The last two weeks have been very productive. The game is very stable and it's fun to develop it again. How to balance and expand a game that only produces glitches after every little change. This was unfortunately the situation in the currently available version.
Of course, bigger bugs can still occur, but the foundation is solid! We can finally work more on extensions instead of running in circles as we did before.
The expected update is now planned for Tuesday. The current version is already fine, but there are still some needs, i.e. the tutorial has to be extended and a few missing UI elements have to be added. It is also intended to adjust the steam-page and the media contents.
Savegame
The save works well, but it can't be guaranteed at first that each game can be restored to 100 % or the larger bugs occur.
Just in the first days after new features have been installed there can be mistakes. Of course, we try to keep the problems low and the old scores can still be loaded for a while. Ideally, it should be possible at any time to receive the most important things, i.e. buildings, resources and residents.
However, after some updates, it will be useful to start a new game.
Recent Progress
A bigger functional update is that the citizens have a shedule over the day. At night they sleep and during hte day they take a little time off to eat and rest.
There's not so much to see though. This mainly includes the new user interface.

The feedback system in which you can send feedback or bug from the game.

The 3D artist has been briefed and the assets are planned, after a short vacation of his we will start at the latest in November. But we're still doing great with the previous assets and placeholders. Like here the shelter, the first residential stage, that's just a placeholder.

And you already saw this, but it is more refined:
[ 2018-10-14 21:00:57 CET ] [ Original post ]