This is the second part of the January update. Read Part 1 here. I refined the materials of the game and how they are made and relate to each other. But first there is a quick info on the types of buildings.

Building types


All houses have at least a small and a medium variation next to visual variations. These types are not finally defined, at least there is room for one or two more if it makes sense. Tents: Made of tarp that is made of plastic bags, fabric or are remaining from the old world like tarpaulin of trucks or backyards. Those are the weakest and most poor type of buildings. Shacks: Made of board which is solid material of metal, wood or synthetic material. Shacks are unappealing but more solid and personal than tents. Solid Houses These are the most common type of buildings from the mid term of the game. These buildings are made of the same materials as shacks but are clean and well designed (need more time to build). I think about that they look like common real world houses but are simply made from corrugated plates and the like. The buildings will have a backyard, mailbox and all that stuff (depending on size). Wooden Huts Might be the most luxurious type of buildings but also cost the most time and resources. The huts are made of processed and sealed wood. Also they contain a garden, a porch and other such elements (depending on size). You see that the idea is to go beyond the post apocalyptic settings by progression. Just as Endciv always was, these kind of houses always have been planned. Usually you will have poor buildings mixed with wealthy buildings. Now here are the basic materials, those are still not all. Let me know what you think and if you have better ideas for some of their names.

Resources overview


HEre are some of my brainstorming diagramms.
Here is a draft on how the resources are made and some ideas for food.

Basic Material


Basic material cannot be(explicitly) produced and have to be traded, collected or recycled. Waste Waste can be found all around the wasteland and is produced as a side product by people. It mostly consists of organic waste like food and also contains paper. Scrap All kind of metallic pieces. Plastic All kind of pieces of plastic and synthetic material. Board Pieces of boards and planks made of metal, plastic or wood.Used for construction. Debris Pieces of hard material like stone, bricks, concrete and the like or simply cobblestone. Wood Pieces of wood, e.g.from trees, furniture or fences. Fabric Pieces of all kinds of tissue. Paper Paper can sometimes be found and can be recycled from Waste. Chemicals All kind of chemicals and synthetic material that can be used to refine other materials in the lab.

Manufactured Material


Fastener Naming unclear All kind of material that is helpful to connect things just like nails, screws, bolts, tape, string and the like. Alternative name: Bits and bites, connectors, utility stuff, simply stuff? Id call it Utilities but I am not sure if this makes sense in English. Lumber Manufactured wood.Used for nicer constructions in the later stage of the game. Tarp Makeshift tarp made from fabric or plastic parts like bags.Can be used to collect water and is a cheap and quick method for construction. Mechanic parts Naming unclear All kinds of mechanical parts like gears, hinges, belts, bearings and the like. Electronic parts Electronic parts like cables, sockets, light bulbs, leds or switches Microchips Used for advanced electronic devices. Generator Able to generate electricity or be used as an electric motor. Tools Tools improve construction and labor speed.There are 2-3 Tech levels. Weapons Obviously used for defense and hunting. There will be at least 3 Tech levels (Melee, low caliber and high caliber) Ammunition Ammunition for Weapons.There will be one for each Tech level, except Melee weapons.

Consume Goods


Natural Medication Made of herbs Herbs Can be used for medication or luxury goods like tea and cigarettes. Clothes Clothing has at least two tech levels. Toilet Paper May sound weird but this is an important luxury article in the waste lands :) Bandages / Medkit? In addition to herbs there should be one kind of medical item that has to be stored in a doctors building. Clean Paper Paper that can be written on.E.g.can boost research and is a luxury article.


[ 2018-02-05 20:36:08 CET ] [ Original post ]

January Part 2 - Materials

This is the second part of the January update. Read Part 1 here. I refined the materials of the game and how they are made and relate to each other. But first there is a quick info on the types of buildings.

Building types


All houses have at least a small and a medium variation next to visual variations. These types are not finally defined, at least there is room for one or two more if it makes sense. Tents: Made of tarp that is made of plastic bags, fabric or are remaining from the old world like tarpaulin of trucks or backyards. Those are the weakest and most poor type of buildings. Shacks: Made of board which is solid material of metal, wood or synthetic material. Shacks are unappealing but more solid and personal than tents. Solid Houses These are the most common type of buildings from the mid term of the game. These buildings are made of the same materials as shacks but are clean and well designed (need more time to build). I think about that they look like common real world houses but are simply made from corrugated plates and the like. The buildings will have a backyard, mailbox and all that stuff (depending on size). Wooden Huts Might be the most luxurious type of buildings but also cost the most time and resources. The huts are made of processed and sealed wood. Also they contain a garden, a porch and other such elements (depending on size). You see that the idea is to go beyond the post apocalyptic settings by progression. Just as Endciv always was, these kind of houses always have been planned. Usually you will have poor buildings mixed with wealthy buildings. Now here are the basic materials, those are still not all. Let me know what you think and if you have better ideas for some of their names.

Resources overview


HEre are some of my brainstorming diagramms.
Here is a draft on how the resources are made and some ideas for food.

Basic Material


Basic material cannot be(explicitly) produced and have to be traded, collected or recycled. Waste Waste can be found all around the wasteland and is produced as a side product by people. It mostly consists of organic waste like food and also contains paper. Scrap All kind of metallic pieces. Plastic All kind of pieces of plastic and synthetic material. Board Pieces of boards and planks made of metal, plastic or wood.Used for construction. Debris Pieces of hard material like stone, bricks, concrete and the like or simply cobblestone. Wood Pieces of wood, e.g.from trees, furniture or fences. Fabric Pieces of all kinds of tissue. Paper Paper can sometimes be found and can be recycled from Waste. Chemicals All kind of chemicals and synthetic material that can be used to refine other materials in the lab.

Manufactured Material


Fastener Naming unclear All kind of material that is helpful to connect things just like nails, screws, bolts, tape, string and the like. Alternative name: Bits and bites, connectors, utility stuff, simply stuff? Id call it Utilities but I am not sure if this makes sense in English. Lumber Manufactured wood.Used for nicer constructions in the later stage of the game. Tarp Makeshift tarp made from fabric or plastic parts like bags.Can be used to collect water and is a cheap and quick method for construction. Mechanic parts Naming unclear All kinds of mechanical parts like gears, hinges, belts, bearings and the like. Electronic parts Electronic parts like cables, sockets, light bulbs, leds or switches Microchips Used for advanced electronic devices. Generator Able to generate electricity or be used as an electric motor. Tools Tools improve construction and labor speed.There are 2-3 Tech levels. Weapons Obviously used for defense and hunting. There will be at least 3 Tech levels (Melee, low caliber and high caliber) Ammunition Ammunition for Weapons.There will be one for each Tech level, except Melee weapons.

Consume Goods


Natural Medication Made of herbs Herbs Can be used for medication or luxury goods like tea and cigarettes. Clothes Clothing has at least two tech levels. Toilet Paper May sound weird but this is an important luxury article in the waste lands :) Bandages / Medkit? In addition to herbs there should be one kind of medical item that has to be stored in a doctors building. Clean Paper Paper that can be written on.E.g.can boost research and is a luxury article.


[ 2018-02-05 20:36:08 CET ] [ Original post ]

You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!

OVERVIEW

  • Rebuild civilization in a world full of misery and cruelty
  • Craft a flourishing town from the ashes of the past
  • Decide yourself either to conquer or to ally
  • Enjoy a detailed simulated world

Early Access:

Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.

In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.

Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.

Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.

Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!


GAMEBILLET

[ 6078 ]

24.59$ (18%)
8.19$ (18%)
4.18$ (16%)
34.59$ (42%)
7.54$ (16%)
12.44$ (17%)
25.47$ (15%)
8.27$ (17%)
7.44$ (17%)
8.74$ (13%)
8.39$ (16%)
16.96$ (15%)
26.34$ (12%)
16.99$ (15%)
24.87$ (17%)
41.49$ (17%)
25.19$ (16%)
2.28$ (85%)
8.39$ (16%)
4.95$ (17%)
0.84$ (92%)
3.13$ (84%)
3.93$ (21%)
25.46$ (15%)
8.46$ (15%)
0.78$ (92%)
5.03$ (16%)
13.14$ (12%)
9.38$ (69%)
15.11$ (24%)
GAMERSGATE

[ 2063 ]

1.11$ (91%)
0.43$ (91%)
1.69$ (89%)
1.05$ (85%)
1.5$ (70%)
0.64$ (87%)
0.6$ (91%)
0.43$ (91%)
1.02$ (91%)
0.43$ (91%)
8.5$ (83%)
9.34$ (53%)
5.25$ (85%)
4.25$ (91%)
1.88$ (81%)
1.13$ (96%)
0.85$ (91%)
2.25$ (89%)
2.55$ (91%)
1.7$ (91%)
13.6$ (66%)
30.0$ (50%)
1.91$ (87%)
4.25$ (83%)
0.53$ (89%)
3.4$ (91%)
10.2$ (74%)
1.45$ (91%)
3.06$ (74%)
0.68$ (91%)
MacGamestore

[ 4243 ]

7.48$ (75%)
10.39$ (77%)
49.99$ (17%)
2.59$ (80%)
23.96$ (20%)
4.98$ (75%)
1.99$ (60%)
4.99$ (50%)
3.99$ (73%)
22.49$ (10%)
0.99$ (86%)
12.59$ (50%)
6.24$ (75%)
8.99$ (10%)
2.98$ (85%)
1.09$ (78%)
1.19$ (88%)
1.09$ (84%)
1.19$ (76%)
3.99$ (90%)
3.99$ (69%)
1.29$ (91%)
1.49$ (75%)
21.49$ (14%)
1.19$ (88%)
1.19$ (92%)
1.19$ (91%)
1.19$ (85%)
13.49$ (10%)
5.99$ (80%)

FANATICAL BUNDLES

Time left:

356366 days, 18 hours, 21 minutes


Time left:

23 days, 1 hours, 21 minutes


Time left:

33 days, 1 hours, 21 minutes


Time left:

38 days, 1 hours, 21 minutes


Time left:

22 days, 1 hours, 21 minutes


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44 days, 1 hours, 21 minutes


Time left:

18 days, 1 hours, 21 minutes


Time left:

18 days, 1 hours, 21 minutes


Time left:

52 days, 1 hours, 21 minutes


HUMBLE BUNDLES

Time left:

3 days, 19 hours, 21 minutes


Time left:

3 days, 19 hours, 21 minutes


Time left:

10 days, 19 hours, 21 minutes


Time left:

12 days, 19 hours, 21 minutes

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