You’ve managed cities in medieval ages, Rome, Egypt, foreign planets – Now it's time to discover the wastelands!
OVERVIEW
- Rebuild civilization in a world full of misery and cruelty
- Craft a flourishing town from the ashes of the past
- Decide yourself either to conquer or to ally
- Enjoy a detailed simulated world
Early Access:
Please be aware that the status of the game is still very limited, this is already the second attempt of development and therefore many things had to be re-developed from scratch. Only consider to buy it if you are interested in the development process.In a world where civilization suffered from various disasters, a group of people lost their shelter and are now on the search for a new place to live. Help these people to survive in the wastelands. Explore the unknown environment to find shelter and a supply of food and water for the early days. Your foremost duty is to avoid dehydration and starvation at all cost.
Enjoy a detailed simulation. Water can be scarce and food rots over time. During the game you also have to manage energy, agriculture and labor and each aspect relies on certain real world conditions such as rainfall and wind.
Lead a successful settlement. Acquire a fortune of goods, keep your citizens satisfied and improve the daily routine with new technology and resources. Then your reputation will rise and strangers will take notice. You will be visited by nomads who want to join your tribe and merchants who want to offer a trade.
Read the Development Progress section above for more details about the current status of the game.
Visit our Roadmap and Discord Channel!
Version 8 is out!
Mouse sensitivity has been added.
In the long run of course more options will be added and some special scenarios will follow.

Of course when your people run out of water or food, they die.
(Linux is still not officially supported yet)
Hello everyone!
Finally a new update is out. Many things have been improved as you might know from Facebook and Discord.
Again a lot of boring and background work has been done but these core features are about to wrap up. During winter we can add some more exciting content to the game!
User settings
UI Scale is implemented which lets you scale up the UI on highres screens.Mouse sensitivity has been added.
Scenarios
The game now has a Scenario selection screen. For now you can select between the tutorial and a default game. The default game can be adjusted by defining map size, resources and people you start with.In the long run of course more options will be added and some special scenarios will follow.
Milestones
There is a system which allows us to provide challenges and tell a story. For now this is a simple tutorial but later in the game we can build up on that and tell small or larger stories to keep the game engaging.
Savegame deprecation
As it was announced old savegames had to be deprecated and can no longer be used.Citizen mood
Citizens have needs and mood which you can see by clicking on them or by looking at the average of all your citizens. These values have limited effect now but soon will be relevant.Of course when your people run out of water or food, they die.

Citizen overview
You have an overview of all your citizens. Later we will extend this so you can sort by different things. This would be helpful for large populations.Linux
Linux versions should now work, please let us know if there are any issues.(Linux is still not officially supported yet)
Trading
The trading window has been finalized but some final touches have to be made. Therefore, the trading window is one of the next upcoming features.[ 2018-12-13 20:23:13 CET ] [Original Post]
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