



The 2D sci-fi indie platformer Orphan has now added support for Mac OSX and Ubuntu.
Orphan features a young boy who finds he is the sole remaining survivor of an alien apocalypse. The silhouette-styled graphics draw comparisons to Limbo, but Orphan is a metroidvania featuring plenty of weapon-play and giant boss battles.
Orphan was developed by the one-man studio Windy Hill in Tennessee and published by 2Dimensions, developers of animation software including Nima and Flare.
For more information, visit www.windyhillstudio.com
Mac users will need OSX 10.9 or higher.
Ubuntu users will need 18.04 or higher.
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
Bug Fixes
Balance Changes
- Increased damage of grenades/dynamite
- Reduced visibility, hearing range and response time of Seekers (first enemy in game)
- Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.
- Doubled invulnerability period when player suffers "crush" damage
- Added one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.
Bugs
- Finally 100% found/fixed/confirmed bug that was corrupting save files.
- Tent tutorial no longer triggers if you didn't pick up the tent and instead reminds you to go back for it.
- Fixed wrong bridge collapsing in caverns when jumping over it
- Fixed player becoming stuck in cliff after boss on Stone Mountain
- Fixed faulty climbing animations/getting stuck or resetting back to bottom
- Player should no longer be able to move while playing video game
- Fixed missing Turkish characters in font
Other
- Updated text. Typos fixed. Some translation data added, and some new untranslated data added. Will try to complete this soon.
- Fixed typo in manual
- Optimized Crusher (Caverns boss) battle for better framerate.
- Added a few additional hints
- Sped up ledge hang animation
Back to 1.0.0.5 while I investigate what went wrong...
The text "mishap" in 1.0.0.3 was repaired. Guys, I deeply apologize for this one. Really sucks that after getting all your great feedback and bug reports and getting all that stuff fixed up that I would botch it up like I did. But it's fixed and I'm also hard-coding a fix that will prevent me from doing this in the future when importing all the localization text. So, valuable lesson on my end.
Thanks for your patience!
Save files from beta versions may cause corruption, so please start fresh! If you do anyway and have bugs or notice things missing, let me know!
*Slight performance drop in this patch. Version 1.0 will be running silky smooth! :)
Known Issues
Some flickering in Caverns backgrounds. Will be fixed in next patch.
Known issues:
Known issues:
Known issues:
Known issues:
Minimum Setup
- OS: Ubuntu 18.04
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD 7760 or Equivalent
- Storage: 1 GB available spaceAdditional Notes: 1920x1080 Display. Gamepad is strongly recommended. Orphan requires quick movements and precise aiming. Mouse aiming is supported.
Recommended Setup
- OS: Ubuntu 18.04
- Processor: 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX680 or Equivalent
- Storage: 1 GB available spaceAdditional Notes: 1920x1080 Display. Gamepad is strongly recommended. Orphan requires quick movements and precise aiming. Mouse aiming is supported.
[ 6404 ]
[ 1928 ]
[ 4310 ]