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Name

 Total War: WARHAMMER II 

 

Developer

 CREATIVE ASSEMBLY 

 

Publisher

 SEGA 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

Release

 2017-09-28 

 

GameBillet

 49.58 /

 

 

Steam

 € £ $ / % 

 

News

 167 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/594570 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6255  

Average playtime (last 2 weeks)

 1550 

Median playtime (forever)

 4537 

Median playtime (last 2 weeks)

 1944 

Public Linux depots

 Linux - App (594571) [343.34 M] 


 Linux - Data (594572 [47.01 G] 


 Linux - English (594573) [2.13 G] 


 Linux - Brazilian (594574) [2.58 G] 


 Linux - Czech (594575) [2.59 G] 


 Linux - German (594576) [2.84 G] 


 Linux - Spanish (594577) [2.61 G] 


 Linux - French (594578) [2.59 G] 


 Linux - Italian (594579) [2.62 G] 


 Linux - Korean (594604) [2.56 G] 


 Linux - Polish (594605) [2.6 G] 


 Linux - Russian (594606) [2.63 G] 


 Linux - Turkish (594607) [2.57 G] 


 Linux - Total War: Test DLC 02 (594591) [106.7 M] 


 Linux - Total War: Test DLC 03 (594592) [281.47 K] 


 Linux - Total War: Test DLC 09 (594598) [1.17 K] 


 Linux - Total War: Test DLC 08 (594597) [376.31 K] 


 Linux - Total War: Test DLC 10 (594599) [649.85 K] 


 Linux - Total War: Test DLC 11 (594600) [645 ] 


 Linux - simplified_chinese (594608) [2.57 G] 


 Linux - traditional_chinese (594609) [2.57 G] 


 Linux - data_2 (617811) [18.91 M] 


 Linux - Total War: Test - racing green (617810) [2.39 G] 




LINUX STREAMERS (7)
kali_linuxexstreamleeholarsesirsamsai
bashviedonjuanleondespotjosh




Update regarding the Total War: WARHAMMER II 1.7.2 patch



Weve seen some of you are upset about the Markus nerfs, so we thought wed explain some of the reasoning behind it. While Markus is supposed to be powerful against monsters (after all, hes the beast hunter!) he was also too powerful against single entity units, and more powerful than we intended in both campaign AND multiplayer.

This meant that he could take out lords and heroes in a matter of seconds, which wasnt what we wanted. The design goal for him was to create a monster slayer ranged character, but we accidentally also created a character sniper. We identified that this was primarily caused by his Amber Bow and Kill Shot/Executioner abilities being way too strong in terms of damage. Combining the two in quick succession would kill most characters.

In addition, his basic ranged attacks were considerably faster at taking out single entity units than many melee characters. The melee defence reduction was added because Markus was also surprisingly hard to hit in melee, allowing him to keep running away and getting high damage shots in at point blank range. In summary, he was dealing too much damage too quickly against high value targets and that capability needed to be toned down.

Statistically Markus is still one of the strongest ranged units in the game after these changes and these changes give us a better platform to continue balancing him in the future. Hopefully this helps you understand the recent changes, and of course balancing is something that continues to happen and isnt a single static change and we are taking your feedback into account.


[ 2019-10-17 12:53:19 CET ] [ Original post ]