We are working hard on the last features to publish a decent version at the end of September. As already said, it should include the main core features.
Not a Hobby anymore
As some may know, I'm still employed fulltime. That's why it took so long to come up with this relaunch. I can now tell you that I will have more time at the latest from November. Then you can expect more activity in regards of development and communication.
Therefore 2019 shall be the year when Endciv will finally become what it was supposed to be.
Remaining Tasks
Some of the tasks still to be done are the needs of citizens and balancing. There also will be a feedback and bug reporter in the game.
Even though many of the resources of the game are defined, the right approach has to be figured out in the following months. For example, the diversity of resources. Shall a building require 2 or 5 different kinds of resources to be build. In doubt, less likely is better.
Another part we are working on is the AI. It works well in general but only the savegame implementation is a little tricky but it looks good. Also the terrain engine from the old game has already been ported and should be finished this week, too. The first farm animals are in the making and the first crops will be able to grow soon.
The aim is to provide the early moments of the game as complete as possible. We even work on savegame downward-compatibility, so ideally every update can run each savegame. At least for a limited time.
In the end, a small tutorial will be implemented. That was certainly an aspect that was missing in the last game. There are still some things to do, but I am optimistic. If not everything is implemented by September, then it will be added quickly after. This time, due to the new code base, the daemon of bugs has a harder time :P
That still will change over the course of development, but yes less diagonals is better :)
[ 2018-08-20 19:59:47 CET ] [ Original post ]